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Merge pull request #1658 from nockawa/trackedNode

Canvas2D: fix trackedNode that can't become visible again
Loïc Baumann 8 years ago
parent
commit
c104e1f432

+ 1 - 1
canvas2D/src/Engine/babylon.canvas2d.ts

@@ -1278,7 +1278,7 @@
             let v = cam.viewport.toGlobal(this.engine.getRenderWidth(), rh);
 
             for (let group of this._trackedGroups) {
-                if (group.isDisposed || !group.isVisible) {
+                if (group.isDisposed) {
                     continue;
                 }
 

+ 1 - 1
dist/preview release/canvas2D/babylon.canvas2d.js

@@ -13961,7 +13961,7 @@ var BABYLON;
             var v = cam.viewport.toGlobal(this.engine.getRenderWidth(), rh);
             for (var _i = 0, _a = this._trackedGroups; _i < _a.length; _i++) {
                 var group = _a[_i];
-                if (group.isDisposed || !group.isVisible) {
+                if (group.isDisposed) {
                     continue;
                 }
                 var node = group.trackedNode;

File diff suppressed because it is too large
+ 2 - 2
dist/preview release/canvas2D/babylon.canvas2d.min.js