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@@ -1,679 +0,0 @@
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-var __extends = this.__extends || function (d, b) {
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- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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- function __() { this.constructor = d; }
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- __.prototype = b.prototype;
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- d.prototype = new __();
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-};
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-var BABYLON;
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-(function (BABYLON) {
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- var maxSimultaneousLights = 4;
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-
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- var FresnelParameters = (function () {
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- function FresnelParameters() {
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- this.isEnabled = true;
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- this.leftColor = BABYLON.Color3.White();
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- this.rightColor = BABYLON.Color3.Black();
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- this.bias = 0;
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- this.power = 1;
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- }
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- return FresnelParameters;
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- })();
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- BABYLON.FresnelParameters = FresnelParameters;
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-
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- var StandardMaterial = (function (_super) {
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- __extends(StandardMaterial, _super);
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- function StandardMaterial(name, scene) {
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- var _this = this;
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- _super.call(this, name, scene);
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- this.ambientColor = new BABYLON.Color3(0, 0, 0);
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- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
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- this.specularColor = new BABYLON.Color3(1, 1, 1);
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- this.specularPower = 64;
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- this.emissiveColor = new BABYLON.Color3(0, 0, 0);
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- this.useAlphaFromDiffuseTexture = false;
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- this.useSpecularOverAlpha = true;
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- this.fogEnabled = true;
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- this._cachedDefines = null;
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- this._renderTargets = new BABYLON.SmartArray(16);
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- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
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- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
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- this._scaledDiffuse = new BABYLON.Color3();
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- this._scaledSpecular = new BABYLON.Color3();
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-
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- this.getRenderTargetTextures = function () {
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- _this._renderTargets.reset();
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-
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- if (_this.reflectionTexture && _this.reflectionTexture.isRenderTarget) {
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- _this._renderTargets.push(_this.reflectionTexture);
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- }
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-
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- return _this._renderTargets;
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- };
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- }
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- StandardMaterial.prototype.needAlphaBlending = function () {
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- return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
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- };
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-
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- StandardMaterial.prototype.needAlphaTesting = function () {
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- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && !this.diffuseTexture.getAlphaFromRGB;
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- };
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-
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- StandardMaterial.prototype._shouldUseAlphaFromDiffuseTexture = function () {
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- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
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- };
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-
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- StandardMaterial.prototype.getAlphaTestTexture = function () {
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- return this.diffuseTexture;
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- };
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-
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- // Methods
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- StandardMaterial.prototype.isReady = function (mesh, useInstances) {
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- if (this.checkReadyOnlyOnce) {
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- if (this._wasPreviouslyReady) {
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- return true;
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- }
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- }
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-
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- var scene = this.getScene();
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-
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- if (!this.checkReadyOnEveryCall) {
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- if (this._renderId === scene.getRenderId()) {
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- return true;
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- }
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- }
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-
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- var engine = scene.getEngine();
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- var defines = [];
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- var fallbacks = new BABYLON.EffectFallbacks();
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-
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- // Textures
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- if (scene.texturesEnabled) {
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- if (this.diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
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- if (!this.diffuseTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define DIFFUSE");
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- }
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- }
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-
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- if (this.ambientTexture && BABYLON.StandardMaterial.AmbientTextureEnabled) {
