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@@ -35,6 +35,7 @@
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### Materials
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### Materials
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- Added an `OcclusionMaterial` to simplify depth-only rendering of geometry ([rgerd](https://github.com/rgerd))
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- Added an `OcclusionMaterial` to simplify depth-only rendering of geometry ([rgerd](https://github.com/rgerd))
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+- PrePass can now be used in `RenderTargets` speeding up effects like SSAO2 or MotionBlur ([CraigFeldspar](https://github.com/CraigFeldspar))
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### Inspector
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### Inspector
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@@ -82,6 +83,11 @@
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- Fix canvas not resized correctly in a multi-canvas scenario ([Popov72](https://github.com/Popov72))
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- Fix canvas not resized correctly in a multi-canvas scenario ([Popov72](https://github.com/Popov72))
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- Fix NaN values returned by `GetAngleBetweenVectors` when vectors are the same or directly opposite ([Popov72](https://github.com/Popov72))
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- Fix NaN values returned by `GetAngleBetweenVectors` when vectors are the same or directly opposite ([Popov72](https://github.com/Popov72))
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- Fix 404 occurring on some pictures in some cases when using particle systems ([Popov72](https://github.com/Popov72))
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- Fix 404 occurring on some pictures in some cases when using particle systems ([Popov72](https://github.com/Popov72))
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+- Fix PrePass bugs with transparency ([CraigFeldspar](https://github.com/CraigFeldspar))
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+- Fix PrePass bugs with layers ([CraigFeldspar](https://github.com/CraigFeldspar))
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+- Fix SSAO2 with PrePass sometimes causing colors brighter than they should be ([CraigFeldspar](https://github.com/CraigFeldspar))
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+- Fix PostProcess sharing between cameras/renderTargets, that would create/destroy a texture on every frame ([CraigFeldspar](https://github.com/CraigFeldspar))
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+
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## Breaking changes
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## Breaking changes
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