David Catuhe 11 年之前
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共有 4 個文件被更改,包括 21 次插入24 次删除
  1. 0 24
      babylon.1.10.0.js
  2. 0 0
      babylon.1.11.js
  3. 1 0
      readme.md
  4. 20 0
      what's new.md

文件差異過大導致無法顯示
+ 0 - 24
babylon.1.10.0.js


babylon.1.11.0-beta.js → babylon.1.11.js


+ 1 - 0
readme.md

@@ -45,6 +45,7 @@ Online [sandbox](http://www.babylonjs.com/sandbox) where you can test your .baby
  - Bump texture
  - Up to 4 lights (points, directionals, spots, hemispherics)
  - Custom materials
+ - Custom shaders
  - Skybox
  - Vertex color
  - Bones (Animations and shadows are supported)

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what's new.md

@@ -1,5 +1,25 @@
 Changes list
 ============
+- 1.11.0:
+ - **Major updates**
+ - New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` ([deltakosh](http://www.github.com/deltakosh))
+ - New basic mesh: ```BABYLON.Mesh.CreateTorusKnot``` ([deltakosh](http://www.github.com/deltakosh))
+ - New ```BABYLON.AnaglyphArcRotateCamera``` and ```BABYLON.AnaglyphFreeCamera``` ([michael-korbas](https://github.com/michael-korbas)), ([deltakosh](http://www.github.com/deltakosh))
+ - Tags system ([gwenael-hagenmuller](https://github.com/gwenael-hagenmuller))
+ - New render pipeline system for post-processes. See documentation [here](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-PostProcessRenderPipeline) ([michael-korbas](https://github.com/michael-korbas))
+ - **Updates**
+ - Added parameters to enable or disable a type of texture on all ```BABYLON.StandardMaterial``` ([demonixis](http://www.github.com/demonixis))
+ - New ```BABYLON.VertexData.ExtractFromMesh``` function ([deltakosh](http://www.github.com/deltakosh))
+ - Cameras can now have sub-cameras (see ```BABYLON.AnaglyphArcRotateCamera``` for example) ([deltakosh](http://www.github.com/deltakosh))
+ - New ```BABYLON.Engine.runEvenInBackground``` property. True by default. It allows you to stop rendering when the browser is not the foreground application. ([deltakosh](http://www.github.com/deltakosh))
+ - Darkness of a shadow + shadow on transparent meshes ([clementlevasseur](https://github.com/clementlevasseur))
+ - New event for materials: ```onCompiled``` and ```onError``` ([deltakosh](http://www.github.com/deltakosh))
+ - **Bugfixes**
+ - Fixed a bug with collisions cache
+ - Fixed a bug with mesh.dispose when called twice ([deltakosh](http://www.github.com/deltakosh))
+ - Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop ([nicolas-obre](https://github.com/nicolas-obre))
+ - **New demos*
+ - [CYOS](http://www.babylonjs.com/cyos)
 - 1.10.0:
  - **Major updates**
  - Virtual joysticks canera ([davrous](http://www.github.com/davrous))