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@@ -198,6 +198,8 @@ declare module BABYLON {
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static GetTransformNode(scene: BABYLON.Scene, name: string): BABYLON.TransformNode;
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/** Gets the specified transform node by id from scene. */
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static GetTransformNodeByID(scene: BABYLON.Scene, id: string): BABYLON.TransformNode;
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+ /** Gets the transform node child detail mesh. */
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+ static GetTransformDetailMesh(transform: TransformNode): BABYLON.AbstractMesh;
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/** Gets the transform node primitive meshes. */
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static GetPrimitiveMeshes(transform: TransformNode): BABYLON.AbstractMesh[];
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/** Gets the specified transform node primary layer index. */
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