|
@@ -690,7 +690,7 @@ export class GLTFLoader implements IGLTFLoader {
|
|
|
const min = TmpVectors.Vector3[0], max = TmpVectors.Vector3[1];
|
|
|
this._forEachPrimitive(node, (babylonMesh) => {
|
|
|
let recomputeBoundingInfo = true;
|
|
|
- if (!this.parent.alwaysComputeBoundingBox) {
|
|
|
+ if (!this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
|
|
|
const tmp = GLTFLoader.GetTmpMetadata(babylonMesh);
|
|
|
const mmin: [number, number, number] = tmp.positionMin, mmax: [number, number, number] = tmp.positionMax;
|
|
|
if (mmin !== undefined && mmax !== undefined) {
|