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@@ -1,8 +1,6 @@
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/// <reference path="../../../dist/preview release/babylon.d.ts"/>
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/// <reference path="../../../dist/preview release/babylon.d.ts"/>
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module BABYLON {
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module BABYLON {
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- var maxSimultaneousLights = 4;
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-
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class GradientMaterialDefines extends MaterialDefines {
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class GradientMaterialDefines extends MaterialDefines {
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public DIFFUSE = false;
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public DIFFUSE = false;
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public CLIPPLANE = false;
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public CLIPPLANE = false;
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@@ -57,7 +55,12 @@ module BABYLON {
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}
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}
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}
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}
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- export class GradientMaterial extends Material {
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+ export class GradientMaterial extends PushMaterial {
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+
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+ @serialize("maxSimultaneousLights")
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+ private _maxSimultaneousLights = 4;
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+ @expandToProperty("_markAllSubMeshesAsLightsDirty")
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+ public maxSimultaneousLights: number;
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// The gradient top color, red by default
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// The gradient top color, red by default
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@serializeAsColor3()
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@serializeAsColor3()
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@@ -87,13 +90,8 @@ module BABYLON {
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private _scaledDiffuse = new Color3();
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private _scaledDiffuse = new Color3();
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private _renderId: number;
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private _renderId: number;
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- private _defines = new GradientMaterialDefines();
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- private _cachedDefines = new GradientMaterialDefines();
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-
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constructor(name: string, scene: Scene) {
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constructor(name: string, scene: Scene) {
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super(name, scene);
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super(name, scene);
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-
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- this._cachedDefines.BonesPerMesh = -1;
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}
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}
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public needAlphaBlending(): boolean {
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public needAlphaBlending(): boolean {
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@@ -109,143 +107,82 @@ module BABYLON {
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}
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}
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// Methods
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// Methods
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- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
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- if (!mesh) {
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- return true;
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- }
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-
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- if (this._defines.INSTANCES !== useInstances) {
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- return false;
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- }
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-
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- return false;
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- }
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-
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- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
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- if (this.checkReadyOnlyOnce) {
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- if (this._wasPreviouslyReady) {
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+ public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
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+ if (this.isFrozen) {
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+ if (this._wasPreviouslyReady && subMesh.effect) {
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return true;
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return true;
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}
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}
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}
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}
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+ if (!subMesh._materialDefines) {
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+ subMesh._materialDefines = new GradientMaterialDefines();
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+ }
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+
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+ var defines = <GradientMaterialDefines>subMesh._materialDefines;
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var scene = this.getScene();
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var scene = this.getScene();
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if (!this.checkReadyOnEveryCall) {
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if (!this.checkReadyOnEveryCall) {
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if (this._renderId === scene.getRenderId()) {
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if (this._renderId === scene.getRenderId()) {
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- if (this._checkCache(scene, mesh, useInstances)) {
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- return true;
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- }
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+ return true;
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}
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}
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}
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}
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var engine = scene.getEngine();
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var engine = scene.getEngine();
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- var needNormals = false;
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- var needUVs = false;
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-
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- this._defines.reset();
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-
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- // No textures
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-
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- // Effect
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- if (scene.clipPlane) {
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- this._defines.CLIPPLANE = true;
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- }
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-
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- if (engine.getAlphaTesting()) {
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- this._defines.ALPHATEST = true;
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- }
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- // Point size
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- if (this.pointsCloud || scene.forcePointsCloud) {
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- this._defines.POINTSIZE = true;
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- }
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+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
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- // Fog
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- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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- this._defines.FOG = true;
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- }
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+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
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- var lightIndex = 0;
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- if (scene.lightsEnabled && !this.disableLighting) {
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- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, false);
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- }
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+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights);
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// Attribs
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// Attribs
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- if (mesh) {
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- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
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- this._defines.NORMAL = true;
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- }
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- if (needUVs) {
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- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
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- this._defines.UV1 = true;
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- }
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- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
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- this._defines.UV2 = true;
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- }
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- }
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- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
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- this._defines.VERTEXCOLOR = true;
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-
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- if (mesh.hasVertexAlpha) {
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- this._defines.VERTEXALPHA = true;
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- }
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- }
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- if (mesh.useBones && mesh.computeBonesUsingShaders) {
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- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
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- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
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- }
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-
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- // Instances
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- if (useInstances) {
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- this._defines.INSTANCES = true;
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- }
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- }
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+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
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// Get correct effect
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// Get correct effect
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- if (!this._defines.isEqual(this._cachedDefines)) {
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- this._defines.cloneTo(this._cachedDefines);
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+ if (defines.isDirty) {
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+ defines.markAsProcessed();
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scene.resetCachedMaterial();
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scene.resetCachedMaterial();
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// Fallbacks
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// Fallbacks
