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@@ -1113,7 +1113,7 @@ declare module "babylonjs-gui/2D/controls/control" {
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/** @hidden */
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/** @hidden */
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_processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
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_processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
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/** @hidden */
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/** @hidden */
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- _onPointerMove(target: Control, coordinates: Vector2): void;
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+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
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/** @hidden */
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/** @hidden */
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_onPointerEnter(target: Control): boolean;
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_onPointerEnter(target: Control): boolean;
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/** @hidden */
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/** @hidden */
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@@ -1988,7 +1988,7 @@ declare module "babylonjs-gui/2D/controls/inputText" {
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private _onPasteText;
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private _onPasteText;
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_draw(context: CanvasRenderingContext2D): void;
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_draw(context: CanvasRenderingContext2D): void;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: Vector2): void;
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+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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protected _beforeRenderText(text: string): string;
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protected _beforeRenderText(text: string): string;
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dispose(): void;
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dispose(): void;
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@@ -2137,6 +2137,7 @@ declare module "babylonjs-gui/2D/controls/colorpicker" {
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private _h;
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private _h;
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private _s;
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private _s;
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private _v;
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private _v;
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+ private _lastPointerDownID;
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/**
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/**
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* Observable raised when the value changes
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* Observable raised when the value changes
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*/
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*/
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@@ -2177,7 +2178,7 @@ declare module "babylonjs-gui/2D/controls/colorpicker" {
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private _isPointOnSquare;
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private _isPointOnSquare;
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private _isPointOnWheel;
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private _isPointOnWheel;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: Vector2): void;
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+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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/**
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/**
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* This function expands the color picker by creating a color picker dialog with manual
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* This function expands the color picker by creating a color picker dialog with manual
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@@ -2474,6 +2475,7 @@ declare module "babylonjs-gui/2D/controls/sliders/baseSlider" {
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private _isThumbClamped;
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private _isThumbClamped;
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protected _displayThumb: boolean;
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protected _displayThumb: boolean;
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private _step;
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private _step;
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+ private _lastPointerDownID;
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protected _effectiveBarOffset: number;
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protected _effectiveBarOffset: number;
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protected _renderLeft: number;
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protected _renderLeft: number;
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protected _renderTop: number;
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protected _renderTop: number;
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@@ -2519,7 +2521,7 @@ declare module "babylonjs-gui/2D/controls/sliders/baseSlider" {
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/** @hidden */
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/** @hidden */
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protected _updateValueFromPointer(x: number, y: number): void;
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protected _updateValueFromPointer(x: number, y: number): void;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: Vector2): void;
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+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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}
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}
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}
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}
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@@ -4929,7 +4931,7 @@ declare module BABYLON.GUI {
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/** @hidden */
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/** @hidden */
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_processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
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_processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
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/** @hidden */
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/** @hidden */
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- _onPointerMove(target: Control, coordinates: BABYLON.Vector2): void;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
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/** @hidden */
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/** @hidden */
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_onPointerEnter(target: Control): boolean;
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_onPointerEnter(target: Control): boolean;
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/** @hidden */
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/** @hidden */
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@@ -5769,7 +5771,7 @@ declare module BABYLON.GUI {
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private _onPasteText;
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private _onPasteText;
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_draw(context: CanvasRenderingContext2D): void;
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_draw(context: CanvasRenderingContext2D): void;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: BABYLON.Vector2): void;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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protected _beforeRenderText(text: string): string;
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protected _beforeRenderText(text: string): string;
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dispose(): void;
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dispose(): void;
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@@ -5908,6 +5910,7 @@ declare module BABYLON.GUI {
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private _h;
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private _h;
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private _s;
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private _s;
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private _v;
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private _v;
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+ private _lastPointerDownID;
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/**
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/**
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* BABYLON.Observable raised when the value changes
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* BABYLON.Observable raised when the value changes
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*/
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*/
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@@ -5948,7 +5951,7 @@ declare module BABYLON.GUI {
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private _isPointOnSquare;
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private _isPointOnSquare;
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private _isPointOnWheel;
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private _isPointOnWheel;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: BABYLON.Vector2): void;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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/**
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/**
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* This function expands the color picker by creating a color picker dialog with manual
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* This function expands the color picker by creating a color picker dialog with manual
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@@ -6221,6 +6224,7 @@ declare module BABYLON.GUI {
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private _isThumbClamped;
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private _isThumbClamped;
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protected _displayThumb: boolean;
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protected _displayThumb: boolean;
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private _step;
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private _step;
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+ private _lastPointerDownID;
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protected _effectiveBarOffset: number;
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protected _effectiveBarOffset: number;
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protected _renderLeft: number;
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protected _renderLeft: number;
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protected _renderTop: number;
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protected _renderTop: number;
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@@ -6266,7 +6270,7 @@ declare module BABYLON.GUI {
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/** @hidden */
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/** @hidden */
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protected _updateValueFromPointer(x: number, y: number): void;
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protected _updateValueFromPointer(x: number, y: number): void;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
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- _onPointerMove(target: Control, coordinates: BABYLON.Vector2): void;
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+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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_onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
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}
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}
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}
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}
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