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Merge pull request #9858 from Popov72/fix-pbr-clearcoat-crash

Fix crash when using clear coat and a reflection cube in SKYBOX mode
Raanan Weber 4 năm trước cách đây
mục cha
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  1. 1 1
      src/Shaders/ShadersInclude/pbrBlockClearcoat.fx

+ 1 - 1
src/Shaders/ShadersInclude/pbrBlockClearcoat.fx

@@ -214,7 +214,7 @@ struct clearcoatOutParams
             outParams.clearCoatNdotVRefract = absEps(dot(clearCoatNormalW, clearCoatVRefract));
         #endif
 
-        #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
+        #if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
             // BRDF Lookup
             vec3 environmentClearCoatBrdf = getBRDFLookup(clearCoatNdotV, clearCoatRoughness);
         #endif