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@@ -17,7 +17,6 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
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};
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var BABYLON;
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(function (BABYLON) {
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- var maxSimultaneousLights = 4;
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var TerrainMaterialDefines = (function (_super) {
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__extends(TerrainMaterialDefines, _super);
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function TerrainMaterialDefines() {
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@@ -49,12 +48,9 @@ var BABYLON;
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_this.diffuseColor = new BABYLON.Color3(1, 1, 1);
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_this.specularColor = new BABYLON.Color3(0, 0, 0);
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_this.specularPower = 64;
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- _this.disableLighting = false;
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- _this.maxSimultaneousLights = 4;
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+ _this._disableLighting = false;
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+ _this._maxSimultaneousLights = 4;
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_this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
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- _this._defines = new TerrainMaterialDefines();
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- _this._cachedDefines = new TerrainMaterialDefines();
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- _this._cachedDefines.BonesPerMesh = -1;
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return _this;
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}
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TerrainMaterial.prototype.needAlphaBlending = function () {
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@@ -67,52 +63,23 @@ var BABYLON;
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return null;
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};
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// Methods
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- TerrainMaterial.prototype._checkCache = function (scene, mesh, useInstances) {
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- if (!mesh) {
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- return true;
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- }
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- if (this._defines.INSTANCES !== useInstances) {
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- return false;
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- }
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- return false;
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- };
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- TerrainMaterial.prototype.isReady = function (mesh, useInstances) {
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- if (this.checkReadyOnlyOnce) {
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- if (this._wasPreviouslyReady) {
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+ TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
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+ if (this.isFrozen) {
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+ if (this._wasPreviouslyReady && subMesh.effect) {
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return true;
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}
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}
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+ if (!subMesh._materialDefines) {
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+ subMesh._materialDefines = new TerrainMaterialDefines();
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+ }
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+ var defines = subMesh._materialDefines;
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var scene = this.getScene();
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if (!this.checkReadyOnEveryCall) {
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if (this._renderId === scene.getRenderId()) {
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- if (this._checkCache(scene, mesh, useInstances)) {
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- return true;
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- }
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+ return true;
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}
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}
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var engine = scene.getEngine();
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- var needNormals = false;
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- var needUVs = false;
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- this._defines.reset();
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- // Effect
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- if (scene.clipPlane) {
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- this._defines.CLIPPLANE = true;
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- }
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- if (engine.getAlphaTesting()) {
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- this._defines.ALPHATEST = true;
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- }
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- // Point size
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- if (this.pointsCloud || scene.forcePointsCloud) {
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- this._defines.POINTSIZE = true;
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- }
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- // Fog
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- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) {
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- this._defines.FOG = true;
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- }
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- // Lights
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- if (scene.lightsEnabled && !this.disableLighting) {
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- needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, true, this.maxSimultaneousLights);
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- }
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// Textures
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if (scene.texturesEnabled) {
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if (this.mixTexture && BABYLON.StandardMaterial.DiffuseTextureEnabled) {
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@@ -120,76 +87,56 @@ var BABYLON;
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return false;
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}
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else {
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- needUVs = true;
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- this._defines.DIFFUSE = true;
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+ defines._needUVs = true;
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+ defines.DIFFUSE = true;
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}
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}
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if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && BABYLON.StandardMaterial.BumpTextureEnabled) {
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- needUVs = true;
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- needNormals = true;
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- this._defines.BUMP = true;
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+ defines._needUVs = true;
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+ defines._needNormals = true;
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+ defines.BUMP = true;
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}
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}
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+ // Misc.
