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-# 3.3.0
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-
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-## Major updates
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-
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-- GUI
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- - New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
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- - New GUI control: [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
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- - New GUI control: [InputPassword](https://doc.babylonjs.com/how_to/gui#inputpassword) ([theom](https://github.com/theom))
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-- Gizmo Support ([TrevorDev](https://github.com/TrevorDev))
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- - Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, scale, rotation and bounding box. [Doc](http://doc.babylonjs.com/how_to/gizmo) ([TrevorDev](https://github.com/TrevorDev))
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- - New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh. [Doc](http://doc.babylonjs.com/how_to/meshbehavior) ([TrevorDev](https://github.com/TrevorDev))
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- - Added attachToBoxBehavior to attach UI to a bounding box ([TrevorDev](https://github.com/TrevorDev))
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- - Gizmo manager's internal gizmos are now public ([TrevorDev](https://github.com/TrevorDev))
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- - Ability to customize meshes on gizmos ([TrevorDev](https://github.com/TrevorDev))
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- - Added ignoreChildren field to bounding box to save performance when using heavily nested meshes ([TrevorDev](https://github.com/TrevorDev))
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- - Add uniform scaling drag support to scale gizmo ([TrevorDev](https://github.com/TrevorDev))
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- - Support interacting with child elements ([TrevorDev](https://github.com/TrevorDev))
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-- Particle system improvements ([Deltakosh](https://github.com/deltakosh))
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- - Added a ParticleHelper class to create some pre-configured particle systems in a one-liner method style. [Doc](https://doc.babylonjs.com/How_To/ParticleHelper) ([Deltakosh](https://github.com/deltakosh)) / ([DevChris](https://github.com/yovanoc))
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- - Improved CPU particles rendering performance (up to x2 on low end devices)
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- - Added support for `isBillboardBased`. [Doc](http://doc.babylonjs.com/babylon101/particles#alignment)
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- - Added support for billboard mode. [Doc](https://doc.babylonjs.com/babylon101/particles#alignment)
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- - Added support for `minScaleX`, `minScaleY`, `maxScaleX`, `maxScaleY`. [Doc](https://doc.babylonjs.com/babylon101/particles#size)
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- - Added support for `radiusRange` for sphere emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#sphere-emitter)
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- - Added support for `radiusRange` and `heightRange` for cone emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#cone-emitter)
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- - Added new point emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#point-emitter)
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- - Added new hemispheric emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#hemispheric-emitter)
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- - Added support for `ParticleSystem.BLENDMODE_ADD` alpha mode. [Doc](https://doc.babylonjs.com/babylon101/particles#particle-blending)
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- - Added support for color gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#particle-colors)
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- - Added support for pre-warming. [Doc](https://doc.babylonjs.com/babylon101/particles#pre-warming)
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- - Added support for `minInitialRotation` and `maxInitialRotation`. [Doc](https://doc.babylonjs.com/babylon101/particles#rotation)
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- - Added support for size gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#size)
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- - Added support for life time gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#lifetime)
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- - Added support for angular speed gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#rotation)
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- - Added support for velocty gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#velocity-over-time)
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- - Added support for limit velocty gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#limit-velocity-over-time)
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- - Added support for noise textures. [Doc](http://doc.babylonjs.com/babylon101/particles#noise-texture)
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-- Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
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-- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
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-- Playground can now be used with TypeScript directly!. [Demo](https://www.babylonjs-playground.com/ts.html) ([Deltakosh](https://github.com/deltakosh), [NasimiAsl](https://github.com/NasimiAsl))
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-- GUI and Inspector are now ES-Modules ([RaananW](https://github.com/RaananW))
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-- Added support for noise procedural textures. [Doc](http://doc.babylonjs.com/how_to/how_to_use_procedural_textures#noise-procedural-texture) ([Deltakosh](https://github.com/deltakosh))
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-- Added new `PhotoDome` object to display 360 photos. [Demo](https://www.babylonjs-playground.com/#14KRGG#0) ([SzeyinLee](https://github.com/SzeyinLee))
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-- Added Video Recorder [Documentation](http://localhost:8080/How_To/Render_Scene_on_a_Video) ([sebavan](http://www.github.com/sebavan))
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-
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-## Updates
