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@@ -25,6 +25,8 @@
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- `diameter` parameter in `MeshBuilder.CreateCreateCylinder()` ([jerome](https://github.com/jbousquie))
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- `Material.dispose()` now removes disposed material from meshes ([deltakosh](https://github.com/deltakosh))
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- New `Material.getBindedMeshes()` function ([deltakosh](https://github.com/deltakosh))
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+ - OimoJS Plugin now uses Quaternions exclusively and calculates body rotations correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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+ - It is now possible to get the physics engine's body and wolrd objects using the physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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- **Bug fixes**
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with CSG when submeshes are kept ([deltakosh](https://github.com/deltakosh))
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