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@@ -105,8 +105,13 @@
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// Collisions
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private _collisionMask = -1;
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- public set setCollisionMask(mask: number) {
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- this._collisionMask = mask && !isNaN(mask) ? mask : -1;
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+
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+ public get collisionMask() {
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+ return this._collisionMask;
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+ }
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+
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+ public set collisionMask(mask: number) {
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+ this._collisionMask = !isNaN(mask) ? mask : -1;
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}
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public _collideWithWorld(velocity: Vector3): void {
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