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+import * as React from "react";
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+
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+import { Observable, Observer } from "babylonjs/Misc/observable";
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+import { Scene } from "babylonjs/scene";
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+
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+import { PropertyChangedEvent } from "../../../propertyChangedEvent";
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+import { ButtonLineComponent } from "../../lines/buttonLineComponent";
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+import { LineContainerComponent } from "../../lineContainerComponent";
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+import { SliderLineComponent } from "../../lines/sliderLineComponent";
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+import { LockObject } from "./lockObject";
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+import { GlobalState } from '../../../globalState';
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+import { IAnimatable } from 'babylonjs/Misc/tools';
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+import { Animation } from 'babylonjs/Animations/animation';
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+import { Animatable } from 'babylonjs/Animations/animatable';
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+import { AnimationPropertiesOverride } from 'babylonjs/Animations/animationPropertiesOverride';
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+import { AnimationRange } from 'babylonjs/Animations/animationRange';
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+import { CheckBoxLineComponent } from '../../lines/checkBoxLineComponent';
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+import { Nullable } from 'babylonjs/types';
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+import { FloatLineComponent } from '../../lines/floatLineComponent';
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+import { TextLineComponent } from '../../lines/textLineComponent';
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+
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+interface IAnimationGridComponentProps {
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+ globalState: GlobalState;
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+ animatable: IAnimatable,
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+ scene: Scene,
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+ lockObject: LockObject,
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+ onPropertyChangedObservable?: Observable<PropertyChangedEvent>
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+}
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+
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+export class AnimationGridComponent extends React.Component<IAnimationGridComponentProps, { currentFrame: number }> {
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+ private _animations: Nullable<Animation[]> = null;
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+ private _ranges: AnimationRange[];
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+ private _animationControl = {
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+ from: 0,
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+ to: 0,
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+ loop: false
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+ }
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+ private _runningAnimatable: Nullable<Animatable>;
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+ private _onBeforeRenderObserver: Nullable<Observer<Scene>>;
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+ private _isPlaying = false;
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+
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+ constructor(props: IAnimationGridComponentProps) {
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+ super(props);
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+
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+ this.state = { currentFrame: 0 };
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+
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+ const animatableAsAny = this.props.animatable as any;
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+
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+ this._ranges = animatableAsAny.getAnimationRanges ? animatableAsAny.getAnimationRanges() : [];
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+ if (animatableAsAny.getAnimatables) {
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+ const animatables = animatableAsAny.getAnimatables();
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+ this._animations = new Array<Animation>();
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+
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+ animatables.forEach((animatable: IAnimatable) => {
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+ this._animations!.push(...animatable.animations);
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+ });
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+
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+ // Extract from and to
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+ if (this._animations && this._animations.length) {
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+ this._animations.forEach(animation => {
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+ let keys = animation.getKeys();
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+
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+ if (keys && keys.length > 0) {
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+ if (keys[0].frame < this._animationControl.from) {
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+ this._animationControl.from = keys[0].frame;
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+ }
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+ const lastKeyIndex = keys.length - 1;
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+ if (keys[lastKeyIndex].frame > this._animationControl.to) {
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+ this._animationControl.to = keys[lastKeyIndex].frame;
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+ }
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+ }
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+ });
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+ }
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+ }
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+ }
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+
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+ playOrPause() {
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+ const animatable = this.props.animatable;
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+ this._isPlaying = this.props.scene.getAllAnimatablesByTarget(animatable).length > 0;
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+
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+ if (this._isPlaying) {
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+ this.props.scene.stopAnimation(this.props.animatable);
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+ this._runningAnimatable = null;
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+ } else {
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+ this._runningAnimatable = this.props.scene.beginAnimation(this.props.animatable, this._animationControl.from, this._animationControl.to, this._animationControl.loop);
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+ }
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+ this.forceUpdate();
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+ }
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+
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+ componentWillMount() {
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+ this._onBeforeRenderObserver = this.props.scene.onBeforeRenderObservable.add(() => {
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+ if (!this._isPlaying || !this._runningAnimatable) {
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+ return;
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+ }
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+ this.setState({ currentFrame: this._runningAnimatable.masterFrame });
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+ });
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+ }
