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@@ -474,9 +474,6 @@
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/** @hidden */
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/** @hidden */
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public _edgesRenderer: Nullable<IEdgesRenderer>;
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public _edgesRenderer: Nullable<IEdgesRenderer>;
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- // Cache
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- private _collisionsTransformMatrix = Matrix.Zero();
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- private _collisionsScalingMatrix = Matrix.Zero();
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/** @hidden */
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/** @hidden */
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public _masterMesh: Nullable<AbstractMesh>;
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public _masterMesh: Nullable<AbstractMesh>;
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/** @hidden */
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/** @hidden */
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@@ -1261,9 +1258,11 @@
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return this;
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return this;
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// Transformation matrix
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// Transformation matrix
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- Matrix.ScalingToRef(1.0 / collider._radius.x, 1.0 / collider._radius.y, 1.0 / collider._radius.z, this._collisionsScalingMatrix);
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- this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix, this._collisionsTransformMatrix);
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- this._processCollisionsForSubMeshes(collider, this._collisionsTransformMatrix);
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+ const collisionsScalingMatrix = Tmp.Matrix[0];
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+ const collisionsTransformMatrix = Tmp.Matrix[1];
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+ Matrix.ScalingToRef(1.0 / collider._radius.x, 1.0 / collider._radius.y, 1.0 / collider._radius.z, collisionsScalingMatrix);
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+ this.worldMatrixFromCache.multiplyToRef(collisionsScalingMatrix, collisionsTransformMatrix);
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+ this._processCollisionsForSubMeshes(collider, collisionsTransformMatrix);
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return this;
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return this;
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}
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}
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