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-
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-- Updated TypeScript version to new major 3.0.1 ([christopherstock](https://github.com/christopherstock))
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-- All NPM packages have `latest`and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
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-- Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
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-- Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
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-
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-### GUI
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-- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
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-- Added `TextBlock.computeExpectedHeight`, added `TextWrapping.Ellipsis` as `TextBlock.wordWrapping` possible value ([adrientetar](https://github.com/adrientetar))
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-- New vertical mode for sliders in 2D GUI. [Demo](https://www.babylonjs-playground.com/#U9AC0N#53) ([Saket Saurabh](https://github.com/ssaket))
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-- Added `isEnabled` and `disabledColor` property to Gui Control ([barteq100](https://github.com/barteq100))
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-
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-### Core Engine
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-
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-- Added support for muyltiple clip planes. [Demo](https://www.babylonjs-playground.com/#Y6W087) ([Deltakosh](https://github.com/deltakosh))
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-- Added new `MixMaterial` to the Materials Library allowing to mix up to 8 textures ([julien-moreau](https://github.com/julien-moreau))
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-- Added new `BoundingInfo.scale()` function to let users control the size of the bounding info ([Deltakosh](https://github.com/deltakosh))
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-- Added new `Animatable.waitAsync` function to use Promises with animations. Demo [Here](https://www.babylonjs-playground.com/#HZBCXR) ([Deltakosh](https://github.com/deltakosh))
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-- Added the choice of [forming a closed loop](http://doc.babylonjs.com/how_to/how_to_use_curve3#catmull-rom-spline) to the catmull-rom-spline curve3 ([johnk](https://github.com/babylonjsguide))
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-- Added support for specifying the center of rotation to textures ([bghgary](http://www.github.com/bghgary))
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-- Added webVR support for Oculus Go ([TrevorDev](https://github.com/TrevorDev))
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-- Added ability to not generate polynomials harmonics upon prefiltered texture creation ([sebavan](http://www.github.com/sebavan))
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-- Added predicate function to customize the list of mesh included in the computation of bounding vectors in the ```getHierarchyBoundingVectors``` method ([sebavan](http://www.github.com/sebavan))
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-- Added webVR constructor options: disable laser pointer toggle, teleportation floor meshes ([TrevorDev](https://github.com/TrevorDev))
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-- Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
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-- UtilityLayer class to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
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-- AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
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-- New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
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-- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
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-- AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
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-- Added sprite isVisible field ([TrevorDev](https://github.com/TrevorDev))
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-- EnvironmentHelper will recreate ground and skybox meshes if force-disposed ([RaananW](https://github.com/RaananW))
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-- Added viewport caching mechanism in engine ([sebavan](http://www.github.com/sebavan))
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-- Added unpackFlipY caching mechanism in engine ([sebavan](http://www.github.com/sebavan))
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-- Added rebind optimization of video texture ([sebavan](http://www.github.com/sebavan))
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-- Fix Background Material effect caching ([sebavan](http://www.github.com/sebavan))
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-- Prevent texture ```getSize``` to generate garbage collection ([sebavan](http://www.github.com/sebavan))
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-- Prevent ```lodGenerationScale``` and ```lodGenerationOffset``` to force rebind ([sebavan](http://www.github.com/sebavan))
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-- Added poster property on VideoTexture ([sebavan](http://www.github.com/sebavan))
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-- Added ```onUserActionRequestedObservable``` to workaround and detect autoplay video policy restriction on VideoTexture ([sebavan](http://www.github.com/sebavan))
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-- `Sound` now accepts `MediaStream` as source to enable easier WebAudio and WebRTC integrations ([menduz](https://github.com/menduz))
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-- Vector x, y and z constructor parameters are now optional and default to 0 ([TrevorDev](https://github.com/TrevorDev))
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-- Added and removed camera methods in the default pipeline ([TrevorDev](https://github.com/TrevorDev))
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-- Added internal texture `format` support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
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-- Added canvas toBlob polyfill in tools ([sebavan](http://www.github.com/sebavan))
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-- Added `RawCubeTexture` class with RGBD and mipmap support ([bghgary](http://www.github.com/bghgary))
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-- Added effect layer per rendering group addressing [Issue 4463](https://github.com/BabylonJS/Babylon.js/issues/4463) ([sebavan](http://www.github.com/sebavan))