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+
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+ componentWillUnmount() {
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+ if (this._onBeforeRenderObserver) {
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+ this.props.scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
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+ this._onBeforeRenderObserver = null;
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+ }
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+ }
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+
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+ onCurrentFrameChange(value: number) {
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+ if (!this._runningAnimatable) {
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+ return;
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+ }
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+
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+ this._runningAnimatable.goToFrame(value);
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+ this.setState({ currentFrame: value });
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+ }
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+
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+ render() {
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+ const animatable = this.props.animatable;
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+ const animatableAsAny = this.props.animatable as any;
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+
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+ let animatablesForTarget = this.props.scene.getAllAnimatablesByTarget(animatable);
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+ this._isPlaying = animatablesForTarget.length > 0;
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+
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+ if (this._isPlaying && !this._runningAnimatable) {
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+ this._runningAnimatable = animatablesForTarget[0];
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+ }
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+
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+ if (this._runningAnimatable) {
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+ this._animationControl.from = this._runningAnimatable.fromFrame;
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+ this._animationControl.to = this._runningAnimatable.toFrame;
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+ this._animationControl.loop = this._runningAnimatable.loopAnimation;
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+ }
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+
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+ return (
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+ <div>
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+ {
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+ (this._ranges.length > 0 || this._animations && this._animations.length > 0) &&
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+ <LineContainerComponent globalState={this.props.globalState} title="ANIMATION OVERRIDE">
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+ <CheckBoxLineComponent label="Enable override" onSelect={value => {
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+ if (value) {
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+ animatableAsAny.animationPropertiesOverride = new AnimationPropertiesOverride();
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+ animatableAsAny.animationPropertiesOverride.blendingSpeed = 0.05;
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+ } else {
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+ animatableAsAny.animationPropertiesOverride = null;
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+ }
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+ this.forceUpdate();
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+ }} isSelected={() => animatableAsAny.animationPropertiesOverride != null} />
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+ {
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+ animatableAsAny.animationPropertiesOverride != null &&
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+ <div>
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+ <CheckBoxLineComponent label="Enable blending" target={animatableAsAny.animationPropertiesOverride} propertyName="enableBlending" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
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+ <SliderLineComponent label="Blending speed" target={animatableAsAny.animationPropertiesOverride} propertyName="blendingSpeed" minimum={0} maximum={0.1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
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+ </div>
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+ }
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+ </LineContainerComponent>
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+ }
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+ {
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+ this._ranges.length > 0 &&
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+ <LineContainerComponent globalState={this.props.globalState} title="ANIMATION RANGES">
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+ {
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+ this._ranges.map(range => {
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+ return (
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+ <ButtonLineComponent key={range.name} label={range.name}
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+ onClick={() => {
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+ this._runningAnimatable = null;
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+ this.props.scene.beginAnimation(animatable, range.from, range.to, true)
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+ }} />
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+ );
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+ })
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+ }
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+ </LineContainerComponent>
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+ }
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+ {
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+ this._animations && this._animations.length > 0 &&
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+ <LineContainerComponent globalState={this.props.globalState} title="ANIMATIONS">
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+ <TextLineComponent label="Count" value={this._animations.length.toString()} />
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+ <FloatLineComponent lockObject={this.props.lockObject} label="From" target={this._animationControl} propertyName="from" />
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+ <FloatLineComponent lockObject={this.props.lockObject} label="To" target={this._animationControl} propertyName="to" />
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+ <CheckBoxLineComponent label="Loop" onSelect={value => this._animationControl.loop = value} isSelected={() => this._animationControl.loop} />
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+ <ButtonLineComponent label={this._isPlaying ? "Stop" : "Play"} onClick={() => this.playOrPause()} />
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+ {
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+ this._isPlaying &&
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+ <SliderLineComponent ref="timeline" label="Current frame" minimum={this._animationControl.from} maximum={this._animationControl.to}
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+ step={(this._animationControl.to - this._animationControl.from) / 1000.0} directValue={this.state.currentFrame}
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+ onInput={value => this.onCurrentFrameChange(value)}
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+ />
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+ }
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+ </LineContainerComponent>
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+ }
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+ </div>
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+ );
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+ }
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+
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+}
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