David Catuhe 7 anni fa
parent
commit
bdb633c88b

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+ 21334 - 15435
Playground/babylon.d.txt


+ 3 - 1
Tools/Gulp/gulpfile.js

@@ -501,7 +501,9 @@ gulp.task("watch", [], function () {
 });
 
 gulp.task("intellisense", function() {
-    gulp.src([config.build.declarationModuleFilename, config.gui.build.distOutputDirectory + "babylon.gui.d.ts"])
+    console.log(config.build.outputDirectory + "/" + config.build.declarationFilename);
+    console.log(config.build.outputDirectory + "/gui/babylon.gui.d.ts");
+    gulp.src([config.build.outputDirectory + "/" + config.build.declarationFilename, config.build.outputDirectory + "/gui/babylon.gui.d.ts"])
     .pipe(concat(config.build.intellisenseFile))
     .pipe(gulp.dest(config.build.playgroundDirectory));
 });

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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


+ 1 - 1
dist/preview release/babylon.max.js

@@ -1781,7 +1781,7 @@ var BABYLON;
             matrix.invert();
             var screenSource = MathTmp.Vector3[0];
             screenSource.x = sourceX / viewportWidth * 2 - 1;
-            screenSource.y = sourceY / viewportHeight * 2 - 1;
+            screenSource.y = -(sourceY / viewportHeight * 2 - 1);
             screenSource.z = 2 * sourceZ - 1.0;
             Vector3.TransformCoordinatesToRef(screenSource, matrix, result);
             var num = screenSource.x * matrix.m[3] + screenSource.y * matrix.m[7] + screenSource.z * matrix.m[11] + matrix.m[15];

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+ 2805 - 2805
dist/preview release/babylon.module.d.ts


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+ 2 - 2
dist/preview release/babylon.worker.js


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+ 4628 - 4628
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


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+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -1781,7 +1781,7 @@ var BABYLON;
             matrix.invert();
             var screenSource = MathTmp.Vector3[0];
             screenSource.x = sourceX / viewportWidth * 2 - 1;
-            screenSource.y = sourceY / viewportHeight * 2 - 1;
+            screenSource.y = -(sourceY / viewportHeight * 2 - 1);
             screenSource.z = 2 * sourceZ - 1.0;
             Vector3.TransformCoordinatesToRef(screenSource, matrix, result);
             var num = screenSource.x * matrix.m[3] + screenSource.y * matrix.m[7] + screenSource.z * matrix.m[11] + matrix.m[15];

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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.module.d.ts


+ 3 - 0
dist/preview release/gui/babylon.gui.js

@@ -212,6 +212,9 @@ var BABYLON;
                 if (this._pointerObserver) {
                     scene.onPointerObservable.remove(this._pointerObserver);
                 }
+                if (this._preKeyboardObserver) {
+                    scene.onPreKeyboardObservable.remove(this._preKeyboardObserver);
+                }
                 if (this._canvasPointerOutObserver) {
                     scene.getEngine().onCanvasPointerOutObservable.remove(this._canvasPointerOutObserver);
                 }

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dist/preview release/gui/babylon.gui.min.js