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@@ -1,26 +1,22 @@
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Changes list
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Changes list
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============
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============
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- 1.4.0:
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- 1.4.0:
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-- Bones support ([deltakosh](http://www.github.com/deltakosh)):
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- - Bones and animated bones are now supported.
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- - They can cast shadows
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- - Bones can b exported from Blender or from FBX
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-- Offline support ([davrous](https://github.com/davrous)):
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- - You can specify to offline assets (scene and textures) to a local IndexedDB
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- - Assets are then loaded once until you change the version on a server-side manifest
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-- N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
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-**Updates**
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-- Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
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-- Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
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-- Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
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-- ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh))
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-- New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh))
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-**Bugfixes**
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-- ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
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-- Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
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-- Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
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-- Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
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-- Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
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+ - **Major features**
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+ - Bones support ([deltakosh](http://www.github.com/deltakosh)). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
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+ - Offline support ([davrous](https://github.com/davrous). You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
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+ - N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
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|
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+ - **Updates**
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|
|
|
+ - Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
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|
|
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+ - Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
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+ - Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
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+ - ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh))
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+ - New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh))
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+ - **Bugfixes**
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+ - ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
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- 1.3.2:
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- 1.3.2:
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- Fixing a bug with camera.detachControl
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- Fixing a bug with camera.detachControl
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- 1.3.0:
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- 1.3.0:
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