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- if (!this.ambientTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define AMBIENT");
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- }
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- }
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-
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- if (this.opacityTexture && BABYLON.StandardMaterial.OpacityTextureEnabled) {
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- if (!this.opacityTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define OPACITY");
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-
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- if (this.opacityTexture.getAlphaFromRGB) {
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- defines.push("#define OPACITYRGB");
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- }
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- }
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- }
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-
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- if (this.reflectionTexture && BABYLON.StandardMaterial.ReflectionTextureEnabled) {
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- if (!this.reflectionTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define REFLECTION");
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- fallbacks.addFallback(0, "REFLECTION");
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- }
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- }
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-
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- if (this.emissiveTexture && BABYLON.StandardMaterial.EmissiveTextureEnabled) {
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- if (!this.emissiveTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define EMISSIVE");
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- }
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- }
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-
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- if (this.specularTexture && BABYLON.StandardMaterial.SpecularTextureEnabled) {
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- if (!this.specularTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define SPECULAR");
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- fallbacks.addFallback(0, "SPECULAR");
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- }
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- }
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- }
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-
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- if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && BABYLON.StandardMaterial.BumpTextureEnabled) {
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- if (!this.bumpTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define BUMP");
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- fallbacks.addFallback(0, "BUMP");
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- }
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- }
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-
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- // Effect
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- if (this.useSpecularOverAlpha) {
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- defines.push("#define SPECULAROVERALPHA");
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- fallbacks.addFallback(0, "SPECULAROVERALPHA");
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- }
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-
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- if (scene.clipPlane) {
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- defines.push("#define CLIPPLANE");
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- }
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-
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- if (engine.getAlphaTesting()) {
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- defines.push("#define ALPHATEST");
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- }
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-
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- if (this._shouldUseAlphaFromDiffuseTexture()) {
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- defines.push("#define ALPHAFROMDIFFUSE");
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- }
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-
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- // Point size
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- if (this.pointsCloud) {
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- defines.push("#define POINTSIZE");
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- }
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-
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- // Fog
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- if (scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
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- defines.push("#define FOG");
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- fallbacks.addFallback(1, "FOG");
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- }
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-
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- var shadowsActivated = false;
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- var lightIndex = 0;
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- if (scene.lightsEnabled) {
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- for (var index = 0; index < scene.lights.length; index++) {
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- var light = scene.lights[index];
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-
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- if (!light.isEnabled()) {
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- continue;
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- }
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-
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- // Excluded check
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- if (light._excludedMeshesIds.length > 0) {
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- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
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- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
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-
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- if (excludedMesh) {
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- light.excludedMeshes.push(excludedMesh);
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- }
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- }
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-
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- light._excludedMeshesIds = [];
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- }
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-
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- // Included check
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- if (light._includedOnlyMeshesIds.length > 0) {
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- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
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- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
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-
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- if (includedOnlyMesh) {
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- light.includedOnlyMeshes.push(includedOnlyMesh);
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- }
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- }
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-
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- light._includedOnlyMeshesIds = [];
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- }
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-