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-- Added predicate function `targetMask` argument to `scene.beginWeightedAnimation`, `scene.beginAnimation`, `scene.stopAnimation`, and `animatable.stop` to allow for selective application of animations. ([fmmoret](http://github.com/fmmoret))
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-- Oculus GO and GearVR 3dof controllers will now rotate with the user's head if they turn around in their room ([TrevorDev](https://github.com/TrevorDev))
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-- Added onPoseUpdatedFromDeviceObservable to webVRCamera to detect when the camera's pose has been updated ([TrevorDev](https://github.com/TrevorDev))
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-- Added gltf light falloff [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
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-- Added falloff type per light to prevent material only inconsistencies [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
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-- Added WeightedSound; selects one from many Sounds with random weight for playback. ([najadojo](https://github.com/najadojo))
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-- Added HDR support to ReflectionProbe ([Deltakosh](https://github.com/deltakosh))
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-- Added ACES ToneMapping to the image processing to help getting more parity with other engines ([sebavan](http://www.github.com/sebavan))
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-- Added Image Processing to the particle system to allow consistency in one pass forward rendering scenes ([sebavan](http://www.github.com/sebavan))
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-- Added Video Recorder [Issue 4708](https://github.com/BabylonJS/Babylon.js/issues/4708) ([sebavan](http://www.github.com/sebavan))
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-- Added support for main WebGL2 texture formats ([PeapBoy](https://github.com/NicolasBuecher))
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-- Added fadeInOutBehavior and tooltipText for holographic buttons ([TrevorDev](https://github.com/TrevorDev))
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-- StartDrag method added to pointerDragBehavior to simulate the start of a drag ([TrevorDev](https://github.com/TrevorDev))
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-- Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
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-- Added ```ambientTextureImpactOnAnalyticalLights``` in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light ([sebavan](http://www.github.com/sebavan))
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-- BoundingBoxGizmo scalePivot field that can be used to always scale objects from the bottom ([TrevorDev](https://github.com/TrevorDev))
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-- Cylinder particle emitter and constructor in baseParticle ([TrevorDev](https://github.com/TrevorDev))
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-- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
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-- Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
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-
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-### glTF Loader
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-
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-- Added support for KHR_texture_transform ([bghgary](http://www.github.com/bghgary))
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-- Added `onNodeLODsLoadedObservable` and `onMaterialLODsLoadedObservable` to MSFT_lod loader extension ([bghgary](http://www.github.com/bghgary))
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-- Added glTF loader settings to the GLTF tab in the debug layer ([bghgary](http://www.github.com/bghgary))
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-- Added debug logging and performance counters ([bghgary](http://www.github.com/bghgary))
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-- Added support for EXT_lights_imageBased ([bghgary](http://www.github.com/bghgary))
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-- Added support for MSFT_audio_emitter ([najadojo](http://www.github.com/najadojo))
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-- Added support for custom loader extensions ([bghgary](http://www.github.com/bghgary))
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-
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-### Viewer
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-
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-- No fullscreen button on small devices ([RaananW](https://github.com/RaananW))
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-- Nav-Bar is now displayed on fullscreen per default ([RaananW](https://github.com/RaananW))
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-- Viewer configuration supports deprecated values using the new configurationCompatibility processor ([RaananW](https://github.com/RaananW))
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-- Shadows will only render while models are entering the scene or animating ([RaananW](https://github.com/RaananW))
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-- Support for model drag and drop onto the canvas ([RaananW](https://github.com/RaananW))
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-- New lab feature - global light rotation [#4347](https://github.com/BabylonJS/Babylon.js/issues/4347) ([RaananW](https://github.com/RaananW))
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-- New NPM package - babylonjs-viewer-assets, to separate the binary assets and the code of the viewer ([RaananW](https://github.com/RaananW))
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-- A new HD-Toggler button allows setting a better hardware scaling rate ([RaananW](https://github.com/RaananW))
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-- An initial support for WebVR is implemented ([RaananW](https://github.com/RaananW))
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-- It is now possible to choose the element that goes fullscreen in the default viewer ([RaananW](https://github.com/RaananW))
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-- The default viewer has a plugin system with which new buttons can be added externally ([RaananW](https://github.com/RaananW))
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-- The extended configuration is now the default when not providing the "extended" parameter ([RaananW](https://github.com/RaananW))
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-- viewer.updateConfiguration also accepts a URL to download configuration remotely ([RaananW](https://github.com/RaananW))
