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@@ -436,7 +436,7 @@ declare module BABYLON.GUI {
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*/
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multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
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/**
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- * Apply the current matrix to a set of 2 floats and stores the result in a vector2
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+ * Applies the current matrix to a set of 2 floats and stores the result in a vector2
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* @param x defines the x coordinate to transform
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* @param y defines the x coordinate to transform
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* @param result defines the target vector2
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@@ -476,7 +476,7 @@ declare module BABYLON.GUI {
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private static _TempCompose1;
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private static _TempCompose2;
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/**
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- * Compose a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
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+ * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
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* @param tx defines the x coordinate of the translation
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* @param ty defines the y coordinate of the translation
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* @param angle defines the rotation angle
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