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@@ -1530,246 +1530,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class Collider {
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- radius: Vector3;
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- retry: number;
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- velocity: Vector3;
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- basePoint: Vector3;
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- epsilon: number;
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- collisionFound: boolean;
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- velocityWorldLength: number;
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- basePointWorld: Vector3;
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- velocityWorld: Vector3;
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- normalizedVelocity: Vector3;
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- initialVelocity: Vector3;
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- initialPosition: Vector3;
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- nearestDistance: number;
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- intersectionPoint: Vector3;
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- collidedMesh: AbstractMesh;
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- private _collisionPoint;
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- private _planeIntersectionPoint;
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- private _tempVector;
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- private _tempVector2;
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- private _tempVector3;
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- private _tempVector4;
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- private _edge;
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- private _baseToVertex;
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- private _destinationPoint;
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- private _slidePlaneNormal;
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- private _displacementVector;
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- _initialize(source: Vector3, dir: Vector3, e: number): void;
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- _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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- _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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- _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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- _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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- _getResponse(pos: Vector3, vel: Vector3): void;
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- }
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-}
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-
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-declare module BABYLON {
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- var CollisionWorker: string;
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- interface ICollisionCoordinator {
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): any;
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- onMeshUpdated(mesh: AbstractMesh): any;
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- onMeshRemoved(mesh: AbstractMesh): any;
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- onGeometryAdded(geometry: Geometry): any;
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- onGeometryUpdated(geometry: Geometry): any;
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- onGeometryDeleted(geometry: Geometry): any;
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- }
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- interface SerializedMesh {
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- id: string;
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- name: string;
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- uniqueId: number;
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- geometryId: string;
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- sphereCenter: Array<number>;
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- sphereRadius: number;
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- boxMinimum: Array<number>;
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- boxMaximum: Array<number>;
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- worldMatrixFromCache: any;
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- subMeshes: Array<SerializedSubMesh>;
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- checkCollisions: boolean;
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- }
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- interface SerializedSubMesh {
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- position: number;
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- verticesStart: number;
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- verticesCount: number;
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- indexStart: number;
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- indexCount: number;
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- hasMaterial: boolean;
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- sphereCenter: Array<number>;
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- sphereRadius: number;
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- boxMinimum: Array<number>;
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- boxMaximum: Array<number>;
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- }
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- interface SerializedGeometry {
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- id: string;
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- positions: Float32Array;
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- indices: Int32Array;
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- normals: Float32Array;
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- }
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- interface BabylonMessage {
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- taskType: WorkerTaskType;
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- payload: InitPayload | CollidePayload | UpdatePayload;
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- }
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- interface SerializedColliderToWorker {
