Kaynağa Gözat

Update what's new.md

deltakosh 12 yıl önce
ebeveyn
işleme
c7cc1a859f
1 değiştirilmiş dosya ile 16 ekleme ve 20 silme
  1. 16 20
      what's new.md

+ 16 - 20
what's new.md

@@ -1,26 +1,22 @@
 Changes list
 ============
 - 1.4.0:
-- Bones support ([deltakosh](http://www.github.com/deltakosh)): 
- - Bones and animated bones are now supported.
- - They can cast shadows
- - Bones can b exported from Blender or from FBX
-- Offline support ([davrous](https://github.com/davrous)):
- - You can specify to offline assets (scene and textures) to a local IndexedDB
- - Assets are then loaded once until you change the version on a server-side manifest
-- N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
-**Updates**
-- Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
-- Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
-- Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
-- ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh)) 
-- New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh)) 
-**Bugfixes**
-- ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
-- Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
-- Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
-- Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
-- Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
+ - **Major features** 
+ - Bones support ([deltakosh](http://www.github.com/deltakosh)). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
+ - Offline support ([davrous](https://github.com/davrous). You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
+ - N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
+ - **Updates**
+ - Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
+ - Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
+ - Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
+ - ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh)) 
+ - New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh)) 
+ - **Bugfixes**
+ - ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
+ - Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
+ - Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
+ - Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
+ - Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
 - 1.3.2:
  - Fixing a bug with camera.detachControl
 - 1.3.0: