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@@ -955,8 +955,8 @@ module BABYLON.GLTF2 {
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//
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material.babylonMaterial.albedoColor = properties.baseColorFactor ? Color3.FromArray(properties.baseColorFactor) : new Color3(1, 1, 1);
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- material.babylonMaterial.metallic = properties.metallicFactor || 1;
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- material.babylonMaterial.roughness = properties.roughnessFactor || 1;
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+ material.babylonMaterial.metallic = properties.metallicFactor === undefined ? 1 : properties.metallicFactor;
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+ material.babylonMaterial.roughness = properties.roughnessFactor === undefined ? 1 : properties.roughnessFactor;
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//
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// Load Textures
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