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update what s new

sebastien 7 年之前
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共有 1 个文件被更改,包括 8 次插入0 次删除
  1. 8 0
      dist/preview release/what's new.md

+ 8 - 0
dist/preview release/what's new.md

@@ -40,6 +40,14 @@
 - AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
 - Added sprite isVisible field ([TrevorDev](https://github.com/TrevorDev))
 - EnvironmentHelper will recreate ground and skybox meshes if force-disposed ([RaananW](https://github.com/RaananW))
+- Added viewport caching mecanism in engine ([sebavan](http://www.github.com/sebavan))
+- Added unpackFlipY caching mecanism in engine ([sebavan](http://www.github.com/sebavan))
+- Added rebind optimization of video texture ([sebavan](http://www.github.com/sebavan))
+- Fix Background Material effect caching ([sebavan](http://www.github.com/sebavan))
+- Prevent texture ```getSize``` to generate garbage collection ([sebavan](http://www.github.com/sebavan))
+- Prevent ```lodGenerationScale``` and ```lodGenerationOffset``` to force rebind ([sebavan](http://www.github.com/sebavan))
+- Added poster property on VideoTexture ([sebavan](http://www.github.com/sebavan))
+- Added ```onUserActionRequestedObservable``` to workaround and detect autoplay video policy restriction on VideoTexture ([sebavan](http://www.github.com/sebavan))
 
 ### glTF Loader