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Merge pull request #120 from nicolas-obre/patch-1

Adding multi mesh import from same file
deltakosh 11 年之前
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c54a098d12
共有 1 个文件被更改,包括 15 次插入9 次删除
  1. 15 9
      Babylon/Tools/babylon.sceneLoader.js

+ 15 - 9
Babylon/Tools/babylon.sceneLoader.js

@@ -1,4 +1,4 @@
-"use strict";
+"use strict";
 
 var BABYLON = BABYLON || {}; 
 
@@ -448,11 +448,14 @@ var BABYLON = BABYLON || {};
         return mesh;
     };
 
-    var isDescendantOf = function (mesh, name, hierarchyIds) {
-        if (mesh.name === name) {
-            hierarchyIds.push(mesh.id);
-            return true;
-        }
+    var isDescendantOf = function (mesh, names, hierarchyIds) {
+		names = (names instanceof Array) ? names : [names];
+		for(var i in names){
+			if (mesh.name === names[i]) {
+				hierarchyIds.push(mesh.id);
+				return true;
+			}
+		}
 
         if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
             hierarchyIds.push(mesh.id);
@@ -521,7 +524,7 @@ var BABYLON = BABYLON || {};
                 scene._selectionOctree.addMesh(mesh);
             }
         },
-        ImportMesh: function (meshName, rootUrl, sceneFilename, scene, then, progressCallBack) {
+        ImportMesh: function (meshesNames, rootUrl, sceneFilename, scene, then, progressCallBack) {
             // Checking if a manifest file has been set for this scene and if offline mode has been requested
             var database = new BABYLON.Database(rootUrl + sceneFilename);
             scene.database = database;
@@ -539,7 +542,10 @@ var BABYLON = BABYLON || {};
                 for (var index = 0; index < parsedData.meshes.length; index++) {
                     var parsedMesh = parsedData.meshes[index];
 
-                    if (!meshName || isDescendantOf(parsedMesh, meshName, hierarchyIds)) {
+                    if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
+						// Remove found mesh name from list.
+						delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
+						
                         // Material ?
                         if (parsedMesh.materialId) {
                             var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
@@ -729,4 +735,4 @@ var BABYLON = BABYLON || {};
             }
         }
     };
-})();
+})();