Browse Source

removing unneeded files, updating config

Raanan Weber 7 years ago
parent
commit
bdc174194a

+ 1 - 4
Tools/Gulp/config.json

@@ -958,12 +958,9 @@
         },
         },
         "debug": {
         "debug": {
             "files": [
             "files": [
-                "../../src/Debug/babylon.skeletonViewer.js",
-                "../../src/Debug/babylon.axesViewer.js",
-                "../../src/Debug/babylon.boneAxesViewer.js",
+                "../../src/Debug/babylon.debugModules.js",
                 "../../src/Debug/babylon.rayHelper.js",
                 "../../src/Debug/babylon.rayHelper.js",
                 "../../src/Debug/babylon.debugLayer.js",
                 "../../src/Debug/babylon.debugLayer.js",
-                "../../src/Debug/babylon.physicsViewer.js",
                 "../../src/Rendering/babylon.boundingBoxRenderer.js"
                 "../../src/Rendering/babylon.boundingBoxRenderer.js"
             ],
             ],
             "dependUpon": [
             "dependUpon": [

+ 0 - 95
src/Debug/babylon.axesViewer.ts

@@ -1,95 +0,0 @@
-module BABYLON.Debug {
-
-    export class AxesViewer {
-
-        private _xline = [Vector3.Zero(), Vector3.Zero()];
-        private _yline = [Vector3.Zero(), Vector3.Zero()];
-        private _zline = [Vector3.Zero(), Vector3.Zero()];
-
-        private _xmesh: Nullable<LinesMesh>;
-        private _ymesh: Nullable<LinesMesh>;
-        private _zmesh: Nullable<LinesMesh>;
-
-        public scene: Nullable<Scene>;
-        public scaleLines = 1;
-
-        constructor(scene: Scene, scaleLines = 1) {
-
-            this.scaleLines = scaleLines;
-
-            this._xmesh = Mesh.CreateLines("xline", this._xline, scene, true);
-            this._ymesh = Mesh.CreateLines("yline", this._yline, scene, true);
-            this._zmesh = Mesh.CreateLines("zline", this._zline, scene, true);
-
-            this._xmesh.renderingGroupId = 2;
-            this._ymesh.renderingGroupId = 2;
-            this._zmesh.renderingGroupId = 2;
-
-            this._xmesh.material.checkReadyOnlyOnce = true;
-            this._xmesh.color = new Color3(1, 0, 0);
-            this._ymesh.material.checkReadyOnlyOnce = true;
-            this._ymesh.color = new Color3(0, 1, 0);
-            this._zmesh.material.checkReadyOnlyOnce = true;
-            this._zmesh.color = new Color3(0, 0, 1);
-
-            this.scene = scene;
-
-        }
-
-        public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {
-
-            var scaleLines = this.scaleLines;
-
-            if (this._xmesh) {
-                this._xmesh.position.copyFrom(position);
-            }
-            if (this._ymesh) {
-                this._ymesh.position.copyFrom(position);
-            }
-            if (this._zmesh) {
-                this._zmesh.position.copyFrom(position);
-            }
-
-            var point2 = this._xline[1];
-            point2.x = xaxis.x * scaleLines;
-            point2.y = xaxis.y * scaleLines;
-            point2.z = xaxis.z * scaleLines;
-            Mesh.CreateLines("", this._xline, null, false, this._xmesh);
-
-            point2 = this._yline[1];
-            point2.x = yaxis.x * scaleLines;
-            point2.y = yaxis.y * scaleLines;
-            point2.z = yaxis.z * scaleLines;
-            Mesh.CreateLines("", this._yline, null, false, this._ymesh);
-
-            point2 = this._zline[1];
-            point2.x = zaxis.x * scaleLines;
-            point2.y = zaxis.y * scaleLines;
-            point2.z = zaxis.z * scaleLines;
-            Mesh.CreateLines("", this._zline, null, false, this._zmesh);
-
-        }
-
-        public dispose() {
-
-            if (this._xmesh) {
-                this._xmesh.dispose();
-            }
-
-            if (this._ymesh) {
-                this._ymesh.dispose();
-            }
-
-            if (this._zmesh) {
-                this._zmesh.dispose();
-            }
-
-            this._xmesh = null;
-            this._ymesh = null;
-            this._zmesh = null;
-
-            this.scene = null;
-        }
-
-    }
-}

