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@@ -39,12 +39,6 @@ uniform mat4 diffuseMatrix;
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uniform vec2 vDiffuseInfos;
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#endif
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-#ifdef BUMP
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-varying vec2 vBumpUV;
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-uniform vec2 vBumpInfos;
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-uniform mat4 bumpMatrix;
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-#endif
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-
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#ifdef BONES
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uniform mat4 mBones[BonesPerMesh];
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#endif
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@@ -176,4 +170,4 @@ void main(void) {
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#ifdef POINTSIZE
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gl_PointSize = pointSize;
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#endif
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-}
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+}
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