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@@ -1,5 +1,25 @@
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Changes list
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Changes list
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============
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============
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+- 1.11.0:
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+ - **Major updates**
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+ - New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` ([deltakosh](http://www.github.com/deltakosh))
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+ - New basic mesh: ```BABYLON.Mesh.CreateTorusKnot``` ([deltakosh](http://www.github.com/deltakosh))
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+ - New ```BABYLON.AnaglyphArcRotateCamera``` and ```BABYLON.AnaglyphFreeCamera``` ([michael-korbas](https://github.com/michael-korbas)), ([deltakosh](http://www.github.com/deltakosh))
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+ - Tags system ([gwenael-hagenmuller](https://github.com/gwenael-hagenmuller))
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+ - New render pipeline system for post-processes. See documentation [here](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-PostProcessRenderPipeline) ([michael-korbas](https://github.com/michael-korbas))
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+ - **Updates**
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+ - Added parameters to enable or disable a type of texture on all ```BABYLON.StandardMaterial``` ([demonixis](http://www.github.com/demonixis))
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+ - New ```BABYLON.VertexData.ExtractFromMesh``` function ([deltakosh](http://www.github.com/deltakosh))
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+ - Cameras can now have sub-cameras (see ```BABYLON.AnaglyphArcRotateCamera``` for example) ([deltakosh](http://www.github.com/deltakosh))
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+ - New ```BABYLON.Engine.runEvenInBackground``` property. True by default. It allows you to stop rendering when the browser is not the foreground application. ([deltakosh](http://www.github.com/deltakosh))
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+ - Darkness of a shadow + shadow on transparent meshes ([clementlevasseur](https://github.com/clementlevasseur))
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+ - New event for materials: ```onCompiled``` and ```onError``` ([deltakosh](http://www.github.com/deltakosh))
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+ - **Bugfixes**
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+ - Fixed a bug with collisions cache
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+ - Fixed a bug with mesh.dispose when called twice ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop ([nicolas-obre](https://github.com/nicolas-obre))
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+ - **New demos*
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+ - [CYOS](http://www.babylonjs.com/cyos)
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- 1.10.0:
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- 1.10.0:
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- **Major updates**
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- **Major updates**
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- Virtual joysticks canera ([davrous](http://www.github.com/davrous))
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- Virtual joysticks canera ([davrous](http://www.github.com/davrous))
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