+ 0 - 50
src/Debug/babylon.boneAxesViewer.ts

@@ -1,50 +0,0 @@
-module BABYLON.Debug {
-
-    export class BoneAxesViewer extends Debug.AxesViewer {
-
-        public mesh: Nullable<Mesh>;
-        public bone: Nullable<Bone>;
-
-        public pos = Vector3.Zero();
-        public xaxis = Vector3.Zero();
-        public yaxis = Vector3.Zero();
-        public zaxis = Vector3.Zero();
-
-        constructor(scene: Scene, bone:Bone, mesh: Mesh, scaleLines = 1) {
-
-            super(scene, scaleLines);
-
-            this.mesh = mesh;
-            this.bone = bone;
-
-        }
-
-        public update (): void {
-
-            if (!this.mesh || !this.bone) {
-                return;
-            }
-
-            var bone = this.bone;
-            bone.getAbsolutePositionToRef(this.mesh, this.pos);
-            bone.getDirectionToRef(Axis.X, this.mesh, this.xaxis);
-            bone.getDirectionToRef(Axis.Y, this.mesh, this.yaxis);
-            bone.getDirectionToRef(Axis.Z, this.mesh, this.zaxis);
-
-            super.update(this.pos, this.xaxis, this.yaxis, this.zaxis);
-
-        }
-
-        public dispose() {
-
-            if (this.mesh){
-                this.mesh = null;
-                this.bone = null;
-
-                super.dispose();
-            
-            }
-        }
-
-    }
-}

