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@@ -9993,8 +9993,8 @@ var BABYLON;
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this._vrWorkMatrix.multiplyToRef(this._vrHMatrix, this._projectionMatrix);
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return this._projectionMatrix;
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};
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- Camera.prototype.setSubCamHalfSapce = function (halfSapce) {
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- this._subCamHalfSpace = BABYLON.Tools.ToRadians(halfSapce);
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+ Camera.prototype.setSubCamHalfSpace = function (halfSpace) {
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+ this._subCamHalfSpace = BABYLON.Tools.ToRadians(halfSpace);
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};
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/**
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* May needs to be overridden by children so sub has required properties to be copied
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