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@@ -9,7 +9,7 @@
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- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added SubSurfaceScattering on PBR materials ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added SubSurfaceScattering on PBR materials ([CraigFeldpsar](https://github.com/craigfeldspar) and ([Sebavan](https://github.com/sebavan/)))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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- Added editing of PBR materials, Post processes and Particle fragment shaders in the node material editor ([Popov72](https://github.com/Popov72))
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-- Added Curve editor to manage selected entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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+- Added Curve editor to manage entity's animations and edit animation groups in Inspector ([pixelspace](https://github.com/devpixelspace))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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- Added support in `ShadowGenerator` for fast fake soft transparent shadows ([Popov72](https://github.com/Popov72))
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- Added support for **thin instances** for faster mesh instances. [Doc](https://doc.babylonjs.com/how_to/how_to_use_thininstances) ([Popov72](https://github.com/Popov72))
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- Added support for **thin instances** for faster mesh instances. [Doc](https://doc.babylonjs.com/how_to/how_to_use_thininstances) ([Popov72](https://github.com/Popov72))
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@@ -278,6 +278,7 @@
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- Fix issue in `GLTFLoader._updateBoneMatrices()` where bone rest position was not set. ([drigax](https://github.com/drigax))
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- Fix issue in `GLTFLoader._updateBoneMatrices()` where bone rest position was not set. ([drigax](https://github.com/drigax))
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## Breaking changes
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## Breaking changes
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+
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- `FollowCamera.target` was renamed to `FollowCamera.meshTarget` to not be in conflict with `TargetCamera.target` ([Deltakosh](https://github.com/deltakosh))
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- `FollowCamera.target` was renamed to `FollowCamera.meshTarget` to not be in conflict with `TargetCamera.target` ([Deltakosh](https://github.com/deltakosh))
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- `EffectRenderer.render` now takes a `RenderTargetTexture` or an `InternalTexture` as the output texture and only a single `EffectWrapper` for its first argument ([Popov72](https://github.com/Popov72))
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- `EffectRenderer.render` now takes a `RenderTargetTexture` or an `InternalTexture` as the output texture and only a single `EffectWrapper` for its first argument ([Popov72](https://github.com/Popov72))
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- Sound's `updateOptions` takes `options.length` and `options.offset` as seconds and not milliseconds ([RaananW](https://github.com/RaananW))
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- Sound's `updateOptions` takes `options.length` and `options.offset` as seconds and not milliseconds ([RaananW](https://github.com/RaananW))
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