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- position: Array<number>;
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- velocity: Array<number>;
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- radius: Array<number>;
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- }
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- enum WorkerTaskType {
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- INIT = 0,
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- UPDATE = 1,
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- COLLIDE = 2,
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- }
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- interface WorkerReply {
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- error: WorkerReplyType;
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- taskType: WorkerTaskType;
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- payload?: any;
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- }
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- interface CollisionReplyPayload {
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- newPosition: Array<number>;
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- collisionId: number;
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- collidedMeshUniqueId: number;
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- }
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- interface InitPayload {
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- }
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- interface CollidePayload {
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- collisionId: number;
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- collider: SerializedColliderToWorker;
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- maximumRetry: number;
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- excludedMeshUniqueId?: number;
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- }
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- interface UpdatePayload {
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- updatedMeshes: {
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- [n: number]: SerializedMesh;
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- };
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- updatedGeometries: {
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- [s: string]: SerializedGeometry;
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- };
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- removedMeshes: Array<number>;
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- removedGeometries: Array<string>;
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- }
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- enum WorkerReplyType {
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- SUCCESS = 0,
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- UNKNOWN_ERROR = 1,
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- }
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- class CollisionCoordinatorWorker implements ICollisionCoordinator {
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- private _scene;
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- private _scaledPosition;
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- private _scaledVelocity;
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- private _collisionsCallbackArray;
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- private _init;
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- private _runningUpdated;
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- private _runningCollisionTask;
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- private _worker;
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- private _addUpdateMeshesList;
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- private _addUpdateGeometriesList;
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- private _toRemoveMeshesArray;
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- private _toRemoveGeometryArray;
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- constructor();
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- static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
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- static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): void;
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- onMeshUpdated: (mesh: AbstractMesh) => void;
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- onMeshRemoved(mesh: AbstractMesh): void;
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- onGeometryAdded(geometry: Geometry): void;
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- onGeometryUpdated: (geometry: Geometry) => void;
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- onGeometryDeleted(geometry: Geometry): void;
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- private _afterRender;
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- private _onMessageFromWorker;
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- }
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- class CollisionCoordinatorLegacy implements ICollisionCoordinator {
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- private _scene;
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- private _scaledPosition;
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- private _scaledVelocity;
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- private _finalPosition;
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): void;
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- onMeshUpdated(mesh: AbstractMesh): void;
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- onMeshRemoved(mesh: AbstractMesh): void;
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- onGeometryAdded(geometry: Geometry): void;
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- onGeometryUpdated(geometry: Geometry): void;
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- onGeometryDeleted(geometry: Geometry): void;
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- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
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- }
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-}
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-
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-declare module BABYLON {
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- var WorkerIncluded: boolean;
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- class CollisionCache {