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- if (!light.canAffectMesh(mesh)) {
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- continue;
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- }
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-
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- defines.push("#define LIGHT" + lightIndex);
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-
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- if (lightIndex > 0) {
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- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
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- }
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-
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- var type;
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- if (light instanceof BABYLON.SpotLight) {
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- type = "#define SPOTLIGHT" + lightIndex;
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- } else if (light instanceof BABYLON.HemisphericLight) {
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- type = "#define HEMILIGHT" + lightIndex;
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- } else {
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- type = "#define POINTDIRLIGHT" + lightIndex;
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- }
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-
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- defines.push(type);
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- if (lightIndex > 0) {
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- fallbacks.addFallback(lightIndex, type.replace("#define ", ""));
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- }
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-
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- // Shadows
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- if (scene.shadowsEnabled) {
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh && mesh.receiveShadows && shadowGenerator) {
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- defines.push("#define SHADOW" + lightIndex);
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- fallbacks.addFallback(0, "SHADOW" + lightIndex);
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-
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- if (!shadowsActivated) {
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- defines.push("#define SHADOWS");
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- shadowsActivated = true;
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- }
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-
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- if (shadowGenerator.useVarianceShadowMap) {
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- defines.push("#define SHADOWVSM" + lightIndex);
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- if (lightIndex > 0) {
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- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
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- }
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- }
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-
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- if (shadowGenerator.usePoissonSampling) {
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- defines.push("#define SHADOWPCF" + lightIndex);
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- if (lightIndex > 0) {
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- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
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- }
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- }
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- }
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- }
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-
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- lightIndex++;
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- if (lightIndex == maxSimultaneousLights)
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- break;
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- }
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- }
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-
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- // Fresnel
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- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled || this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled || this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
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- var fresnelRank = 1;
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-
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- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
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- defines.push("#define DIFFUSEFRESNEL");
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- fallbacks.addFallback(fresnelRank, "DIFFUSEFRESNEL");
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- fresnelRank++;
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- }
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-
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- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
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- defines.push("#define OPACITYFRESNEL");
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- fallbacks.addFallback(fresnelRank, "OPACITYFRESNEL");
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- fresnelRank++;
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- }
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-
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- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
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- defines.push("#define REFLECTIONFRESNEL");
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- fallbacks.addFallback(fresnelRank, "REFLECTIONFRESNEL");
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- fresnelRank++;
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- }
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-
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- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
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- defines.push("#define EMISSIVEFRESNEL");
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- fallbacks.addFallback(fresnelRank, "EMISSIVEFRESNEL");
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- fresnelRank++;
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- }
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-
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- defines.push("#define FRESNEL");
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- fallbacks.addFallback(fresnelRank - 1, "FRESNEL");
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- }
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-
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- // Attribs
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- var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
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- if (mesh) {
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
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- attribs.push(BABYLON.VertexBuffer.UVKind);
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- defines.push("#define UV1");
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- }
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
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- attribs.push(BABYLON.VertexBuffer.UV2Kind);
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- defines.push("#define UV2");
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- }
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
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- attribs.push(BABYLON.VertexBuffer.ColorKind);
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- defines.push("#define VERTEXCOLOR");
