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fix typos

Julien Barrois 6 년 전
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bf6b502c3c
2개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 2 2
      src/Math/babylon.math.ts
  2. 1 1
      src/babylon.scene.ts

+ 2 - 2
src/Math/babylon.math.ts

@@ -2602,8 +2602,8 @@ module BABYLON {
             nearScreenSource.y = -(sourceY / viewportHeight * 2 - 1);
             nearScreenSource.z = -1.0;
             var farScreenSource = MathTmp.Vector3[1].copyFromFloats(nearScreenSource.x, nearScreenSource.y, 1.0);
-            const nearVec3 = MathTmp.Vector3[3];
-            const farVec3 = MathTmp.Vector3[4];
+            const nearVec3 = MathTmp.Vector3[2];
+            const farVec3 = MathTmp.Vector3[3];
             Vector3.UnprojectFromInvertedMatrixToRef(nearScreenSource, matrix, nearVec3);
             Vector3.UnprojectFromInvertedMatrixToRef(farScreenSource, matrix, farVec3);
 

+ 1 - 1
src/babylon.scene.ts

@@ -5079,7 +5079,7 @@ module BABYLON {
             x = x / this._engine.getHardwareScalingLevel() - viewport.x;
             y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
 
-            result.update(x, y, viewport.width, viewport.height, world ? world : Matrix.IdentityReadOnly(), cameraViewSpace ? Matrix.IdentityReadOnly() : camera.getViewMatrix(), camera.getProjectionMatrix());
+            result.update(x, y, viewport.width, viewport.height, world ? world : Matrix.IdentityReadOnly, cameraViewSpace ? Matrix.IdentityReadOnly : camera.getViewMatrix(), camera.getProjectionMatrix());
             return this;
         }