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- private _meshes;
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- private _geometries;
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- getMeshes(): {
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- [n: number]: SerializedMesh;
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- };
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- getGeometries(): {
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- [s: number]: SerializedGeometry;
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- };
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- getMesh(id: any): SerializedMesh;
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- addMesh(mesh: SerializedMesh): void;
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- removeMesh(uniqueId: number): void;
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- getGeometry(id: string): SerializedGeometry;
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- addGeometry(geometry: SerializedGeometry): void;
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- removeGeometry(id: string): void;
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- }
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- class CollideWorker {
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- collider: Collider;
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- private _collisionCache;
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- private finalPosition;
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- private collisionsScalingMatrix;
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- private collisionTranformationMatrix;
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- constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
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- collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
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- private checkCollision(mesh);
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- private processCollisionsForSubMeshes(transformMatrix, mesh);
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- private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
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- private checkSubmeshCollision(subMesh);
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- }
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- interface ICollisionDetector {
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- onInit(payload: InitPayload): void;
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- onUpdate(payload: UpdatePayload): void;
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- onCollision(payload: CollidePayload): void;
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- }
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- class CollisionDetectorTransferable implements ICollisionDetector {
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- private _collisionCache;
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- onInit(payload: InitPayload): void;
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- onUpdate(payload: UpdatePayload): void;
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- onCollision(payload: CollidePayload): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class IntersectionInfo {
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- bu: number;
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- bv: number;
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- distance: number;
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- faceId: number;
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- subMeshId: number;
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- constructor(bu: number, bv: number, distance: number);
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- }
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- class PickingInfo {
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- hit: boolean;
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- distance: number;
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- pickedPoint: Vector3;
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- pickedMesh: AbstractMesh;
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- bu: number;
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- bv: number;
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- faceId: number;
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- subMeshId: number;
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- getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
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- getTextureCoordinates(): Vector2;
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- }
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-}
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-
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-declare module BABYLON {
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class ArcRotateCamera extends TargetCamera {
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alpha: number;
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beta: number;
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@@ -2161,26 +1921,7 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class Layer {
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- name: string;
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- texture: Texture;
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- isBackground: boolean;
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- color: Color4;
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- onDispose: () => void;
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- private _scene;
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- private _vertexDeclaration;
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- private _vertexStrideSize;
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- private _vertexBuffer;
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- private _indexBuffer;
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- private _effect;
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- constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
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- render(): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class DebugLayer {
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+ class DebugLayer {
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private _scene;
