Browse Source

updated what's new

nockawa 9 years ago
parent
commit
c464edf274
1 changed files with 4 additions and 2 deletions
  1. 4 2
      dist/preview release/what's new.md

+ 4 - 2
dist/preview release/what's new.md

@@ -5,7 +5,7 @@
 ### Updates
 - Added support for texture arrays ([deltakosh](https://github.com/deltakosh)) 
 - Added `camera.isInFrustum` and `camera.isCompletelyInFrustum`. Can be used with meshes, submeshes and boundingInfo ([deltakosh](https://github.com/deltakosh)) 
-- Several memory allocation reduction ([benaadams](https://github.com/benaadams)) 
+- Several memory allocation reduction ([benaadams](https://github.com/benaadams))
 - Several GPU state change reduction ([benaadams](https://github.com/benaadams)) 
 - MapTexture: add `supersample` mode to double font quality. ([nockawa](https://github.com/nockawa))
 - New `invertUV` parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion ([jerome](https://github.com/jbousquie))
@@ -13,10 +13,11 @@
 - PerfCounter class added to monitor time/counter and expose min/max/average/lastSecondAverage/current metrics. Updated engine/scene current counter to use this class, exposing new properties as well to access the PerfCounter object ([nockawa](https://github.com/nockawa))
 - Better keyboard event handling which is now done at canvas level and not at window level ([deltakosh](https://github.com/deltakosh)) 
 - New `scene.hoverCursor` property to define a custom cursor when moving mouse over meshes ([deltakosh](https://github.com/deltakosh)) 
-- Canvas2D:
+- Canvas2D: ([nockawa](https://github.com/nockawa)) 
  - Performance metrics added
  - Text2D super sampling to enhance quality in World Space Canvas
  - World Space Canvas is now rendering in an adaptive way for its resolution to fit the on screen projected one to achieve a good rendering quality
+ - Transparent Primitives are now drawn with Instanced Array when supported
 
 ### Exporters
     
@@ -39,6 +40,7 @@
 	- can have no `id` set
  - `Text2D`: 
 	- Fix bad rendering quality on Chrome
+	- Rendering above transparent surface is now blending correctly
 
 ### Breaking changes
  - Canvas2D: ([nockawa](https://github.com/nockawa))