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-
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- if (mesh.hasVertexAlpha) {
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- defines.push("#define VERTEXALPHA");
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- }
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- }
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- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
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- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
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- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
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- defines.push("#define BONES");
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- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
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- defines.push("#define BONES4");
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- fallbacks.addFallback(0, "BONES4");
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- }
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-
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- // Instances
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- if (useInstances) {
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- defines.push("#define INSTANCES");
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- attribs.push("world0");
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- attribs.push("world1");
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- attribs.push("world2");
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- attribs.push("world3");
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- }
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- }
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-
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- // Get correct effect
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- var join = defines.join("\n");
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- if (this._cachedDefines != join) {
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- this._cachedDefines = join;
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-
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- // Legacy browser patch
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- var shaderName = "default";
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- if (!scene.getEngine().getCaps().standardDerivatives) {
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- shaderName = "legacydefault";
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- }
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-
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- this._effect = scene.getEngine().createEffect(shaderName, attribs, [
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- "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
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- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
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- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
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- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
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- "vFogInfos", "vFogColor", "pointSize",
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- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos",
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- "mBones",
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- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix",
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- "darkness0", "darkness1", "darkness2", "darkness3",
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- "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor"
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- ], [
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- "diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler",
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- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
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- ], join, fallbacks, this.onCompiled, this.onError);
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- }
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- if (!this._effect.isReady()) {
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- return false;
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- }
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-
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- this._renderId = scene.getRenderId();
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- this._wasPreviouslyReady = true;
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- return true;
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- };
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-
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- StandardMaterial.prototype.unbind = function () {
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- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
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- this._effect.setTexture("reflection2DSampler", null);
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- }
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.prototype.bindOnlyWorldMatrix = function (world) {
|
|
|
- this._effect.setMatrix("world", world);
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.prototype.bind = function (world, mesh) {
|
|
|
- var scene = this.getScene();
|
|
|
-
|
|
|
- // Matrices
|
|
|
- this.bindOnlyWorldMatrix(world);
|
|
|
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
-
|
|
|
- // Bones
|
|
|
- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
|
|
|
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
|
|
|
- }
|
|
|
-
|
|
|
- // Fresnel
|
|
|
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
|
|
|
- this._effect.setColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
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|
|
- }
|
|
|
-
|
|
|
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
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|
|
- this._effect.setColor4("opacityParts", new BABYLON.Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
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|
|
- this._effect.setColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
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|
|
- this._effect.setColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
|
|
|
- this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
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|
|
- this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
|
|
|
- }
|
|
|
-
|
|
|
- // Textures
|
|
|
- if (this.diffuseTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
|
|
|
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
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|
|
-
|
|
|
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
|
|
|
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- if (this.ambientTexture && BABYLON.StandardMaterial.AmbientTextureEnabled) {
|
|
|
- this._effect.setTexture("ambientSampler", this.ambientTexture);
|
|
|
-
|
|
|
- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
|
|
|
- this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- if (this.opacityTexture && BABYLON.StandardMaterial.OpacityTextureEnabled) {
|
|
|
- this._effect.setTexture("opacitySampler", this.opacityTexture);
|
|
|
-
|
|
|
- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
|
|
|
- this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionTexture && BABYLON.StandardMaterial.ReflectionTextureEnabled) {
|
|
|
- if (this.reflectionTexture.isCube) {
|
|
|
- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
|
|
|
- } else {
|
|
|
- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
|
|
|
- }
|
|
|
-
|
|
|
- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
|
|
|