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private _camera;
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private _transformationMatrix;
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@@ -2236,6 +1977,246 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class Collider {
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+ radius: Vector3;
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+ retry: number;
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+ velocity: Vector3;
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+ basePoint: Vector3;
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+ epsilon: number;
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+ collisionFound: boolean;
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+ velocityWorldLength: number;
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+ basePointWorld: Vector3;
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+ velocityWorld: Vector3;
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+ normalizedVelocity: Vector3;
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+ initialVelocity: Vector3;
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+ initialPosition: Vector3;
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+ nearestDistance: number;
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+ intersectionPoint: Vector3;
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+ collidedMesh: AbstractMesh;
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+ private _collisionPoint;
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+ private _planeIntersectionPoint;
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+ private _tempVector;
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+ private _tempVector2;
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+ private _tempVector3;
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+ private _tempVector4;
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+ private _edge;
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+ private _baseToVertex;
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+ private _destinationPoint;
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+ private _slidePlaneNormal;
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+ private _displacementVector;
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+ _initialize(source: Vector3, dir: Vector3, e: number): void;
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+ _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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+ _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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+ _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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+ _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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+ _getResponse(pos: Vector3, vel: Vector3): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ var CollisionWorker: string;
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+ interface ICollisionCoordinator {
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): any;
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+ onMeshUpdated(mesh: AbstractMesh): any;
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+ onMeshRemoved(mesh: AbstractMesh): any;
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+ onGeometryAdded(geometry: Geometry): any;
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+ onGeometryUpdated(geometry: Geometry): any;
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+ onGeometryDeleted(geometry: Geometry): any;
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+ }
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+ interface SerializedMesh {
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+ id: string;
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+ name: string;
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+ uniqueId: number;
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+ geometryId: string;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ worldMatrixFromCache: any;
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+ subMeshes: Array<SerializedSubMesh>;
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+ checkCollisions: boolean;
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+ }
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+ interface SerializedSubMesh {
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+ position: number;
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+ verticesStart: number;
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+ verticesCount: number;
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+ indexStart: number;
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+ indexCount: number;
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+ hasMaterial: boolean;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ }
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+ interface SerializedGeometry {
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+ id: string;
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+ positions: Float32Array;
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+ indices: Int32Array;
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+ normals: Float32Array;
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+ }
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+ interface BabylonMessage {
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+ taskType: WorkerTaskType;
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+ payload: InitPayload | CollidePayload | UpdatePayload;
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+ }
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+ interface SerializedColliderToWorker {
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+ position: Array<number>;
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+ velocity: Array<number>;
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+ radius: Array<number>;
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+ }
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+ enum WorkerTaskType {
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+ INIT = 0,
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+ UPDATE = 1,
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+ COLLIDE = 2,
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+ }
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+ interface WorkerReply {
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+ error: WorkerReplyType;
