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@@ -1641,7 +1641,7 @@ var BABYLON;
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arc = arc || instance.arc;
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path3D = (instance.path3D).update(path);
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pathArray = tubePathArray(path, path3D, instance.pathArray, radius, instance.tessellation, radiusFunction, instance.cap, arc);
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- instance = Mesh.CreateRibbon(null, { pathArray: pathArray, instance: instance });
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+ instance = BABYLON.MeshBuilder.CreateRibbon(null, { pathArray: pathArray, instance: instance });
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instance.path3D = path3D;
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instance.pathArray = pathArray;
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instance.arc = arc;
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@@ -1652,7 +1652,7 @@ var BABYLON;
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var newPathArray = new Array();
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cap = (cap < 0 || cap > 3) ? 0 : cap;
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pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap, arc);
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- var tube = Mesh.CreateRibbon(name, { pathArray: pathArray, closePath: true, closeArray: false, updatable: updatable, sideOrientation: sideOrientation }, scene);
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+ var tube = BABYLON.MeshBuilder.CreateRibbon(name, { pathArray: pathArray, closePath: true, closeArray: false, updatable: updatable, sideOrientation: sideOrientation }, scene);
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tube.pathArray = pathArray;
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tube.path3D = path3D;
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tube.tessellation = tessellation;
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