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@@ -70,7 +70,7 @@
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- CreateScreenshotUsingRenderTarget stretches mirror textures when setting both width and height ([TrevorDev](https://github.com/TrevorDev))
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- VR helper only updating vr cameras position when entering vr, rotation was missing ([TrevorDev](https://github.com/TrevorDev))
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- Fix VR controllers after gltfLoader transformNode change ([TrevorDev](https://github.com/TrevorDev))
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-- Bounding Box fixedDragMeshScreenSize stopped working ([TrevorDev](https://github.com/TrevorDev))
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+- Bounding Box fixedDragMeshScreenSize stopped working and allow rotating through bounding box ([TrevorDev](https://github.com/TrevorDev))
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### Core Engine
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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