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+ taskType: WorkerTaskType;
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+ payload?: any;
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+ }
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+ interface CollisionReplyPayload {
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+ newPosition: Array<number>;
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+ collisionId: number;
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+ collidedMeshUniqueId: number;
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+ }
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+ interface InitPayload {
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+ }
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+ interface CollidePayload {
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+ collisionId: number;
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+ collider: SerializedColliderToWorker;
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+ maximumRetry: number;
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+ excludedMeshUniqueId?: number;
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+ }
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+ interface UpdatePayload {
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+ updatedMeshes: {
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+ [n: number]: SerializedMesh;
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+ };
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+ updatedGeometries: {
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+ [s: string]: SerializedGeometry;
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+ };
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+ removedMeshes: Array<number>;
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+ removedGeometries: Array<string>;
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+ }
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+ enum WorkerReplyType {
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+ SUCCESS = 0,
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+ UNKNOWN_ERROR = 1,
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+ }
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+ class CollisionCoordinatorWorker implements ICollisionCoordinator {
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+ private _scene;
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+ private _scaledPosition;
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+ private _scaledVelocity;
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+ private _collisionsCallbackArray;
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+ private _init;
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+ private _runningUpdated;
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+ private _runningCollisionTask;
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+ private _worker;
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+ private _addUpdateMeshesList;
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+ private _addUpdateGeometriesList;
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+ private _toRemoveMeshesArray;
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+ private _toRemoveGeometryArray;
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+ constructor();
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+ static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
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+ static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
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|
+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
+ init(scene: Scene): void;
|
|
|
+ destroy(): void;
|
|
|
+ onMeshAdded(mesh: AbstractMesh): void;
|
|
|
+ onMeshUpdated: (mesh: AbstractMesh) => void;
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
+ onGeometryAdded(geometry: Geometry): void;
|
|
|
+ onGeometryUpdated: (geometry: Geometry) => void;
|
|
|
+ onGeometryDeleted(geometry: Geometry): void;
|
|
|
+ private _afterRender;
|
|
|
+ private _onMessageFromWorker;
|
|
|
+ }
|
|
|
+ class CollisionCoordinatorLegacy implements ICollisionCoordinator {
|
|
|
+ private _scene;
|
|
|
+ private _scaledPosition;
|
|
|
+ private _scaledVelocity;
|
|
|
+ private _finalPosition;
|
|
|
+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
+ init(scene: Scene): void;
|
|
|
+ destroy(): void;
|
|
|
+ onMeshAdded(mesh: AbstractMesh): void;
|
|
|
+ onMeshUpdated(mesh: AbstractMesh): void;
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
+ onGeometryAdded(geometry: Geometry): void;
|
|
|
+ onGeometryUpdated(geometry: Geometry): void;
|
|
|
+ onGeometryDeleted(geometry: Geometry): void;
|
|
|
+ private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ var WorkerIncluded: boolean;
|
|
|
+ class CollisionCache {
|
|
|
+ private _meshes;
|
|
|
+ private _geometries;
|
|
|
+ getMeshes(): {
|
|
|
+ [n: number]: SerializedMesh;
|
|
|
+ };
|
|
|
+ getGeometries(): {
|
|
|
+ [s: number]: SerializedGeometry;
|
|
|
+ };
|
|
|
+ getMesh(id: any): SerializedMesh;
|
|
|
+ addMesh(mesh: SerializedMesh): void;
|
|
|
+ removeMesh(uniqueId: number): void;
|
|
|
+ getGeometry(id: string): SerializedGeometry;
|
|
|
+ addGeometry(geometry: SerializedGeometry): void;
|
|
|
+ removeGeometry(id: string): void;
|
|
|
+ }
|
|
|
+ class CollideWorker {
|
|
|
+ collider: Collider;
|
|
|
+ private _collisionCache;
|
|
|
+ private finalPosition;
|
|
|
+ private collisionsScalingMatrix;
|
|
|
+ private collisionTranformationMatrix;
|
|
|
+ constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
|
|
|
+ collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
|
|
|
+ private checkCollision(mesh);
|
|
|
+ private processCollisionsForSubMeshes(transformMatrix, mesh);
|
|
|
+ private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
|
|
|
+ private checkSubmeshCollision(subMesh);
|
|
|
+ }
|
|
|
+ interface ICollisionDetector {
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
+ }
|
|
|
+ class CollisionDetectorTransferable implements ICollisionDetector {
|
|
|
+ private _collisionCache;
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class IntersectionInfo {
|
|
|
+ bu: number;
|
|
|
+ bv: number;
|
|
|
+ distance: number;
|
|
|
+ faceId: number;
|
|
|
+ subMeshId: number;
|
|
|
+ constructor(bu: number, bv: number, distance: number);
|
|
|
+ }
|
|
|
+ class PickingInfo {
|
|
|
+ hit: boolean;
|
|
|
+ distance: number;
|
|
|
+ pickedPoint: Vector3;
|
|
|
+ pickedMesh: AbstractMesh;
|
|