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-- Viewer supports 3D printing on windows 10 ([RaananW](https://github.com/RaananW))
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-- The viewer's environment map is using the new .env feature ([RaananW](https://github.com/RaananW))
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-
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-### Materials Library
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-
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-- Added ```unlit``` mode to lava material ([sebavan](http://www.github.com/sebavan))
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-
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-### Documentation
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-
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-- Added all code comments for GUI
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-
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-## Bug fixes
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-
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-- VR experience helper will now fire pointer events even when no mesh is currently hit ([TrevorDev](https://github.com/TrevorDev))
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-- RawTexture.CreateAlphaTexture no longer fails to create a usable texture ([TrevorDev](https://github.com/TrevorDev))
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-- SceneSerializer.SerializeMesh now serializes all materials kinds (not only StandardMaterial) ([julien-moreau](https://github.com/julien-moreau))
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-- WindowsMotionController's trackpad field will be updated prior to it's onTrackpadChangedObservable event ([TrevorDev](https://github.com/TrevorDev))
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-- VR experience helper's controllers will not fire pointer events when laser's are disabled, instead the camera ray pointer event will be used ([TrevorDev](https://github.com/TrevorDev))
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-- Node's setParent(node.parent) will no longer throw an exception when parent is undefined and will behave the same as setParent(null) ([TrevorDev](https://github.com/TrevorDev))
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-- Mesh.MergeMeshes flips triangles on meshes with negative scaling ([SvenFrankson](http://svenfrankson.com))
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-- Avoid firing button events multiple times when calling vrController.attachMesh() ([TrevorDev](https://github.com/TrevorDev))
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-- Parse geometry when load binary mesh ([SinhNQ](https://github.com/quocsinh))
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-- Removing observers during observable notify should not skip over valid observers ([TrevorDev](https://github.com/TrevorDev))
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-- Initializing gamepadManager should register the gamepad update events ([TrevorDev](https://github.com/TrevorDev))
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-- Do not generate mipmaps for RawCubeTexture if OES_texture_float_linear and/or EXT_color_buffer_float extensions are not supported ([PeapBoy](https://github.com/NicolasBuecher))
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-- Do not modify passed camera array parameter when creating a default pipeline ([TrevorDev](https://github.com/TrevorDev))
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-- Fixed issue where gaze trackers were appearing even after leaving VR ([atulyar](https://github.com/atulyar))
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-- AdvancedDynamicTexture should not overwrite skipOnPointerObservable to false ([TrevorDev](https://github.com/TrevorDev))
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-- Fixed issue where VRExperienceHelper.onExitingVR observable was being fired twice ([atulyar](https://github.com/atulyar))
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-- Avoid firing onExitingVR observable multiple times when calling exitVR() and add observables to Viewer that can be used instead of the ones in VRExperienceHelper ([atulyar](https://github.com/atulyar))
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-- GizmoManager should hide existing gizmos if a non-attachable mesh is selected ([TrevorDev](https://github.com/TrevorDev))
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-- Ignore isPickable = false for vr ray casting if the mesh's name matches the specified floorMeshName to maintain backwards compatability ([TrevorDev](https://github.com/TrevorDev))
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-- Fix File Loading if hosted from `file:`-Protocol ([ltetzlaff](https://github.com/ltetzlaff))
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-- Do not throw error when updating a controller with no left stick ([TrevorDev](https://github.com/TrevorDev))
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-- Exiting VR can result in messed up view ([TrevorDev](https://github.com/TrevorDev))
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-- Dispose existing gazeTrackers when setting a new one, remove pivot matrix of meshes using boundingBoxGizmo ([TrevorDev](https://github.com/TrevorDev))
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-- Set missing parentId in Mesh.serialize() for instances ([julien-moreau](https://github.com/julien-moreau))
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-- GPUParticleSystem does not get stuck in burst loop when stopped and started ([TrevorDev](https://github.com/TrevorDev))
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-
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-### Core Engine
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-
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-- Fixed ```shadowEnabled``` property on lights. Shadows are not visible anymore when disabled ([sebavan](http://www.github.com/sebavan))
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-- Physics `unregisterOnPhysicsCollide` didn't remove callback correctly [#4291](https://github.com/BabylonJS/Babylon.js/issues/4291) ([RaananW](https://github.com/RaananW))
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-- Added missing getter and setter for global exposure in ColorCurves ([RaananW](https://github.com/RaananW))
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-- Fixed an issue with view matrix when `ArcRotateCamera` was used with collisions ([Deltakosh](https://github.com/deltakosh))
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-- Fixed a bug with setting `unlit` on `PBRMaterial` after the material is ready (Wrong dirty flags) ([bghgary](http://www.github.com/bghgary))
