- AmmoJS fix include issue caused after modules update and use world contact point to be consistent with oimo and cannon ([TrevorDev](https://github.com/TrevorDev)))
- Warn of motor with maxForce in Oimo, cannonJS support no impostor, cannonJS cylinder axis, ammoJS wake up impostor when apply force/impulse ([TrevorDev](https://github.com/TrevorDev)))
- Utility layer should render on last active camera ([TrevorDev](https://github.com/TrevorDev))
+- PointerDragBehavior should not let the drag plane get out of sync when rotating the object during dragging ([TrevorDev](https://github.com/TrevorDev))
### Core Engine
- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))