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@@ -368,7 +368,7 @@
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private static _TEXTUREFORMAT_RGB = 4;
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private static _TEXTUREFORMAT_RGBA = 4;
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- private static _TEXTURETYPE_UNSIGNED_BYTE = 0;
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+ private static _TEXTURETYPE_UNSIGNED_INT = 0;
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private static _TEXTURETYPE_FLOAT = 1;
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public static get ALPHA_DISABLE(): number {
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@@ -419,8 +419,8 @@
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return Engine._TEXTUREFORMAT_RGBA;
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}
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- public static get TEXTURETYPE_UNSIGNED_BYTE(): number {
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- return Engine._TEXTURETYPE_UNSIGNED_BYTE;
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+ public static get TEXTURETYPE_UNSIGNED_INT(): number {
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+ return Engine._TEXTURETYPE_UNSIGNED_INT;
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}
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public static get TEXTURETYPE_FLOAT(): number {
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@@ -1625,7 +1625,7 @@
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// in the same way, generateDepthBuffer is defaulted to true
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var generateMipMaps = false;
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var generateDepthBuffer = true;
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- var type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
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+ var type = Engine.TEXTURETYPE_UNSIGNED_INT;
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var samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
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if (options !== undefined) {
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generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
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@@ -1650,7 +1650,7 @@
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var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
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if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
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- type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
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+ type = Engine.TEXTURETYPE_UNSIGNED_INT;
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Tools.Warn("Floating point not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
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}
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