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@@ -80,6 +80,7 @@
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private _oldPositionForCollisions = new Vector3(0, 0, 0);
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private _oldPositionForCollisions = new Vector3(0, 0, 0);
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private _diffPositionForCollisions = new Vector3(0, 0, 0);
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private _diffPositionForCollisions = new Vector3(0, 0, 0);
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private _newPositionForCollisions = new Vector3(0, 0, 0);
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private _newPositionForCollisions = new Vector3(0, 0, 0);
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+ public onCollide: (collidedMesh: AbstractMesh) => void;
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// Attach to bone
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// Attach to bone
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private _meshToBoneReferal: AbstractMesh;
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private _meshToBoneReferal: AbstractMesh;
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@@ -766,6 +767,10 @@
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if (this._diffPositionForCollisions.length() > Engine.CollisionsEpsilon) {
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if (this._diffPositionForCollisions.length() > Engine.CollisionsEpsilon) {
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this.position.addInPlace(this._diffPositionForCollisions);
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this.position.addInPlace(this._diffPositionForCollisions);
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}
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}
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+
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+ if (this.onCollide && collidedMesh) {
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+ this.onCollide(collidedMesh);
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+ }
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}
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}
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// Submeshes octree
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// Submeshes octree
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