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Babylon.js
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Optimize fragment shader
Popov72
5 years ago
parent
a39cd2982a
commit
c22a9df504
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src/Shaders/ShadersInclude/shadowMapFragment.fx
+ 2
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src/Shaders/ShadersInclude/shadowMapFragment.fx
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@@ -20,3 +20,5 @@
#else
gl_FragColor = pack(depthSM);
#endif
+
+ return;