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@@ -93,9 +93,12 @@ namespace Unity3D2Babylon
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ExportAnimations(light.transform, babylonLight);
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// Shadows
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- if ((light.type == LightType.Directional || light.type == LightType.Spot) && light.shadows != LightShadows.None)
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+ if (exportationOptions.ExportShadows)
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{
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- GenerateShadowsGenerator(light);
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+ if ((light.type == LightType.Directional || light.type == LightType.Spot) && light.shadows != LightShadows.None)
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+ {
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+ GenerateShadowsGenerator(light);
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+ }
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}
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}
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}
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