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Fix error on rotationQuaternion combination.

Taton Sven 8 years ago
parent
commit
bbe9a46213
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/Mesh/babylon.abstractMesh.ts

+ 1 - 1
src/Mesh/babylon.abstractMesh.ts

@@ -865,7 +865,7 @@
             Tmp.Matrix[2].decompose(Tmp.Vector3[0], Tmp.Quaternion[0], Tmp.Vector3[1]);
 
             this.position.addInPlace(Tmp.Vector3[1]);
-            this.rotationQuaternion.multiplyInPlace(Tmp.Quaternion[0]);
+            Tmp.Quaternion[0].multiplyToRef(this.rotationQuaternion, this.rotationQuaternion);
 
             return this;
         }