+ 0 - 189
src/Debug/babylon.physicsViewer.ts

@@ -1,189 +0,0 @@
-module BABYLON.Debug {
-
-    export class PhysicsViewer {
-        
-        protected _impostors: Array<Nullable<PhysicsImpostor>> = [];
-        protected _meshes: Array<Nullable<AbstractMesh>> = [];
-        protected _scene: Nullable<Scene>;
-        protected _numMeshes = 0;
-        protected _physicsEnginePlugin: Nullable<IPhysicsEnginePlugin>;
-        private _renderFunction: () => void;
-
-        private _debugBoxMesh:Mesh;
-        private _debugSphereMesh:Mesh;
-        private _debugMaterial:StandardMaterial;
-
-        constructor(scene:Scene){
-            this._scene = scene || Engine.LastCreatedScene;
-            let physicEngine = this._scene.getPhysicsEngine();
-
-            if (physicEngine) {
-                this._physicsEnginePlugin = physicEngine.getPhysicsPlugin();
-            }
-        }
-
-        protected _updateDebugMeshes(): void{
-
-            var plugin = this._physicsEnginePlugin;
-
-            for (var i = 0; i < this._numMeshes; i++) {
-                let impostor = this._impostors[i];
-
-                if (!impostor) {
-                    continue;
-                }
-
-                if (impostor.isDisposed) {
-                    this.hideImpostor(this._impostors[i--]);
-                } else {
-                    let mesh = this._meshes[i];
-
-                    if (mesh && plugin) {
-                        plugin.syncMeshWithImpostor(mesh, impostor);
-                    }
-                }
-            }
-
-        }
-
-        public showImpostor(impostor:PhysicsImpostor):void {
-
-            if (!this._scene) {
-                return;
-            }
-
-            for (var i = 0; i < this._numMeshes; i++){
-                if(this._impostors[i] == impostor){
-                    return;
-                }
-            }
-
-            var debugMesh = this._getDebugMesh(impostor, this._scene);
-
-            if(debugMesh){
-                this._impostors[this._numMeshes] = impostor;
-                this._meshes[this._numMeshes] = debugMesh;
-
-                if(this._numMeshes === 0){
-                    this._renderFunction = this._updateDebugMeshes.bind(this);
-                    this._scene.registerBeforeRender(this._renderFunction);
-                }
-
-                this._numMeshes++;
-            }
-
-        }
-
-        public hideImpostor(impostor: Nullable<PhysicsImpostor>){
-
-            if (!impostor || !this._scene) {
-                return;
-            }
-
-            var removed = false;
-
-            for (var i = 0; i < this._numMeshes; i++){
-                if(this._impostors[i] == impostor){
-                    let mesh = this._meshes[i];
-
-                    if (!mesh) {
-                        continue;
-                    }
-
-                    this._scene.removeMesh(mesh);
-                    mesh.dispose();
-                    this._numMeshes--;
-                    if(this._numMeshes > 0){
-                        this._meshes[i] = this._meshes[this._numMeshes];
-                        this._impostors[i] = this._impostors[this._numMeshes];
-                        this._meshes[this._numMeshes] = null;
-                        this._impostors[this._numMeshes] = null;
-                    }else{
-                        this._meshes[0] = null;
-                        this._impostors[0] = null;
-                    }
-                    removed = true;
-                    break;
-                }
-            }
-
-            if(removed && this._numMeshes === 0){
-                this._scene.unregisterBeforeRender(this._renderFunction);
-            }
-
-        }
-
-        private _getDebugMaterial(scene:Scene):Material{
-            if(!this._debugMaterial){
-                this._debugMaterial = new StandardMaterial('', scene);
-                this._debugMaterial.wireframe = true;
-            }
-            
-            return this._debugMaterial;
-        }
-
-        private _getDebugBoxMesh(scene:Scene):AbstractMesh{
-            if(!this._debugBoxMesh){
-                this._debugBoxMesh = MeshBuilder.CreateBox('physicsBodyBoxViewMesh', { size: 1 }, scene); 
-                this._debugBoxMesh.renderingGroupId = 1;
-                this._debugBoxMesh.rotationQuaternion = Quaternion.Identity();
-                this._debugBoxMesh.material = this._getDebugMaterial(scene);
-                scene.removeMesh(this._debugBoxMesh);             
-            }
-
-            return this._debugBoxMesh.createInstance('physicsBodyBoxViewInstance');
-        }
-
-        private _getDebugSphereMesh(scene:Scene):AbstractMesh{
-            if(!this._debugSphereMesh){
-                this._debugSphereMesh = MeshBuilder.CreateSphere('physicsBodySphereViewMesh', { diameter: 1 }, scene); 
-                this._debugSphereMesh.renderingGroupId = 1;
-                this._debugSphereMesh.rotationQuaternion = Quaternion.Identity();
-                this._debugSphereMesh.material = this._getDebugMaterial(scene);
-                scene.removeMesh(this._debugSphereMesh);
-            }
-
-            return this._debugSphereMesh.createInstance('physicsBodyBoxViewInstance');
-        }
-
-        private _getDebugMesh(impostor:PhysicsImpostor, scene:Scene): Nullable<AbstractMesh> {
-            var mesh: Nullable<AbstractMesh> = null;
-            
-            if (impostor.type == PhysicsImpostor.BoxImpostor) {
-                mesh = this._getDebugBoxMesh(scene);
-                impostor.getBoxSizeToRef(mesh.scaling);
-            } else if(impostor.type == PhysicsImpostor.SphereImpostor){	
-                mesh = this._getDebugSphereMesh(scene);  
-                var radius = impostor.getRadius();          
-                mesh.scaling.x = radius * 2;
-                mesh.scaling.y = radius * 2;
-                mesh.scaling.z = radius * 2;	
-            }
-
-            return mesh;
-        }
-
-        public dispose(){
-            
-            for (var i = 0; i < this._numMeshes; i++){
-                this.hideImpostor(this._impostors[i]);
-            }
-
-            if(this._debugBoxMesh){
-                this._debugBoxMesh.dispose();
-            }
-            if(this._debugSphereMesh){
-                this._debugSphereMesh.dispose();
-            }
-            if(this._debugMaterial){
-                this._debugMaterial.dispose();
-            }
-
-            this._impostors.length = 0;
-            this._scene = null;
-            this._physicsEnginePlugin = null;
-            
-        }
-
-    }
-}