- this._effect.setFloat3("vReflectionInfos", this.reflectionTexture.coordinatesMode, this.reflectionTexture.level, this.reflectionTexture.isCube ? 1 : 0);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveTexture && BABYLON.StandardMaterial.EmissiveTextureEnabled) {
|
|
|
- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
|
|
|
-
|
|
|
- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
|
|
|
- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- if (this.specularTexture && BABYLON.StandardMaterial.SpecularTextureEnabled) {
|
|
|
- this._effect.setTexture("specularSampler", this.specularTexture);
|
|
|
-
|
|
|
- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
|
|
|
- this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- if (this.bumpTexture && scene.getEngine().getCaps().standardDerivatives && BABYLON.StandardMaterial.BumpTextureEnabled) {
|
|
|
- this._effect.setTexture("bumpSampler", this.bumpTexture);
|
|
|
-
|
|
|
- this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
|
|
|
- this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- // Colors
|
|
|
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
|
|
|
-
|
|
|
- this._effect.setVector3("vEyePosition", scene.activeCamera.position);
|
|
|
- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
|
|
|
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
|
- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
|
|
|
- this._effect.setColor3("vEmissiveColor", this.emissiveColor);
|
|
|
-
|
|
|
- if (scene.lightsEnabled) {
|
|
|
- var lightIndex = 0;
|
|
|
- for (var index = 0; index < scene.lights.length; index++) {
|
|
|
- var light = scene.lights[index];
|
|
|
-
|
|
|
- if (!light.isEnabled()) {
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (!light.canAffectMesh(mesh)) {
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (light instanceof BABYLON.PointLight) {
|
|
|
- // Point Light
|
|
|
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
|
|
|
- } else if (light instanceof BABYLON.DirectionalLight) {
|
|
|
- // Directional Light
|
|
|
- light.transferToEffect(this._effect, "vLightData" + lightIndex);
|
|
|
- } else if (light instanceof BABYLON.SpotLight) {
|
|
|
- // Spot Light
|
|
|
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
|
|
|
- } else if (light instanceof BABYLON.HemisphericLight) {
|
|
|
- // Hemispheric Light
|
|
|
- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
|
|
|
- }
|
|
|
-
|
|
|
- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
|
|
|
- light.specular.scaleToRef(light.intensity, this._scaledSpecular);
|
|
|
- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
|
|
|
- this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
|
|
|
-
|
|
|
- // Shadows
|
|
|
- if (scene.shadowsEnabled) {
|
|
|
- var shadowGenerator = light.getShadowGenerator();
|
|
|
- if (mesh.receiveShadows && shadowGenerator) {
|
|
|
- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
|
|
|
- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMap());
|
|
|
- this._effect.setFloat("darkness" + lightIndex, shadowGenerator.getDarkness());
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- lightIndex++;
|
|
|
-
|
|
|
- if (lightIndex == maxSimultaneousLights)
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (scene.clipPlane) {
|
|
|
- var clipPlane = scene.clipPlane;
|
|
|
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
|
|
|
- }
|
|
|
-
|
|
|
- // View
|
|
|
- if (scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture) {
|
|
|
- this._effect.setMatrix("view", scene.getViewMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- // Fog
|
|
|
- if (scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
|
|
|
- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
|
|
|
- this._effect.setColor3("vFogColor", scene.fogColor);
|
|
|
- }
|
|
|
-
|
|
|
- // Point size
|
|
|
- if (this.pointsCloud) {
|
|
|
- this._effect.setFloat("pointSize", this.pointSize);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.prototype.getAnimatables = function () {
|
|
|
- var results = [];
|
|
|
-
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
|
|
- results.push(this.diffuseTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
|
|
|
- results.push(this.ambientTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
|
|
|
- results.push(this.opacityTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
|
|
|
- results.push(this.reflectionTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
|
|
|
- results.push(this.emissiveTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
|
|
|
- results.push(this.specularTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
|
|
|
- results.push(this.bumpTexture);
|
|
|
- }
|
|
|
-
|
|
|
- return results;
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.prototype.dispose = function (forceDisposeEffect) {
|
|
|
- if (this.diffuseTexture) {
|
|
|
- this.diffuseTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.ambientTexture) {
|
|
|
- this.ambientTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.opacityTexture) {
|
|
|
- this.opacityTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionTexture) {
|
|
|
- this.reflectionTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveTexture) {
|
|
|
- this.emissiveTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.specularTexture) {
|
|
|
- this.specularTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.bumpTexture) {
|
|
|
- this.bumpTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- _super.prototype.dispose.call(this, forceDisposeEffect);
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.prototype.clone = function (name) {
|
|
|
- var newStandardMaterial = new BABYLON.StandardMaterial(name, this.getScene());
|
|
|
-
|
|
|
- // Base material
|
|
|
- newStandardMaterial.checkReadyOnEveryCall = this.checkReadyOnEveryCall;
|
|
|
- newStandardMaterial.alpha = this.alpha;
|
|
|
- newStandardMaterial.fillMode = this.fillMode;
|
|
|
- newStandardMaterial.backFaceCulling = this.backFaceCulling;
|
|
|
-
|
|
|
- // Standard material
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.clone) {
|
|
|
- newStandardMaterial.diffuseTexture = this.diffuseTexture.clone();
|
|
|
- }
|
|
|
- if (this.ambientTexture && this.ambientTexture.clone) {
|
|
|
- newStandardMaterial.ambientTexture = this.ambientTexture.clone();
|
|
|
- }
|
|
|
- if (this.opacityTexture && this.opacityTexture.clone) {
|
|
|
- newStandardMaterial.opacityTexture = this.opacityTexture.clone();
|
|
|
- }
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.clone) {
|
|
|
- newStandardMaterial.reflectionTexture = this.reflectionTexture.clone();
|
|
|
- }
|
|
|
- if (this.emissiveTexture && this.emissiveTexture.clone) {
|
|
|
- newStandardMaterial.emissiveTexture = this.emissiveTexture.clone();
|
|
|
- }
|
|
|
- if (this.specularTexture && this.specularTexture.clone) {
|
|
|
- newStandardMaterial.specularTexture = this.specularTexture.clone();
|
|
|
- }
|
|
|
- if (this.bumpTexture && this.bumpTexture.clone) {
|
|
|
- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
|
|
|
- }
|
|
|
-
|
|
|
- newStandardMaterial.ambientColor = this.ambientColor.clone();
|
|
|
- newStandardMaterial.diffuseColor = this.diffuseColor.clone();
|
|
|
- newStandardMaterial.specularColor = this.specularColor.clone();
|
|
|
- newStandardMaterial.specularPower = this.specularPower;
|
|
|
- newStandardMaterial.emissiveColor = this.emissiveColor.clone();
|
|
|
-
|
|
|
- return newStandardMaterial;
|
|
|
- };
|
|
|
-
|
|
|
- StandardMaterial.DiffuseTextureEnabled = true;
|
|
|
- StandardMaterial.AmbientTextureEnabled = true;
|
|
|
- StandardMaterial.OpacityTextureEnabled = true;
|
|
|
- StandardMaterial.ReflectionTextureEnabled = true;
|
|
|
- StandardMaterial.EmissiveTextureEnabled = true;
|
|
|
- StandardMaterial.SpecularTextureEnabled = true;
|
|
|
- StandardMaterial.BumpTextureEnabled = true;
|
|
|
- return StandardMaterial;
|
|
|
- })(BABYLON.Material);
|
|
|
- BABYLON.StandardMaterial = StandardMaterial;
|
|
|
-})(BABYLON || (BABYLON = {}));
|
|
|
-//# sourceMappingURL=babylon.standardMaterial.js.map
|