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-- Fixed `HighlightLayer` support on browsers not supporting HalfFloat ([sebavan](http://www.github.com/sebavan))
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-- Fixed support for R and RG texture formats ([sebavan](http://www.github.com/sebavan))
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-- Fixed `updatable` parameter setting in the SPS ([jerome](https://github.com/jbousquie))
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-- Angular and linear velocity were using the wrong method to copy values to the physics engine ([RaananW](https://github.com/RaananW))
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-- Fixed env texture generation in Byte Mode ([sebavan](http://www.github.com/sebavan))
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-- Oimo.js now receives quaternion and not euler when a body is being constructed ([RaananW](https://github.com/RaananW))
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-- Improving visual quality on SSAO2 shader ([CraigFeldspar](https://github.com/CraigFeldspar))
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-- Fixed a bug where changing the sample count on `PostProcess` would not update the WebGL Texture ([CraigFeldspar](https://github.com/CraigFeldspar))
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-
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-### Viewer
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-
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-- Fix Navbar Interaction on Mozilla/Firefox ([SzeyinLee](https://github.com/SzeyinLee))
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-- Fix Animation Slider Interaction on Mozilla/Firefox ([sebavan](http://www.github.com/sebavan))
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|
|
-- Fix Animation Slider Clickable area size Cross Plat ([sebavan](http://www.github.com/sebavan))
|
|
|
-- Ground material didn't take the default main color is no material definition was provided ([RaananW](https://github.com/RaananW))
|
|
|
-- Model configuration was not extended correctly if loaded more than one model ([RaananW](https://github.com/RaananW))
|
|
|
-- It wasn't possible to disable camera behavior(s) using configuration [#4348](https://github.com/BabylonJS/Babylon.js/issues/4348) ([RaananW](https://github.com/RaananW))
|
|
|
-- Animation blending was always set to true, ignoring configuration [#4412](https://github.com/BabylonJS/Babylon.js/issues/4412) ([RaananW](https://github.com/RaananW))
|
|
|
-- Animation navbar now updates correctly when a new model is loaded [#4441](https://github.com/BabylonJS/Babylon.js/issues/4441) ([RaananW](https://github.com/RaananW))
|
|
|
-- Non-normalized meshes didn't center and focus correctly ([RaananW](https://github.com/RaananW))
|
|
|
-- Meshes with skeletons could have incorrect animations ([RaananW](https://github.com/RaananW))
|
|
|
-- Removed element IDs from viewer's templates to allow muitiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
|
|
|
-- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
|
|
|
-- Template location was ignored if html was defined ([RaananW](https://github.com/RaananW))
|
|
|
-- Drag and Drop only worked if a model was already loaded before ([RaananW](https://github.com/RaananW))
|
|
|
-- It was not possible to add new custom optimizers, only use existing ones ([RaananW](https://github.com/RaananW))
|
|
|
-- Button texts were truncated incorrectly ([RaananW](https://github.com/RaananW))
|
|
|
-- Animation names with more than one word didn't work correctly ([RaananW](https://github.com/RaananW))
|
|
|
-
|
|
|
-### Loaders
|
|
|
-
|
|
|
-- STL Loader only supported binary downloads and no data: urls [#4473](https://github.com/BabylonJS/Babylon.js/issues/4473) ([RaananW](https://github.com/RaananW))
|
|
|
-- OBJ Loader is now an async loader [#4571](https://github.com/BabylonJS/Babylon.js/issues/4571) ([RaananW](https://github.com/RaananW))
|
|
|
-
|
|
|
-## Breaking changes
|
|
|
-
|
|
|
-- Fixing support for R and RG texture formats made us remove TextureFormat_R32F and TextureFormat_RG32F as they were mixing formats and types. Please, use the respective TextureFormat_R and TextureFormat_RG with the Float types ([sebavan](http://www.github.com/sebavan))
|
|
|
-- Replacing `scene.onRenderingGroupObservable` by `onBeforeRenderingGroupObservable` and `onAfterRenderingGroupObservable` to prevent the stage check ([sebavan](http://www.github.com/sebavan))
|
|
|
+# 3.3.0
|
|
|
+
|
|
|
+## Major updates
|
|
|
+
|
|
|
+- GUI
|
|
|
+ - New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
|
|
|
+ - New GUI control: [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
|
|
|
+ - New GUI control: [InputPassword](https://doc.babylonjs.com/how_to/gui#inputpassword) ([theom](https://github.com/theom))
|
|
|
+- Gizmo Support ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, scale, rotation and bounding box. [Doc](http://doc.babylonjs.com/how_to/gizmo) ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh. [Doc](http://doc.babylonjs.com/how_to/meshbehavior) ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Added attachToBoxBehavior to attach UI to a bounding box ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Gizmo manager's internal gizmos are now public ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Ability to customize meshes on gizmos ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Added ignoreChildren field to bounding box to save performance when using heavily nested meshes ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Add uniform scaling drag support to scale gizmo ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+ - Support interacting with child elements ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Particle system improvements ([Deltakosh](https://github.com/deltakosh))
|
|
|
+ - Added a ParticleHelper class to create some pre-configured particle systems in a one-liner method style. [Doc](https://doc.babylonjs.com/How_To/ParticleHelper) ([Deltakosh](https://github.com/deltakosh)) / ([DevChris](https://github.com/yovanoc))
|
|
|
+ - Improved CPU particles rendering performance (up to x2 on low end devices)
|
|
|
+ - Added support for `isBillboardBased`. [Doc](http://doc.babylonjs.com/babylon101/particles#alignment)
|
|
|
+ - Added support for billboard mode. [Doc](https://doc.babylonjs.com/babylon101/particles#alignment)
|
|
|
+ - Added support for `minScaleX`, `minScaleY`, `maxScaleX`, `maxScaleY`. [Doc](https://doc.babylonjs.com/babylon101/particles#size)
|
|
|
+ - Added support for `radiusRange` for sphere emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#sphere-emitter)
|
|
|
+ - Added support for `radiusRange` and `heightRange` for cone emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#cone-emitter)