+ 0 - 134
src/Debug/babylon.skeletonViewer.ts

@@ -1,134 +0,0 @@
-module BABYLON.Debug {
-    /**
-    * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
-    */
-    export class SkeletonViewer {
-        public color: Color3 = Color3.White();
-
-        private _scene: Scene;
-        private _debugLines = new Array<Array<Vector3>>(); 
-        private _debugMesh: Nullable<LinesMesh>;
-        private _isEnabled = false;
-        private _renderFunction: () => void;
-
-        constructor(public skeleton: Skeleton, public mesh: AbstractMesh, scene: Scene, public autoUpdateBonesMatrices = true, public renderingGroupId = 1) {
-            this._scene = scene;
-
-            this.update();
-
-            this._renderFunction = this.update.bind(this);
-        }
-
-        public set isEnabled(value: boolean) {
-            if (this._isEnabled === value) {
-                return;
-            }
-
-            this._isEnabled = value;
-
-            if (value) {
-                this._scene.registerBeforeRender(this._renderFunction);
-            } else {
-                this._scene.unregisterBeforeRender(this._renderFunction);
-            }
-        }
-
-        public get isEnabled(): boolean {
-            return this._isEnabled;
-        }
-
-        private _getBonePosition(position: Vector3, bone: Bone, meshMat: Matrix, x = 0, y = 0, z = 0): void {
-            var tmat = Tmp.Matrix[0];
-            var parentBone = bone.getParent();
-            tmat.copyFrom(bone.getLocalMatrix());
-
-            if (x !== 0 || y !== 0 || z !== 0) {
-                var tmat2 = Tmp.Matrix[1];
-                BABYLON.Matrix.IdentityToRef(tmat2);
-                tmat2.m[12] = x;
-                tmat2.m[13] = y;
-                tmat2.m[14] = z;
-                tmat2.multiplyToRef(tmat, tmat);
-            }
-
-            if (parentBone) {
-                tmat.multiplyToRef(parentBone.getAbsoluteTransform(), tmat);
-            }
-
-            tmat.multiplyToRef(meshMat, tmat);
-
-            position.x = tmat.m[12];
-            position.y = tmat.m[13];
-            position.z = tmat.m[14];
-        }
-
-        private _getLinesForBonesWithLength(bones: Bone[], meshMat: Matrix): void {
-            var len = bones.length;
-            var meshPos = this.mesh.position;
-            for (var i = 0; i < len; i++) {
-                var bone = bones[i];
-                var points = this._debugLines[i];
-                if (!points) {
-                    points = [Vector3.Zero(), Vector3.Zero()];
-                    this._debugLines[i] = points;
-                }
-                this._getBonePosition(points[0], bone, meshMat);
-                this._getBonePosition(points[1], bone, meshMat, 0, bone.length, 0);
-                points[0].subtractInPlace(meshPos);
-                points[1].subtractInPlace(meshPos);
-            }
-        }
-
-        private _getLinesForBonesNoLength(bones: Bone[], meshMat: Matrix): void {
-            var len = bones.length;
-            var boneNum = 0;
-            var meshPos = this.mesh.position;
-            for (var i = len - 1; i >= 0; i--) {
-                var childBone = bones[i];
-                var parentBone = childBone.getParent();
-                if (!parentBone) {
-                    continue;
-                }
-                var points = this._debugLines[boneNum];
-                if (!points) {
-                    points = [Vector3.Zero(), Vector3.Zero()];
-                    this._debugLines[boneNum] = points;
-                }
-                childBone.getAbsolutePositionToRef(this.mesh, points[0]);
-                parentBone.getAbsolutePositionToRef(this.mesh, points[1]);
-                points[0].subtractInPlace(meshPos);
-                points[1].subtractInPlace(meshPos);
-                boneNum++;
-            }
-        }
-
-        public update() {
-            if (this.autoUpdateBonesMatrices) {
-                this.skeleton.computeAbsoluteTransforms();
-            }
-
-            if (this.skeleton.bones[0].length === undefined) {
-                this._getLinesForBonesNoLength(this.skeleton.bones, this.mesh.getWorldMatrix());
-            } else {
-                this._getLinesForBonesWithLength(this.skeleton.bones, this.mesh.getWorldMatrix());
-            }
-
-            if (!this._debugMesh) {
-                this._debugMesh = BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: null }, this._scene);
-                this._debugMesh.renderingGroupId = this.renderingGroupId;
-            } else {
-                BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: this._debugMesh }, this._scene);
-            }
-            this._debugMesh.position.copyFrom(this.mesh.position);
-            this._debugMesh.color = this.color;
-        }
-
-        public dispose() {
-            if (this._debugMesh) {
-                this.isEnabled = false;
-                this._debugMesh.dispose();
-                this._debugMesh = null;
-            }
-        }
-    }
-}