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+ BABYLON.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
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+ // Lights
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+ defines._needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
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+ // Values that need to be evaluated on every frame
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+ BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
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// Attribs
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- if (mesh) {
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- if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
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- this._defines.NORMAL = true;
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- }
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- if (needUVs) {
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
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- this._defines.UV1 = true;
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- }
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
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- this._defines.UV2 = true;
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- }
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- }
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- if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
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- this._defines.VERTEXCOLOR = true;
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- if (mesh.hasVertexAlpha) {
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- this._defines.VERTEXALPHA = true;
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- }
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- }
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- if (mesh.useBones && mesh.computeBonesUsingShaders) {
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- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
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- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
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- }
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- // Instances
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- if (useInstances) {
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- this._defines.INSTANCES = true;
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- }
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- }
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+ BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
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// Get correct effect
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- if (!this._defines.isEqual(this._cachedDefines)) {
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- this._defines.cloneTo(this._cachedDefines);
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+ if (defines.isDirty) {
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+ defines.markAsProcessed();
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scene.resetCachedMaterial();
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// Fallbacks
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var fallbacks = new BABYLON.EffectFallbacks();
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- if (this._defines.FOG) {
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+ if (defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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}
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- BABYLON.MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
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- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
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+ BABYLON.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
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+ if (defines.NUM_BONE_INFLUENCERS > 0) {
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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//Attributes
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var attribs = [BABYLON.VertexBuffer.PositionKind];
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- if (this._defines.NORMAL) {
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+ if (defines.NORMAL) {
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attribs.push(BABYLON.VertexBuffer.NormalKind);
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}
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- if (this._defines.UV1) {
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+ if (defines.UV1) {
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attribs.push(BABYLON.VertexBuffer.UVKind);
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}
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- if (this._defines.UV2) {
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+ if (defines.UV2) {
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attribs.push(BABYLON.VertexBuffer.UV2Kind);
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}
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- if (this._defines.VERTEXCOLOR) {
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+ if (defines.VERTEXCOLOR) {
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attribs.push(BABYLON.VertexBuffer.ColorKind);
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}
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- BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
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- BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
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+ BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
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+ BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
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// Legacy browser patch
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var shaderName = "terrain";
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- var join = this._defines.toString();
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+ var join = defines.toString();
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var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
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"vFogInfos", "vFogColor", "pointSize",
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"vTextureInfos",
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@@ -200,80 +147,83 @@ var BABYLON;
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var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
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"bump1Sampler", "bump2Sampler", "bump3Sampler"
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];
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- BABYLON.MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
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- this._effect = scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
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+ BABYLON.MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, defines, this.maxSimultaneousLights);
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+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }), defines);
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}
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- if (!this._effect.isReady()) {
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+ if (!subMesh.effect.isReady()) {
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return false;
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}
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this._renderId = scene.getRenderId();
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this._wasPreviouslyReady = true;
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return true;
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};
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- TerrainMaterial.prototype.bindOnlyWorldMatrix = function (world) {
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- this._effect.setMatrix("world", world);
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- };
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- TerrainMaterial.prototype.bind = function (world, mesh) {
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+ TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
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var scene = this.getScene();
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+ var defines = subMesh._materialDefines;
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+ if (!defines) {
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+ return;
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+ }
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+ var effect = subMesh.effect;
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+ this._activeEffect = effect;
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// Matrices
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this.bindOnlyWorldMatrix(world);
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- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
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+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
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// Bones
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- BABYLON.MaterialHelper.BindBonesParameters(mesh, this._effect);
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- if (scene.getCachedMaterial() !== this) {
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+ BABYLON.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
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+ if (this._mustRebind(scene, effect)) {
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// Textures
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if (this.mixTexture) {
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- this._effect.setTexture("textureSampler", this.mixTexture);
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- this._effect.setFloat2("vTextureInfos", this.mixTexture.coordinatesIndex, this.mixTexture.level);
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- this._effect.setMatrix("textureMatrix", this.mixTexture.getTextureMatrix());
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+ this._activeEffect.setTexture("textureSampler", this._mixTexture);
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+ this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
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+ this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