|
|
|
+ - Added new point emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#point-emitter)
|
|
|
+ - Added new hemispheric emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#hemispheric-emitter)
|
|
|
+ - Added support for `ParticleSystem.BLENDMODE_ADD` alpha mode. [Doc](https://doc.babylonjs.com/babylon101/particles#particle-blending)
|
|
|
+ - Added support for color gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#particle-colors)
|
|
|
+ - Added support for pre-warming. [Doc](https://doc.babylonjs.com/babylon101/particles#pre-warming)
|
|
|
+ - Added support for `minInitialRotation` and `maxInitialRotation`. [Doc](https://doc.babylonjs.com/babylon101/particles#rotation)
|
|
|
+ - Added support for size gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#size)
|
|
|
+ - Added support for life time gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#lifetime)
|
|
|
+ - Added support for angular speed gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#rotation)
|
|
|
+ - Added support for velocty gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#velocity-over-time)
|
|
|
+ - Added support for limit velocty gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#limit-velocity-over-time)
|
|
|
+ - Added support for noise textures. [Doc](http://doc.babylonjs.com/babylon101/particles#noise-texture)
|
|
|
+- Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Playground can now be used with TypeScript directly!. [Demo](https://www.babylonjs-playground.com/ts.html) ([Deltakosh](https://github.com/deltakosh), [NasimiAsl](https://github.com/NasimiAsl))
|
|
|
+- GUI and Inspector are now ES-Modules ([RaananW](https://github.com/RaananW))
|
|
|
+- Added support for noise procedural textures. [Doc](http://doc.babylonjs.com/how_to/how_to_use_procedural_textures#noise-procedural-texture) ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Added new `PhotoDome` object to display 360 photos. [Demo](https://www.babylonjs-playground.com/#14KRGG#0) ([SzeyinLee](https://github.com/SzeyinLee))
|
|
|
+- Added Video Recorder [Documentation](http://localhost:8080/How_To/Render_Scene_on_a_Video) ([sebavan](http://www.github.com/sebavan))
|
|
|
+
|
|
|
+## Updates
|
|
|
+
|
|
|
+- Updated TypeScript version to new major 3.0.1 ([christopherstock](https://github.com/christopherstock))
|
|
|
+- All NPM packages have `latest`and `preview` streams [#3055](https://github.com/BabylonJS/Babylon.js/issues/3055) ([RaananW](https://github.com/RaananW))
|
|
|
+- Added New Tools Tab in the inspector (env texture and screenshot tools so far) ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Moved to gulp 4, updated dependencies to latest ([RaananW](https://github.com/RaananW))
|
|
|
+
|
|
|
+### GUI
|
|
|
+- Added dead key support and before key add observable to InputText. [Doc](https://doc.babylonjs.com/how_to/gui#using-onbeforekeyaddobservable-for-extended-keyboard-layouts-and-input-masks)([theom](https://github.com/theom))
|
|
|
+- Added `TextBlock.computeExpectedHeight`, added `TextWrapping.Ellipsis` as `TextBlock.wordWrapping` possible value ([adrientetar](https://github.com/adrientetar))
|
|
|
+- New vertical mode for sliders in 2D GUI. [Demo](https://www.babylonjs-playground.com/#U9AC0N#53) ([Saket Saurabh](https://github.com/ssaket))
|
|
|
+- Added `isEnabled` and `disabledColor` property to Gui Control ([barteq100](https://github.com/barteq100))
|
|
|
+
|
|
|
+### Core Engine
|
|
|
+
|
|
|
+- Added support for muyltiple clip planes. [Demo](https://www.babylonjs-playground.com/#Y6W087) ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Added new `MixMaterial` to the Materials Library allowing to mix up to 8 textures ([julien-moreau](https://github.com/julien-moreau))
|
|
|
+- Added new `BoundingInfo.scale()` function to let users control the size of the bounding info ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Added new `Animatable.waitAsync` function to use Promises with animations. Demo [Here](https://www.babylonjs-playground.com/#HZBCXR) ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Added the choice of [forming a closed loop](http://doc.babylonjs.com/how_to/how_to_use_curve3#catmull-rom-spline) to the catmull-rom-spline curve3 ([johnk](https://github.com/babylonjsguide))
|
|
|
+- Added support for specifying the center of rotation to textures ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added webVR support for Oculus Go ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added ability to not generate polynomials harmonics upon prefiltered texture creation ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added predicate function to customize the list of mesh included in the computation of bounding vectors in the ```getHierarchyBoundingVectors``` method ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added webVR constructor options: disable laser pointer toggle, teleportation floor meshes ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- UtilityLayer class to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
|
|
|
+- New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
|
|
|
+- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
|
|
|
+- Added sprite isVisible field ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- EnvironmentHelper will recreate ground and skybox meshes if force-disposed ([RaananW](https://github.com/RaananW))
|
|
|
+- Added viewport caching mechanism in engine ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added unpackFlipY caching mechanism in engine ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added rebind optimization of video texture ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Fix Background Material effect caching ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Prevent texture ```getSize``` to generate garbage collection ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Prevent ```lodGenerationScale``` and ```lodGenerationOffset``` to force rebind ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added poster property on VideoTexture ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added ```onUserActionRequestedObservable``` to workaround and detect autoplay video policy restriction on VideoTexture ([sebavan](http://www.github.com/sebavan))
|
|
|
+- `Sound` now accepts `MediaStream` as source to enable easier WebAudio and WebRTC integrations ([menduz](https://github.com/menduz))
|
|
|
+- Vector x, y and z constructor parameters are now optional and default to 0 ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added and removed camera methods in the default pipeline ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added internal texture `format` support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
|
|
|
