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Fix bug by using the new isEnabled argument. Serialization should reflect the mesh it self and not check ancestors.

Michael Schlotfeldt %!s(int64=7) %!d(string=hai) anos
pai
achega
c6ec74bf18
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Mesh/babylon.mesh.ts

+ 1 - 1
src/Mesh/babylon.mesh.ts

@@ -2104,7 +2104,7 @@
             serializationObject.scaling = this.scaling.asArray();
             serializationObject.localMatrix = this.getPivotMatrix().asArray();
 
-            serializationObject.isEnabled = this.isEnabled();
+            serializationObject.isEnabled = this.isEnabled(false);
             serializationObject.isVisible = this.isVisible;
             serializationObject.infiniteDistance = this.infiniteDistance;
             serializationObject.pickable = this.isPickable;