ソースを参照

Renamed texture type to UNSIGNED INT

same usage
luaacro 10 年 前
コミット
c025445aff

+ 1 - 1
Babylon/Materials/Textures/babylon.renderTargetTexture.js

@@ -10,7 +10,7 @@ var BABYLON;
         __extends(RenderTargetTexture, _super);
         function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type) {
             if (typeof doNotChangeAspectRatio === "undefined") { doNotChangeAspectRatio = true; }
-            if (typeof type === "undefined") { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_BYTE; }
+            if (typeof type === "undefined") { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
             _super.call(this, null, scene, !generateMipMaps);
             this.renderList = new Array();
             this.renderParticles = true;

+ 1 - 1
Babylon/Materials/Textures/babylon.renderTargetTexture.ts

@@ -17,7 +17,7 @@
         private _currentRefreshId = -1;
         private _refreshRate = 1;
 
-        constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_BYTE) {
+        constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_INT) {
             super(null, scene, !generateMipMaps);
 
             this.name = name;

+ 5 - 5
Babylon/babylon.engine.js

@@ -604,9 +604,9 @@
             configurable: true
         });
 
-        Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_BYTE", {
+        Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", {
             get: function () {
-                return Engine._TEXTURETYPE_UNSIGNED_BYTE;
+                return Engine._TEXTURETYPE_UNSIGNED_INT;
             },
             enumerable: true,
             configurable: true
@@ -1626,7 +1626,7 @@
             // in the same way, generateDepthBuffer is defaulted to true
             var generateMipMaps = false;
             var generateDepthBuffer = true;
-            var type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
+            var type = Engine.TEXTURETYPE_UNSIGNED_INT;
             var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
             if (options !== undefined) {
                 generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
@@ -1651,7 +1651,7 @@
             var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
 
             if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
-                type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
+                type = Engine.TEXTURETYPE_UNSIGNED_INT;
                 BABYLON.Tools.Warn("Floating point not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
             }
 
@@ -2161,7 +2161,7 @@
         Engine._TEXTUREFORMAT_RGB = 4;
         Engine._TEXTUREFORMAT_RGBA = 4;
 
-        Engine._TEXTURETYPE_UNSIGNED_BYTE = 0;
+        Engine._TEXTURETYPE_UNSIGNED_INT = 0;
         Engine._TEXTURETYPE_FLOAT = 1;
 
         Engine.Epsilon = 0.001;

+ 5 - 5
Babylon/babylon.engine.ts

@@ -368,7 +368,7 @@
         private static _TEXTUREFORMAT_RGB = 4;
         private static _TEXTUREFORMAT_RGBA = 4;
 
-        private static _TEXTURETYPE_UNSIGNED_BYTE = 0;
+        private static _TEXTURETYPE_UNSIGNED_INT = 0;
         private static _TEXTURETYPE_FLOAT = 1;
         
         public static get ALPHA_DISABLE(): number {
@@ -419,8 +419,8 @@
             return Engine._TEXTUREFORMAT_RGBA;
         }
 
-        public static get TEXTURETYPE_UNSIGNED_BYTE(): number {
-            return Engine._TEXTURETYPE_UNSIGNED_BYTE;
+        public static get TEXTURETYPE_UNSIGNED_INT(): number {
+            return Engine._TEXTURETYPE_UNSIGNED_INT;
         }
 
         public static get TEXTURETYPE_FLOAT(): number {
@@ -1625,7 +1625,7 @@
             // in the same way, generateDepthBuffer is defaulted to true
             var generateMipMaps = false;
             var generateDepthBuffer = true;
-            var type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
+            var type = Engine.TEXTURETYPE_UNSIGNED_INT;
             var samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
             if (options !== undefined) {
                 generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
@@ -1650,7 +1650,7 @@
             var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
 
             if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
-                type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
+                type = Engine.TEXTURETYPE_UNSIGNED_INT;
                 Tools.Warn("Floating point not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
             }