+- Added canvas toBlob polyfill in tools ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added `RawCubeTexture` class with RGBD and mipmap support ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added effect layer per rendering group addressing [Issue 4463](https://github.com/BabylonJS/Babylon.js/issues/4463) ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added predicate function `targetMask` argument to `scene.beginWeightedAnimation`, `scene.beginAnimation`, `scene.stopAnimation`, and `animatable.stop` to allow for selective application of animations. ([fmmoret](http://github.com/fmmoret))
|
|
|
+- Oculus GO and GearVR 3dof controllers will now rotate with the user's head if they turn around in their room ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added onPoseUpdatedFromDeviceObservable to webVRCamera to detect when the camera's pose has been updated ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added gltf light falloff [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added falloff type per light to prevent material only inconsistencies [Issue 4148](https://github.com/BabylonJS/Babylon.js/issues/4148) ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added WeightedSound; selects one from many Sounds with random weight for playback. ([najadojo](https://github.com/najadojo))
|
|
|
+- Added HDR support to ReflectionProbe ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Added ACES ToneMapping to the image processing to help getting more parity with other engines ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added Image Processing to the particle system to allow consistency in one pass forward rendering scenes ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added Video Recorder [Issue 4708](https://github.com/BabylonJS/Babylon.js/issues/4708) ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Added support for main WebGL2 texture formats ([PeapBoy](https://github.com/NicolasBuecher))
|
|
|
+- Added fadeInOutBehavior and tooltipText for holographic buttons ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- StartDrag method added to pointerDragBehavior to simulate the start of a drag ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
|
|
|
+- Added ```ambientTextureImpactOnAnalyticalLights``` in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light ([sebavan](http://www.github.com/sebavan))
|
|
|
+- BoundingBoxGizmo scalePivot field that can be used to always scale objects from the bottom ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Cylinder particle emitter and constructor in baseParticle ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
|
|
|
+- Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
|
|
|
+
|
|
|
+### glTF Loader
|
|
|
+
|
|
|
+- Added support for KHR_texture_transform ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added `onNodeLODsLoadedObservable` and `onMaterialLODsLoadedObservable` to MSFT_lod loader extension ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added glTF loader settings to the GLTF tab in the debug layer ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added debug logging and performance counters ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added support for EXT_lights_imageBased ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Added support for MSFT_audio_emitter ([najadojo](http://www.github.com/najadojo))
|
|
|
+- Added support for custom loader extensions ([bghgary](http://www.github.com/bghgary))
|
|
|
+
|
|
|
+### Viewer
|
|
|
+
|
|
|
+- No fullscreen button on small devices ([RaananW](https://github.com/RaananW))
|
|
|
+- Nav-Bar is now displayed on fullscreen per default ([RaananW](https://github.com/RaananW))
|
|
|
+- Viewer configuration supports deprecated values using the new configurationCompatibility processor ([RaananW](https://github.com/RaananW))
|
|
|
+- Shadows will only render while models are entering the scene or animating ([RaananW](https://github.com/RaananW))
|
|
|
+- Support for model drag and drop onto the canvas ([RaananW](https://github.com/RaananW))
|
|
|
+- New lab feature - global light rotation [#4347](https://github.com/BabylonJS/Babylon.js/issues/4347) ([RaananW](https://github.com/RaananW))
|
|
|
+- New NPM package - babylonjs-viewer-assets, to separate the binary assets and the code of the viewer ([RaananW](https://github.com/RaananW))
|
|
|
+- A new HD-Toggler button allows setting a better hardware scaling rate ([RaananW](https://github.com/RaananW))
|
|
|
+- An initial support for WebVR is implemented ([RaananW](https://github.com/RaananW))
|
|
|
+- It is now possible to choose the element that goes fullscreen in the default viewer ([RaananW](https://github.com/RaananW))
|
|
|
+- The default viewer has a plugin system with which new buttons can be added externally ([RaananW](https://github.com/RaananW))
|
|
|
+- The extended configuration is now the default when not providing the "extended" parameter ([RaananW](https://github.com/RaananW))
|
|
|
+- viewer.updateConfiguration also accepts a URL to download configuration remotely ([RaananW](https://github.com/RaananW))
|
|
|
+- Viewer supports 3D printing on windows 10 ([RaananW](https://github.com/RaananW))
|
|
|
+- The viewer's environment map is using the new .env feature ([RaananW](https://github.com/RaananW))
|
|
|
+
|
|
|
+### Materials Library
|
|
|
+
|
|
|
+- Added ```unlit``` mode to lava material ([sebavan](http://www.github.com/sebavan))
|
|
|
+
|
|
|
+### Documentation
|
|
|
+
|
|
|
+- Added all code comments for GUI
|
|
|
+
|
|
|
+## Bug fixes
|
|
|
+
|
|
|
+- VR experience helper will now fire pointer events even when no mesh is currently hit ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- RawTexture.CreateAlphaTexture no longer fails to create a usable texture ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- SceneSerializer.SerializeMesh now serializes all materials kinds (not only StandardMaterial) ([julien-moreau](https://github.com/julien-moreau))
|
|
|
+- WindowsMotionController's trackpad field will be updated prior to it's onTrackpadChangedObservable event ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- VR experience helper's controllers will not fire pointer events when laser's are disabled, instead the camera ray pointer event will be used ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Node's setParent(node.parent) will no longer throw an exception when parent is undefined and will behave the same as setParent(null) ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Mesh.MergeMeshes flips triangles on meshes with negative scaling ([SvenFrankson](http://svenfrankson.com))
|
|
|
+- Avoid firing button events multiple times when calling vrController.attachMesh() ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Parse geometry when load binary mesh ([SinhNQ](https://github.com/quocsinh))
|
|
|