|
+ bu: number;
|
|
|
+ bv: number;
|
|
|
+ faceId: number;
|
|
|
+ subMeshId: number;
|
|
|
+ getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
|
|
|
+ getTextureCoordinates(): Vector2;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class BoundingBox {
|
|
|
minimum: Vector3;
|
|
|
maximum: Vector3;
|
|
@@ -2296,6 +2277,25 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class Layer {
|
|
|
+ name: string;
|
|
|
+ texture: Texture;
|
|
|
+ isBackground: boolean;
|
|
|
+ color: Color4;
|
|
|
+ onDispose: () => void;
|
|
|
+ private _scene;
|
|
|
+ private _vertexDeclaration;
|
|
|
+ private _vertexStrideSize;
|
|
|
+ private _vertexBuffer;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effect;
|
|
|
+ constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class LensFlare {
|
|
|
size: number;
|
|
|
position: number;
|
|
@@ -2338,6 +2338,38 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ interface ISceneLoaderPlugin {
|
|
|
+ extensions: string;
|
|
|
+ importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
|
|
|
+ load: (scene: Scene, data: string, rootUrl: string) => boolean;
|
|
|
+ }
|
|
|
+ class SceneLoader {
|
|
|
+ private static _ForceFullSceneLoadingForIncremental;
|
|
|
+ private static _ShowLoadingScreen;
|
|
|
+ static ForceFullSceneLoadingForIncremental: boolean;
|
|
|
+ static ShowLoadingScreen: boolean;
|
|
|
+ private static _registeredPlugins;
|
|
|
+ private static _getPluginForFilename(sceneFilename);
|
|
|
+ static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
|
|
|
+ static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
|
|
|
+ /**
|
|
|
+ * Load a scene
|
|
|
+ * @param rootUrl a string that defines the root url for scene and resources
|
|
|
+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
+ * @param engine is the instance of BABYLON.Engine to use to create the scene
|
|
|
+ */
|
|
|
+ static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
+ /**
|
|
|
+ * Append a scene
|
|
|
+ * @param rootUrl a string that defines the root url for scene and resources
|
|
|
+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
+ * @param scene is the instance of BABYLON.Scene to append to
|
|
|
+ */
|
|
|
+ static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class DirectionalLight extends Light implements IShadowLight {
|
|
|
direction: Vector3;
|
|
|
position: Vector3;
|
|
@@ -2416,60 +2448,28 @@ declare module BABYLON {
|
|
|
getAbsolutePosition(): Vector3;
|
|
|
transferToEffect(effect: Effect, positionUniformName: string): void;
|
|
|
getShadowGenerator(): ShadowGenerator;
|
|
|
- _getWorldMatrix(): Matrix;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class SpotLight extends Light implements IShadowLight {
|
|
|
- position: Vector3;
|
|
|
- direction: Vector3;
|
|
|
- angle: number;
|
|
|
- exponent: number;
|
|
|
- transformedPosition: Vector3;
|
|
|
- private _transformedDirection;
|
|
|
- private _worldMatrix;
|
|
|
- constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene);
|
|
|
- getAbsolutePosition(): Vector3;
|
|
|
- setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array<AbstractMesh>): void;
|
|
|
- supportsVSM(): boolean;
|
|
|
- needRefreshPerFrame(): boolean;
|
|
|
- setDirectionToTarget(target: Vector3): Vector3;
|
|
|
- computeTransformedPosition(): boolean;
|
|
|
- transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void;
|
|
|
- _getWorldMatrix(): Matrix;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- interface ISceneLoaderPlugin {
|
|
|
- extensions: string;
|
|
|
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
|
|
|
- load: (scene: Scene, data: string, rootUrl: string) => boolean;
|
|
|
- }
|
|
|
- class SceneLoader {
|
|
|
- private static _ForceFullSceneLoadingForIncremental;
|
|
|
- private static _ShowLoadingScreen;
|
|
|
- static ForceFullSceneLoadingForIncremental: boolean;
|
|
|
- static ShowLoadingScreen: boolean;
|
|
|
- private static _registeredPlugins;
|
|
|
- private static _getPluginForFilename(sceneFilename);
|
|
|
- static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
|
|
|
- static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
|
|
|
- /**
|
|
|
- * Load a scene
|
|
|
- * @param rootUrl a string that defines the root url for scene and resources
|
|
|
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
- * @param engine is the instance of BABYLON.Engine to use to create the scene
|
|
|
- */
|
|
|
- static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
- /**
|
|
|
- * Append a scene
|
|
|
- * @param rootUrl a string that defines the root url for scene and resources
|
|
|
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
- * @param scene is the instance of BABYLON.Scene to append to
|
|
|
- */
|
|
|
- static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
+ _getWorldMatrix(): Matrix;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class SpotLight extends Light implements IShadowLight {
|
|
|
+ position: Vector3;
|
|
|
+ direction: Vector3;
|
|
|
+ angle: number;
|
|
|
+ exponent: number;
|
|
|
+ transformedPosition: Vector3;
|
|
|
+ private _transformedDirection;
|
|
|
+ private _worldMatrix;
|
|
|
+ constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene);
|
|
|
+ getAbsolutePosition(): Vector3;
|
|
|
+ setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array<AbstractMesh>): void;
|
|
|
+ supportsVSM(): boolean;
|
|
|
+ needRefreshPerFrame(): boolean;
|
|
|
+ setDirectionToTarget(target: Vector3): Vector3;
|
|
|
+ computeTransformedPosition(): boolean;
|
|
|
+ transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void;
|
|
|
+ _getWorldMatrix(): Matrix;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -3256,99 +3256,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class Particle {
|
|
|
- position: Vector3;
|
|
|
- direction: Vector3;
|
|
|
- color: Color4;
|
|
|
- colorStep: Color4;
|
|
|
- lifeTime: number;
|
|
|
- age: number;
|
|
|
- size: number;
|
|
|
- angle: number;
|
|
|
- angularSpeed: number;
|
|
|
- copyTo(other: Particle): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class ParticleSystem implements IDisposable {
|
|
|
- name: string;
|
|
|
- static BLENDMODE_ONEONE: number;
|
|
|
- static BLENDMODE_STANDARD: number;
|
|
|
- id: string;
|
|
|
- renderingGroupId: number;
|
|
|
- emitter: any;
|
|
|
- emitRate: number;
|
|
|
- manualEmitCount: number;
|
|
|
- updateSpeed: number;
|
|
|
- targetStopDuration: number;
|
|
|
- disposeOnStop: boolean;
|
|
|
- minEmitPower: number;
|
|
|
- maxEmitPower: number;
|
|
|
- minLifeTime: number;
|
|
|
- maxLifeTime: number;
|
|
|
- minSize: number;
|
|
|
