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@@ -40,6 +40,14 @@
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- AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
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- Added sprite isVisible field ([TrevorDev](https://github.com/TrevorDev))
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- EnvironmentHelper will recreate ground and skybox meshes if force-disposed ([RaananW](https://github.com/RaananW))
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+- Added viewport caching mecanism in engine ([sebavan](http://www.github.com/sebavan))
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+- Added unpackFlipY caching mecanism in engine ([sebavan](http://www.github.com/sebavan))
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+- Added rebind optimization of video texture ([sebavan](http://www.github.com/sebavan))
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+- Fix Background Material effect caching ([sebavan](http://www.github.com/sebavan))
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+- Prevent texture ```getSize``` to generate garbage collection ([sebavan](http://www.github.com/sebavan))
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+- Prevent ```lodGenerationScale``` and ```lodGenerationOffset``` to force rebind ([sebavan](http://www.github.com/sebavan))
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+- Added poster property on VideoTexture ([sebavan](http://www.github.com/sebavan))
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+- Added ```onUserActionRequestedObservable``` to workaround and detect autoplay video policy restriction on VideoTexture ([sebavan](http://www.github.com/sebavan))
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### glTF Loader
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