+- Removing observers during observable notify should not skip over valid observers ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Initializing gamepadManager should register the gamepad update events ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Do not generate mipmaps for RawCubeTexture if OES_texture_float_linear and/or EXT_color_buffer_float extensions are not supported ([PeapBoy](https://github.com/NicolasBuecher))
|
|
|
+- Do not modify passed camera array parameter when creating a default pipeline ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Fixed issue where gaze trackers were appearing even after leaving VR ([atulyar](https://github.com/atulyar))
|
|
|
+- AdvancedDynamicTexture should not overwrite skipOnPointerObservable to false ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Fixed issue where VRExperienceHelper.onExitingVR observable was being fired twice ([atulyar](https://github.com/atulyar))
|
|
|
+- Avoid firing onExitingVR observable multiple times when calling exitVR() and add observables to Viewer that can be used instead of the ones in VRExperienceHelper ([atulyar](https://github.com/atulyar))
|
|
|
+- GizmoManager should hide existing gizmos if a non-attachable mesh is selected ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Ignore isPickable = false for vr ray casting if the mesh's name matches the specified floorMeshName to maintain backwards compatability ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Fix File Loading if hosted from `file:`-Protocol ([ltetzlaff](https://github.com/ltetzlaff))
|
|
|
+- Do not throw error when updating a controller with no left stick ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Exiting VR can result in messed up view ([TrevorDev](https://github.com/TrevorDev))
|
|
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+- Dispose existing gazeTrackers when setting a new one ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- Set missing parentId in Mesh.serialize() for instances ([julien-moreau](https://github.com/julien-moreau))
|
|
|
+- Do not modify pivot when using bounding box gizmo ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+- GPUParticleSystem does not get stuck in burst loop when stopped and started ([TrevorDev](https://github.com/TrevorDev))
|
|
|
+
|
|
|
+### Core Engine
|
|
|
+
|
|
|
+- Fixed ```shadowEnabled``` property on lights. Shadows are not visible anymore when disabled ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Physics `unregisterOnPhysicsCollide` didn't remove callback correctly [#4291](https://github.com/BabylonJS/Babylon.js/issues/4291) ([RaananW](https://github.com/RaananW))
|
|
|
+- Added missing getter and setter for global exposure in ColorCurves ([RaananW](https://github.com/RaananW))
|
|
|
+- Fixed an issue with view matrix when `ArcRotateCamera` was used with collisions ([Deltakosh](https://github.com/deltakosh))
|
|
|
+- Fixed a bug with setting `unlit` on `PBRMaterial` after the material is ready (Wrong dirty flags) ([bghgary](http://www.github.com/bghgary))
|
|
|
+- Fixed `HighlightLayer` support on browsers not supporting HalfFloat ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Fixed support for R and RG texture formats ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Fixed `updatable` parameter setting in the SPS ([jerome](https://github.com/jbousquie))
|
|
|
+- Angular and linear velocity were using the wrong method to copy values to the physics engine ([RaananW](https://github.com/RaananW))
|
|
|
+- Fixed env texture generation in Byte Mode ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Oimo.js now receives quaternion and not euler when a body is being constructed ([RaananW](https://github.com/RaananW))
|
|
|
+- Improving visual quality on SSAO2 shader ([CraigFeldspar](https://github.com/CraigFeldspar))
|
|
|
+- Fixed a bug where changing the sample count on `PostProcess` would not update the WebGL Texture ([CraigFeldspar](https://github.com/CraigFeldspar))
|
|
|
+
|
|
|
+### Viewer
|
|
|
+
|
|
|
+- Fix Navbar Interaction on Mozilla/Firefox ([SzeyinLee](https://github.com/SzeyinLee))
|
|
|
+- Fix Animation Slider Interaction on Mozilla/Firefox ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Fix Animation Slider Clickable area size Cross Plat ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Ground material didn't take the default main color is no material definition was provided ([RaananW](https://github.com/RaananW))
|
|
|
+- Model configuration was not extended correctly if loaded more than one model ([RaananW](https://github.com/RaananW))
|
|
|
+- It wasn't possible to disable camera behavior(s) using configuration [#4348](https://github.com/BabylonJS/Babylon.js/issues/4348) ([RaananW](https://github.com/RaananW))
|
|
|
+- Animation blending was always set to true, ignoring configuration [#4412](https://github.com/BabylonJS/Babylon.js/issues/4412) ([RaananW](https://github.com/RaananW))
|
|
|
+- Animation navbar now updates correctly when a new model is loaded [#4441](https://github.com/BabylonJS/Babylon.js/issues/4441) ([RaananW](https://github.com/RaananW))
|
|
|
+- Non-normalized meshes didn't center and focus correctly ([RaananW](https://github.com/RaananW))
|
|
|
+- Meshes with skeletons could have incorrect animations ([RaananW](https://github.com/RaananW))
|
|
|
+- Removed element IDs from viewer's templates to allow muitiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
|
|
|
+- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page [#4500](https://github.com/BabylonJS/Babylon.js/issues/4500) ([RaananW](https://github.com/RaananW))
|
|
|
+- Template location was ignored if html was defined ([RaananW](https://github.com/RaananW))
|
|
|
+- Drag and Drop only worked if a model was already loaded before ([RaananW](https://github.com/RaananW))
|
|
|
+- It was not possible to add new custom optimizers, only use existing ones ([RaananW](https://github.com/RaananW))
|
|
|
+- Button texts were truncated incorrectly ([RaananW](https://github.com/RaananW))
|
|
|
+- Animation names with more than one word didn't work correctly ([RaananW](https://github.com/RaananW))
|
|
|
+
|
|
|
+### Loaders
|
|
|
+
|
|
|
+- STL Loader only supported binary downloads and no data: urls [#4473](https://github.com/BabylonJS/Babylon.js/issues/4473) ([RaananW](https://github.com/RaananW))
|
|
|
+- OBJ Loader is now an async loader [#4571](https://github.com/BabylonJS/Babylon.js/issues/4571) ([RaananW](https://github.com/RaananW))
|
|
|
+
|
|
|
+## Breaking changes
|
|
|
+
|
|
|
+- Fixing support for R and RG texture formats made us remove TextureFormat_R32F and TextureFormat_RG32F as they were mixing formats and types. Please, use the respective TextureFormat_R and TextureFormat_RG with the Float types ([sebavan](http://www.github.com/sebavan))
|
|
|
+- Replacing `scene.onRenderingGroupObservable` by `onBeforeRenderingGroupObservable` and `onAfterRenderingGroupObservable` to prevent the stage check ([sebavan](http://www.github.com/sebavan))
|