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@@ -367,6 +367,63 @@ declare module BABYLON {
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declare module BABYLON {
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+ class MixMaterial extends PushMaterial {
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+ /**
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+ * Mix textures
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+ */
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+ private _mixTexture1;
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+ mixTexture1: BaseTexture;
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+ private _mixTexture2;
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+ mixTexture2: BaseTexture;
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+ /**
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+ * Diffuse textures
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+ */
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+ private _diffuseTexture1;
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+ diffuseTexture1: Texture;
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+ private _diffuseTexture2;
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+ diffuseTexture2: Texture;
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+ private _diffuseTexture3;
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+ diffuseTexture3: Texture;
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+ private _diffuseTexture4;
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+ diffuseTexture4: Texture;
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+ private _diffuseTexture5;
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+ diffuseTexture5: Texture;
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+ private _diffuseTexture6;
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+ diffuseTexture6: Texture;
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+ private _diffuseTexture7;
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+ diffuseTexture7: Texture;
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+ private _diffuseTexture8;
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+ diffuseTexture8: Texture;
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+ /**
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+ * Uniforms
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+ */
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+ diffuseColor: Color3;
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+ specularColor: Color3;
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+ specularPower: number;
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+ private _disableLighting;
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+ disableLighting: boolean;
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+ private _maxSimultaneousLights;
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+ maxSimultaneousLights: number;
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+ private _renderId;
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+ constructor(name: string, scene: Scene);
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+ needAlphaBlending(): boolean;
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+ needAlphaTesting(): boolean;
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+ getAlphaTestTexture(): Nullable<BaseTexture>;
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+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
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+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
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+ getAnimatables(): IAnimatable[];
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+ getActiveTextures(): BaseTexture[];
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+ hasTexture(texture: BaseTexture): boolean;
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+ dispose(forceDisposeEffect?: boolean): void;
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+ clone(name: string): MixMaterial;
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+ serialize(): any;
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+ getClassName(): string;
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+ static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
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+ }
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+}
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+
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+
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+declare module BABYLON {
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class TriPlanarMaterial extends PushMaterial {
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mixTexture: BaseTexture;
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private _diffuseTextureX;
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