Benjamin Guignabert 8 سال پیش
والد
کامیت
c63bfced57
1فایلهای تغییر یافته به همراه0 افزوده شده و 122 حذف شده
  1. 0 122
      index.html

+ 0 - 122
index.html

@@ -1,122 +0,0 @@
-<html>
-	<head>
-	<style>
-	  html, body {
-	    overflow: hidden;
-	    width: 100%;
-	    height: 100%;
-	    margin: 0;
-	    padding: 0;
-	  }
-
-	  #renderCanvas {
-	    width: 100%;
-	    height: 100%;
-	    touch-action: none;
-	  }
-	</style>
-	</head>
-	<body>
-		<canvas id="renderCanvas"></canvas>
-		<script src="tools/DevLoader/BabylonLoader.js"></script>
-		<script>
-		"use strict";
-		BABYLONDEVTOOLS.Loader
-			.load(function() {
-				// Get the canvas element from our HTML above
-				var canvas = document.getElementById("renderCanvas");
-
-				// Load the BABYLON 3D engine
-				var engine = new BABYLON.Engine(canvas, true);
-
-				// This begins the creation of a function that we will 'call' just after it's built
-				var createScene = function() {
-
-					// Now create a basic Babylon Scene object 
-					var scene = new BABYLON.Scene(engine);
-
-					// Change the scene background color to green.
-					scene.clearColor = new BABYLON.Color3(0, 1, 0);
-
-					// This creates and positions a free camera
-					var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
-
-					// This targets the camera to scene origin
-					camera.setTarget(BABYLON.Vector3.Zero());
-
-					// This attaches the camera to the canvas
-					camera.attachControl(canvas, false);
-
-					// This creates a light, aiming 0,1,0 - to the sky.
-					var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
-
-					// Dim the light a small amount
-					light.intensity = .5;
-
-					// Let's try our built-in 'sphere' shape. Params: name, subdivisions, size, scene
-					var squareSize = 20;
-					var spheres = []
-					for (var i = 0; i < squareSize; i++) {
-						for (var j = 0; j < squareSize; j++) {
-							for (var k = 0; k < 3; k++) {
-								var sphere = BABYLON.Mesh.CreateSphere("sphere", 4, 0.5, scene);
-
-								// Move the sphere upward 1/2 its height
-								sphere.position.z = - squareSize / 4 + j / 2;
-								sphere.position.x = - squareSize / 4 + i / 2;
-								sphere.position.y = - squareSize / 4 + k / 2;
-									sphere.material = new BABYLON.StandardMaterial("test");
-									if (Math.random() > 0.2) {
-										// sphere.material.diffuseTexture = new BABYLON.Texture("test-low.jpeg", scene);
-									}
-									if (Math.random() > 0.2) {
-										// sphere.material.bumpTexture = new BABYLON.Texture("test-low.jpeg", scene);
-									}
-									sphere.material.diffuseColor = new BABYLON.Color3(Math.random(), Math.random(), Math.random());
-									sphere.material.specularColor = new BABYLON.Color3(Math.random() < 0.8 ? 0 : 1, Math.random() < 0.8 ? 0 : 1, Math.random() < 0.8 ? 0 : 1);
-									sphere.material.emissiveColor = new BABYLON.Color3(0, 0, 0);
-									sphere.material.freeze();
-
-								sphere.freezeWorldMatrix();
-								spheres.push(sphere);
-							}
-						}
-					}
-							var t = 0;
-							scene.registerAfterRender(function() {
-								for (var i = 0; i < spheres.length; i++) {
-									// spheres[i].material.diffuseColor = new BABYLON.Color3(Math.abs(Math.sin(t/100)), Math.abs(Math.cos(t/200)), Math.abs(Math.sin(t/500)));
-									// if (t % 120 < 60) {
-									// 	spheres[i].material.freeze();
-									// } else {
-									// 	spheres[i].material.unfreeze();
-									// }
-									
-								}
-								// light.direction = new BABYLON.Vector3(Math.cos(t / 30), 1, Math.sin(t / 30));
-									t++;
-							});
-
-					// Let's try our built-in 'ground' shape.  Params: name, width, depth, subdivisions, scene
-
-					// Leave this function
-					return scene;
-
-				}; // End of createScene function
-
-				// Now, call the createScene function that you just finished creating
-				var scene = createScene();
-
-				// Register a render loop to repeatedly render the scene
-				engine.runRenderLoop(function () {
-				  scene.render();
-				});
-
-				// Watch for browser/canvas resize events
-				 window.addEventListener("resize", function () {
-				   engine.resize();
-				 });
-			});
-		</script>
-	</body>
-</html>