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if (BABYLON.StandardMaterial.DiffuseTextureEnabled) {
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- if (this.diffuseTexture1) {
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- this._effect.setTexture("diffuse1Sampler", this.diffuseTexture1);
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- this._effect.setFloat2("diffuse1Infos", this.diffuseTexture1.uScale, this.diffuseTexture1.vScale);
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+ if (this._diffuseTexture1) {
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+ this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
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+ this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
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}
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- if (this.diffuseTexture2) {
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- this._effect.setTexture("diffuse2Sampler", this.diffuseTexture2);
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- this._effect.setFloat2("diffuse2Infos", this.diffuseTexture2.uScale, this.diffuseTexture2.vScale);
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+ if (this._diffuseTexture2) {
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+ this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
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+ this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
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}
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- if (this.diffuseTexture3) {
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- this._effect.setTexture("diffuse3Sampler", this.diffuseTexture3);
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- this._effect.setFloat2("diffuse3Infos", this.diffuseTexture3.uScale, this.diffuseTexture3.vScale);
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+ if (this._diffuseTexture3) {
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+ this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
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+ this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
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}
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}
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if (BABYLON.StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
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- if (this.bumpTexture1) {
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- this._effect.setTexture("bump1Sampler", this.bumpTexture1);
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+ if (this._bumpTexture1) {
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+ this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
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}
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- if (this.bumpTexture2) {
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- this._effect.setTexture("bump2Sampler", this.bumpTexture2);
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+ if (this._bumpTexture2) {
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+ this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
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}
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- if (this.bumpTexture3) {
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- this._effect.setTexture("bump3Sampler", this.bumpTexture3);
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+ if (this._bumpTexture3) {
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+ this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
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}
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}
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}
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// Clip plane
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- BABYLON.MaterialHelper.BindClipPlane(this._effect, scene);
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+ BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene);
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// Point size
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if (this.pointsCloud) {
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- this._effect.setFloat("pointSize", this.pointSize);
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+ this._activeEffect.setFloat("pointSize", this.pointSize);
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}
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- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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+ this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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}
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- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
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- if (this._defines.SPECULARTERM) {
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- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
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+ this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
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+ if (defines.SPECULARTERM) {
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+ this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
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}
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if (scene.lightsEnabled && !this.disableLighting) {
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- BABYLON.MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
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+ BABYLON.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
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}
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
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- this._effect.setMatrix("view", scene.getViewMatrix());
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+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
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}
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// Fog
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- BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._effect);
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- this._afterBind(mesh);
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+ BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
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+ this._afterBind(mesh, this._activeEffect);
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};
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TerrainMaterial.prototype.getAnimatables = function () {
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var results = [];
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@@ -302,27 +252,48 @@ var BABYLON;
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return BABYLON.SerializationHelper.Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
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};
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return TerrainMaterial;
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- }(BABYLON.Material));
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+ }(BABYLON.PushMaterial));
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("mixTexture")
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+ ], TerrainMaterial.prototype, "_mixTexture", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "mixTexture", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("diffuseTexture1")
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+ ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "diffuseTexture1", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("diffuseTexture2")
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+ ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "diffuseTexture2", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("diffuseTexture3")
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+ ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "diffuseTexture3", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("bumpTexture1")
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+ ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "bumpTexture1", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("bumpTexture2")
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+ ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "bumpTexture2", void 0);
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__decorate([
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- BABYLON.serializeAsTexture()
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+ BABYLON.serializeAsTexture("bumpTexture3")
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+ ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
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], TerrainMaterial.prototype, "bumpTexture3", void 0);
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__decorate([
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BABYLON.serializeAsColor3()
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@@ -334,10 +305,16 @@ var BABYLON;
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BABYLON.serialize()
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], TerrainMaterial.prototype, "specularPower", void 0);
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__decorate([
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- BABYLON.serialize()
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+ BABYLON.serialize("disableLighting")
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+ ], TerrainMaterial.prototype, "_disableLighting", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
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], TerrainMaterial.prototype, "disableLighting", void 0);
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__decorate([
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- BABYLON.serialize()
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+ BABYLON.serialize("maxSimultaneousLights")
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+ ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
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+ __decorate([
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+ BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
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], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
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BABYLON.TerrainMaterial = TerrainMaterial;
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})(BABYLON || (BABYLON = {}));
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