- maxSize: number;
|
|
|
- minAngularSpeed: number;
|
|
|
- maxAngularSpeed: number;
|
|
|
- particleTexture: Texture;
|
|
|
- layerMask: number;
|
|
|
- onDispose: () => void;
|
|
|
- updateFunction: (particles: Particle[]) => void;
|
|
|
- blendMode: number;
|
|
|
- forceDepthWrite: boolean;
|
|
|
- gravity: Vector3;
|
|
|
- direction1: Vector3;
|
|
|
- direction2: Vector3;
|
|
|
- minEmitBox: Vector3;
|
|
|
- maxEmitBox: Vector3;
|
|
|
- color1: Color4;
|
|
|
- color2: Color4;
|
|
|
- colorDead: Color4;
|
|
|
- textureMask: Color4;
|
|
|
- startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
|
|
|
- startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
|
|
|
- private particles;
|
|
|
- private _capacity;
|
|
|
- private _scene;
|
|
|
- private _vertexDeclaration;
|
|
|
- private _vertexStrideSize;
|
|
|
- private _stockParticles;
|
|
|
- private _newPartsExcess;
|
|
|
- private _vertexBuffer;
|
|
|
- private _indexBuffer;
|
|
|
- private _vertices;
|
|
|
- private _effect;
|
|
|
- private _customEffect;
|
|
|
- private _cachedDefines;
|
|
|
- private _scaledColorStep;
|
|
|
- private _colorDiff;
|
|
|
- private _scaledDirection;
|
|
|
- private _scaledGravity;
|
|
|
- private _currentRenderId;
|
|
|
- private _alive;
|
|
|
- private _started;
|
|
|
- private _stopped;
|
|
|
- private _actualFrame;
|
|
|
- private _scaledUpdateSpeed;
|
|
|
- constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
|
|
|
- recycleParticle(particle: Particle): void;
|
|
|
- getCapacity(): number;
|
|
|
- isAlive(): boolean;
|
|
|
- isStarted(): boolean;
|
|
|
- start(): void;
|
|
|
- stop(): void;
|
|
|
- _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
|
|
|
- private _update(newParticles);
|
|
|
- private _getEffect();
|
|
|
- animate(): void;
|
|
|
- render(): number;
|
|
|
- dispose(): void;
|
|
|
- clone(name: string, newEmitter: any): ParticleSystem;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class AbstractMesh extends Node implements IDisposable {
|
|
|
private static _BILLBOARDMODE_NONE;
|
|
|
private static _BILLBOARDMODE_X;
|
|
@@ -4522,27 +4429,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class ReflectionProbe {
|
|
|
- name: string;
|
|
|
- private _scene;
|
|
|
- private _renderTargetTexture;
|
|
|
- private _projectionMatrix;
|
|
|
- private _viewMatrix;
|
|
|
- private _target;
|
|
|
- private _add;
|
|
|
- private _attachedMesh;
|
|
|
- position: Vector3;
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
- refreshRate: number;
|
|
|
- getScene(): Scene;
|
|
|
- cubeTexture: RenderTargetTexture;
|
|
|
- renderList: AbstractMesh[];
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
interface IPhysicsEnginePlugin {
|
|
|
initialize(iterations?: number): any;
|
|
|
setGravity(gravity: Vector3): void;
|
|
@@ -4594,6 +4480,120 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class Particle {
|
|
|
+ position: Vector3;
|
|
|
+ direction: Vector3;
|
|
|
+ color: Color4;
|
|
|
+ colorStep: Color4;
|
|
|
+ lifeTime: number;
|
|
|
+ age: number;
|
|
|
+ size: number;
|
|
|
+ angle: number;
|
|
|
+ angularSpeed: number;
|
|
|
+ copyTo(other: Particle): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class ParticleSystem implements IDisposable {
|
|
|
+ name: string;
|
|
|
+ static BLENDMODE_ONEONE: number;
|
|
|
+ static BLENDMODE_STANDARD: number;
|
|
|
+ id: string;
|
|
|
+ renderingGroupId: number;
|
|
|
+ emitter: any;
|
|
|
+ emitRate: number;
|
|
|
+ manualEmitCount: number;
|
|
|
+ updateSpeed: number;
|
|
|
+ targetStopDuration: number;
|
|
|
+ disposeOnStop: boolean;
|
|
|
+ minEmitPower: number;
|
|
|
+ maxEmitPower: number;
|
|
|
+ minLifeTime: number;
|
|
|
+ maxLifeTime: number;
|
|
|
+ minSize: number;
|
|
|
+ maxSize: number;
|
|
|
+ minAngularSpeed: number;
|
|
|
+ maxAngularSpeed: number;
|
|
|
+ particleTexture: Texture;
|
|
|
+ layerMask: number;
|
|
|
+ onDispose: () => void;
|
|
|
+ updateFunction: (particles: Particle[]) => void;
|
|
|
+ blendMode: number;
|
|
|
+ forceDepthWrite: boolean;
|
|
|
+ gravity: Vector3;
|
|
|
+ direction1: Vector3;
|
|
|
+ direction2: Vector3;
|
|
|
+ minEmitBox: Vector3;
|
|
|
+ maxEmitBox: Vector3;
|
|
|
+ color1: Color4;
|
|
|
+ color2: Color4;
|
|
|
+ colorDead: Color4;
|
|
|
+ textureMask: Color4;
|
|
|
+ startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
|
|
|
+ startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
|
|
|
+ private particles;
|
|
|
+ private _capacity;
|
|
|
+ private _scene;
|
|
|
+ private _vertexDeclaration;
|
|
|
+ private _vertexStrideSize;
|
|
|
+ private _stockParticles;
|
|
|
+ private _newPartsExcess;
|
|
|
+ private _vertexBuffer;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _vertices;
|
|
|
+ private _effect;
|
|
|
+ private _customEffect;
|
|
|
+ private _cachedDefines;
|
|
|
+ private _scaledColorStep;
|
|
|
+ private _colorDiff;
|
|
|
+ private _scaledDirection;
|
|
|
+ private _scaledGravity;
|
|
|
+ private _currentRenderId;
|
|
|
+ private _alive;
|
|
|
+ private _started;
|
|
|
+ private _stopped;
|
|
|
+ private _actualFrame;
|
|
|
+ private _scaledUpdateSpeed;
|
|
|
+ constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
|
|
|
+ recycleParticle(particle: Particle): void;
|
|
|
+ getCapacity(): number;
|
|
|
+ isAlive(): boolean;
|
|
|
+ isStarted(): boolean;
|
|
|
+ start(): void;
|
|
|
+ stop(): void;
|
|
|
+ _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
|
|
|
+ private _update(newParticles);
|
|
|
+ private _getEffect();
|
|
|
+ animate(): void;
|
|
|
+ render(): number;
|
|
|
+ dispose(): void;
|
|
|
+ clone(name: string, newEmitter: any): ParticleSystem;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class ReflectionProbe {
|
|
|
+ name: string;
|
|
|
+ private _scene;
|
|
|
+ private _renderTargetTexture;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _target;
|
|
|
+ private _add;
|
|
|
+ private _attachedMesh;
|
|
|
+ position: Vector3;
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
+ refreshRate: number;
|
|
|
+ getScene(): Scene;
|
|
|
+ cubeTexture: RenderTargetTexture;
|
|
|
+ renderList: AbstractMesh[];
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
|
constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
|
}
|
|
@@ -6047,6 +6047,9 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+declare module BABYLON.Internals {
|
|
|
+}
|
|
|
+
|
|
|
declare module BABYLON {
|
|
|
class ShadowGenerator {
|
|
|
private static _FILTER_NONE;
|
|
@@ -6100,9 +6103,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON.Internals {
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON {
|
|
|
class BaseTexture {
|
|
|
name: string;
|