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@@ -4,7 +4,7 @@
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- HDR Rendering pipeline. See [demo here]() [julien-moreau](https://github.com/julien-moreau)
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- New rewored StandardMaterial.isReady for better memory usage and performance [deltakosh](https://github.com/deltakosh)
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- **Updates**
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- - Added material.alphaMode (can be set to BABYLON.Engine.ALPHA_ADD or BABYLON.Engine.ALPHA_COMBINE) [deltakosh](https://github.com/deltakosh)
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+ - Added material.alphaMode (default is BABYLON.Engine.ALPHA_COMBINE, can be set to BABYLON.Engine.ALPHA_ADD, *_SUBTRACT, *_MULTIPLY or *_MAXIMIZED ) [deltakosh](https://github.com/deltakosh), [jahow](https://github.com/jahow)
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- Added Animatable.reset() function [deltakosh](https://github.com/deltakosh)
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- New parameter for ArcRotateCamera.zoomOn to preserve maxZ [deltakosh](https://github.com/deltakosh)
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- PickingInfo.getNormal can now use either vertices normals or vertices positions [deltakosh](https://github.com/deltakosh)
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@@ -25,3 +25,4 @@
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- Fixing bug with rig cameras positioning [deltakosh](https://github.com/deltakosh)
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- Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) [RaananW](https://github.com/RaananW)
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- **Breaking changes**
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+ - In LensRenderingPipeline: parameter `dof_focus_depth` (range 0..1) is deprecated, use `dof_focus_distance` (range 0..infinity) instead [jahow](https://github.com/jahow)
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