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@@ -18,10 +18,10 @@ module BABYLON {
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private _uvs = new Array<number>();
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private _index = 0; // indices index
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private _shapeCounter = 0;
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- private _useParticleColor = true;
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- private _useParticleTexture = true;
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- private _useParticleRotation = true;
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- private _useParticleVertex = false;
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+ private _setParticleColor = true;
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+ private _setParticleTexture = true;
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+ private _setParticleRotation = true;
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+ private _setParticleVertex = false;
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private _cam_axisZ = Vector3.Zero();
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private _cam_axisY = Vector3.Zero();
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private _cam_axisX = Vector3.Zero();
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@@ -93,7 +93,7 @@ module BABYLON {
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u += 2;
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}
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if (meshCol) {
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- colors.push(meshCol[c], meshCol[c + 1], meshCol[c + 2], meshCol[c + 3]);
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+ colors.push(meshCol[c] || 1, meshCol[c + 1] || 1, meshCol[c + 2] || 1, meshCol[c + 3] || 1);
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c += 4;
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} else {
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colors.push(1, 1, 1, 1);
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@@ -221,7 +221,7 @@ module BABYLON {
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this._particle.rotation.x = 0.0;
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this._particle.rotation.y = 0.0;
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}
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- if (this._useParticleRotation) {
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+ if (this._setParticleRotation) {
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if (this._particle.quaternion) {
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this._quaternion.x = this._particle.quaternion.x;
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this._quaternion.y = this._particle.quaternion.y;
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@@ -245,7 +245,7 @@ module BABYLON {
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this._vertex.y = this._particle._shape[pt].y;
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this._vertex.z = this._particle._shape[pt].z;
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- if (this._useParticleVertex) {
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+ if (this._setParticleVertex) {
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this.updateParticleVertex(this._particle, this._vertex, pt);
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}
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@@ -255,14 +255,14 @@ module BABYLON {
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this._positions[idx + 1] = this._particle.position.y + this._cam_axisX.y * this._rotated.x * this._particle.scale.x + this._cam_axisY.y * this._rotated.y * this._particle.scale.y + this._cam_axisZ.y * this._rotated.z * this._particle.scale.z;
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this._positions[idx + 2] = this._particle.position.z + this._cam_axisX.z * this._rotated.x * this._particle.scale.x + this._cam_axisY.z * this._rotated.y * this._particle.scale.y + this._cam_axisZ.z * this._rotated.z * this._particle.scale.z;
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- if (this._useParticleColor) {
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+ if (this._setParticleColor) {
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this._colors[colidx] = this._particle.color.r;
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this._colors[colidx + 1] = this._particle.color.g;
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this._colors[colidx + 2] = this._particle.color.b;
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this._colors[colidx + 3] = this._particle.color.a;
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}
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- if (this._useParticleTexture) {
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+ if (this._setParticleTexture) {
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this._uvs[uvidx] = this._particle._shapeUV[pt * 2] * (this._particle.uvs.z - this._particle.uvs.x) + this._particle.uvs.x;
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this._uvs[uvidx + 1] = this._particle._shapeUV[pt * 2 + 1] * (this._particle.uvs.w - this._particle.uvs.y) + this._particle.uvs.y;
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}
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@@ -273,10 +273,10 @@ module BABYLON {
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}
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if (update) {
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- if (this._useParticleColor) {
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+ if (this._setParticleColor) {
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this.mesh.updateVerticesData(VertexBuffer.ColorKind, this._colors, false, false);
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}
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- if (this._useParticleTexture) {
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+ if (this._setParticleTexture) {
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this.mesh.updateVerticesData(VertexBuffer.UVKind, this._uvs, false, false);
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}
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this.mesh.updateVerticesData(VertexBuffer.PositionKind, this._positions, false, false);
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@@ -329,37 +329,37 @@ module BABYLON {
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}
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// Optimizer setters
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- public set useParticleRotation(val: boolean) {
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- this._useParticleRotation = val;
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+ public set setParticleRotation(val: boolean) {
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+ this._setParticleRotation = val;
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}
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- public set useParticleColor(val: boolean) {
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- this._useParticleColor = val;
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+ public set setParticleColor(val: boolean) {
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+ this._setParticleColor = val;
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}
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- public set useParticleTexture(val: boolean) {
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- this._useParticleTexture = val;
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+ public set setParticleTexture(val: boolean) {
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+ this._setParticleTexture = val;
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}
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- public set useParticleVertex(val: boolean) {
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- this._useParticleVertex = val;
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+ public set setParticleVertex(val: boolean) {
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+ this._setParticleVertex = val;
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}
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// getters
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- public get useParticleRotation(): boolean {
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- return this._useParticleRotation;
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+ public get setParticleRotation(): boolean {
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+ return this._setParticleRotation;
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}
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- public get useParticleColor(): boolean {
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- return this._useParticleColor;
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+ public get setParticleColor(): boolean {
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+ return this._setParticleColor;
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}
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- public get useParticleTexture(): boolean {
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- return this._useParticleTexture;
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+ public get setParticleTexture(): boolean {
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+ return this._setParticleTexture;
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}
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- public get useParticleVertex(): boolean {
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- return this._useParticleVertex;
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+ public get setParticleVertex(): boolean {
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+ return this._setParticleVertex;
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}
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