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var fallbacks = new EffectFallbacks();
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var fallbacks = new EffectFallbacks();
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- if (this._defines.FOG) {
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+ if (defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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fallbacks.addFallback(1, "FOG");
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}
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}
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- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
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+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
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- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
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+ if (defines.NUM_BONE_INFLUENCERS > 0) {
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fallbacks.addCPUSkinningFallback(0, mesh);
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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}
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//Attributes
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//Attributes
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var attribs = [VertexBuffer.PositionKind];
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var attribs = [VertexBuffer.PositionKind];
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- if (this._defines.NORMAL) {
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+ if (defines.NORMAL) {
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attribs.push(VertexBuffer.NormalKind);
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attribs.push(VertexBuffer.NormalKind);
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}
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}
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- if (this._defines.UV1) {
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+ if (defines.UV1) {
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attribs.push(VertexBuffer.UVKind);
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attribs.push(VertexBuffer.UVKind);
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}
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}
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- if (this._defines.UV2) {
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+ if (defines.UV2) {
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attribs.push(VertexBuffer.UV2Kind);
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attribs.push(VertexBuffer.UV2Kind);
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}
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}
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- if (this._defines.VERTEXCOLOR) {
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+ if (defines.VERTEXCOLOR) {
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attribs.push(VertexBuffer.ColorKind);
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attribs.push(VertexBuffer.ColorKind);
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}
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}
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- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
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- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
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+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
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+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
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// Legacy browser patch
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// Legacy browser patch
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var shaderName = "gradient";
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var shaderName = "gradient";
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- var join = this._defines.toString();
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- this._effect = scene.getEngine().createEffect(shaderName,
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+ var join = defines.toString();
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+ subMesh.setEffect(scene.getEngine().createEffect(shaderName,
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attribs,
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attribs,
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["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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"vLightData0", "vLightDiffuse0","vLightDirection0", "vLightGround0", "lightMatrix0",
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"vLightData0", "vLightDiffuse0","vLightDirection0", "vLightGround0", "lightMatrix0",
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@@ -261,9 +198,9 @@ module BABYLON {
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["diffuseSampler",
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["diffuseSampler",
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"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
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"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
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],
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],
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- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: 4 });
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+ join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: 4 }), defines);
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}
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}
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- if (!this._effect.isReady()) {
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+ if (!subMesh.effect.isReady()) {
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return false;
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return false;
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}
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}
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@@ -273,54 +210,56 @@ module BABYLON {
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return true;
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return true;
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}
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}
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- public bindOnlyWorldMatrix(world: Matrix): void {
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- this._effect.setMatrix("world", world);
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- }
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-
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- public bind(world: Matrix, mesh?: Mesh): void {
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+ public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
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var scene = this.getScene();
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var scene = this.getScene();
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+ var defines = <GradientMaterialDefines>subMesh._materialDefines;
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+ if (!defines) {
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+ return;
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+ }
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+
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+ var effect = subMesh.effect;
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+ this._activeEffect = effect;
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+
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// Matrices
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// Matrices
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this.bindOnlyWorldMatrix(world);
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this.bindOnlyWorldMatrix(world);
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- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
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+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
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// Bones
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// Bones
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MaterialHelper.BindBonesParameters(mesh, this._effect);
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MaterialHelper.BindBonesParameters(mesh, this._effect);
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-
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- if (scene.getCachedMaterial() !== this) {
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+ if (this._mustRebind(scene, effect)) {
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// Clip plane
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// Clip plane
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MaterialHelper.BindClipPlane(this._effect, scene);
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MaterialHelper.BindClipPlane(this._effect, scene);
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-
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// Point size
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// Point size
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if (this.pointsCloud) {
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if (this.pointsCloud) {
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- this._effect.setFloat("pointSize", this.pointSize);
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+ this._activeEffect.setFloat("pointSize", this.pointSize);
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}
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}
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- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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+ this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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}
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}
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- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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+ this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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if (scene.lightsEnabled && !this.disableLighting) {
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if (scene.lightsEnabled && !this.disableLighting) {
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- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines);
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+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
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}
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}
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// View
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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- this._effect.setMatrix("view", scene.getViewMatrix());
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+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
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}
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}
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// Fog
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// Fog
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- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
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+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
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- this._effect.setColor4("topColor", this.topColor, this.topColorAlpha);
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- this._effect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
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- this._effect.setFloat("offset", this.offset);
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- this._effect.setFloat("smoothness", this.smoothness);
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+ this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
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+ this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
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+ this._activeEffect.setFloat("offset", this.offset);
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+ this._activeEffect.setFloat("smoothness", this.smoothness);
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- this._afterBind(mesh);
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+ this._afterBind(mesh, this._activeEffect);
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}
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}
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public getAnimatables(): IAnimatable[] {
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public getAnimatables(): IAnimatable[] {
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