@@ -195,7 +195,7 @@
#endif
}
- #elif SHADOWCLOSEESM{X}
+ #elif defined(SHADOWCLOSEESM{X})
#if defined(SHADOWCUBE{X})
shadow = computeShadowWithCloseESMCube(light{X}.vLightData.xyz, shadowSampler{X}, light{X}.shadowsInfo.x, light{X}.shadowsInfo.z, light{X}.depthValues);
#else