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Optimize fragment shader

Popov72 5 years ago
parent
commit
c22a9df504
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/Shaders/ShadersInclude/shadowMapFragment.fx

+ 2 - 0
src/Shaders/ShadersInclude/shadowMapFragment.fx

@@ -20,3 +20,5 @@
 #else
 #else
     gl_FragColor = pack(depthSM);
     gl_FragColor = pack(depthSM);
 #endif
 #endif
+
+    return;