|
@@ -626,7 +626,391 @@
|
|
|
},
|
|
|
loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): SceneAssetContainer =>{
|
|
|
var container = new SceneAssetContainer(scene);
|
|
|
- // TODO
|
|
|
+
|
|
|
+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
|
|
|
+ // when SceneLoader.debugLogging = true (default), or exception encountered.
|
|
|
+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
|
|
|
+ // and avoid problems with multiple concurrent .babylon loads.
|
|
|
+ var log = "importScene has failed JSON parse";
|
|
|
+ try {
|
|
|
+ var parsedData = JSON.parse(data);
|
|
|
+ log = "";
|
|
|
+ var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
|
|
|
+
|
|
|
+ var index: number;
|
|
|
+ var cache: number;
|
|
|
+ // Lights
|
|
|
+ if (parsedData.lights !== undefined && parsedData.lights !== null) {
|
|
|
+ for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
|
|
|
+ var parsedLight = parsedData.lights[index];
|
|
|
+ var light = Light.Parse(parsedLight, scene);
|
|
|
+ if (light) {
|
|
|
+ container.lights.push(light);
|
|
|
+ log += (index === 0 ? "\n\tLights:" : "");
|
|
|
+ log += "\n\t\t" + light.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Animations
|
|
|
+ if (parsedData.animations !== undefined && parsedData.animations !== null) {
|
|
|
+ for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
|
|
|
+ var parsedAnimation = parsedData.animations[index];
|
|
|
+ var animation = Animation.Parse(parsedAnimation);
|
|
|
+ scene.animations.push(animation);
|
|
|
+ container.animations.push(animation);
|
|
|
+ log += (index === 0 ? "\n\tAnimations:" : "");
|
|
|
+ log += "\n\t\t" + animation.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Materials
|
|
|
+ if (parsedData.materials !== undefined && parsedData.materials !== null) {
|
|
|
+ for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
|
+ var parsedMaterial = parsedData.materials[index];
|
|
|
+ var mat = Material.Parse(parsedMaterial, scene, rootUrl);
|
|
|
+ container.materials.push(mat);
|
|
|
+ log += (index === 0 ? "\n\tMaterials:" : "");
|
|
|
+ log += "\n\t\t" + mat.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
|
|
|
+ for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
|
|
|
+ var parsedMultiMaterial = parsedData.multiMaterials[index];
|
|
|
+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
|
+ container.multiMaterials.push(mmat);
|
|
|
+ log += (index === 0 ? "\n\tMultiMaterials:" : "");
|
|
|
+ log += "\n\t\t" + mmat.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Morph targets
|
|
|
+ if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
|
+ for (var managerData of parsedData.morphTargetManagers) {
|
|
|
+ container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Skeletons
|
|
|
+ if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
|
+ for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
|
+ var parsedSkeleton = parsedData.skeletons[index];
|
|
|
+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
|
+ container.skeletons.push(skeleton);
|
|
|
+ log += (index === 0 ? "\n\tSkeletons:" : "");
|
|
|
+ log += "\n\t\t" + skeleton.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Geometries
|
|
|
+ var geometries = parsedData.geometries;
|
|
|
+ if (geometries !== undefined && geometries !== null) {
|
|
|
+ var addedGeometry = new Array<Nullable<Geometry>>();
|
|
|
+ // Boxes
|
|
|
+ var boxes = geometries.boxes;
|
|
|
+ if (boxes !== undefined && boxes !== null) {
|
|
|
+ for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
|
+ var parsedBox = boxes[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Box.Parse(parsedBox, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Spheres
|
|
|
+ var spheres = geometries.spheres;
|
|
|
+ if (spheres !== undefined && spheres !== null) {
|
|
|
+ for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
|
+ var parsedSphere = spheres[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Sphere.Parse(parsedSphere, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Cylinders
|
|
|
+ var cylinders = geometries.cylinders;
|
|
|
+ if (cylinders !== undefined && cylinders !== null) {
|
|
|
+ for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
|
+ var parsedCylinder = cylinders[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Toruses
|
|
|
+ var toruses = geometries.toruses;
|
|
|
+ if (toruses !== undefined && toruses !== null) {
|
|
|
+ for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
|
+ var parsedTorus = toruses[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Torus.Parse(parsedTorus, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Grounds
|
|
|
+ var grounds = geometries.grounds;
|
|
|
+ if (grounds !== undefined && grounds !== null) {
|
|
|
+ for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
|
+ var parsedGround = grounds[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Ground.Parse(parsedGround, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Planes
|
|
|
+ var planes = geometries.planes;
|
|
|
+ if (planes !== undefined && planes !== null) {
|
|
|
+ for (index = 0, cache = planes.length; index < cache; index++) {
|
|
|
+ var parsedPlane = planes[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.Plane.Parse(parsedPlane, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // TorusKnots
|
|
|
+ var torusKnots = geometries.torusKnots;
|
|
|
+ if (torusKnots !== undefined && torusKnots !== null) {
|
|
|
+ for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
|
+ var parsedTorusKnot = torusKnots[index];
|
|
|
+ addedGeometry.push(Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // VertexData
|
|
|
+ var vertexData = geometries.vertexData;
|
|
|
+ if (vertexData !== undefined && vertexData !== null) {
|
|
|
+ for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
|
+ var parsedVertexData = vertexData[index];
|
|
|
+ addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ addedGeometry.forEach((g)=>{
|
|
|
+ if(g){
|
|
|
+ container.geometries.push(g);
|
|
|
+ }
|
|
|
+ })
|
|
|
+ }
|
|
|
+
|
|
|
+ // Transform nodes
|
|
|
+ if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
|
|
|
+ for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
|
|
|
+ var parsedTransformNode = parsedData.transformNodes[index];
|
|
|
+ var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
|
|
|
+ container.transformNodes.push(node);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Meshes
|
|
|
+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
|
|
|
+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
+ var parsedMesh = parsedData.meshes[index];
|
|
|
+ var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
+ container.meshes.push(mesh);
|
|
|
+ log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
+ log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Cameras
|
|
|
+ if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
|
|
|
+ for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
+ var parsedCamera = parsedData.cameras[index];
|
|
|
+ var camera = Camera.Parse(parsedCamera, scene);
|
|
|
+ container.cameras.push(camera);
|
|
|
+ log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
+ log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Browsing all the graph to connect the dots
|
|
|
+ for (index = 0, cache = scene.cameras.length; index < cache; index++) {
|
|
|
+ var camera = scene.cameras[index];
|
|
|
+ if (camera._waitingParentId) {
|
|
|
+ camera.parent = scene.getLastEntryByID(camera._waitingParentId);
|
|
|
+ camera._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
+ let light = scene.lights[index];
|
|
|
+ if (light && light._waitingParentId) {
|
|
|
+ light.parent = scene.getLastEntryByID(light._waitingParentId);
|
|
|
+ light._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Sounds
|
|
|
+ // TODO: add sound
|
|
|
+ var loadedSounds: Sound[] = [];
|
|
|
+ var loadedSound: Sound;
|
|
|
+ if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
|
|
|
+ for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
+ var parsedSound = parsedData.sounds[index];
|
|
|
+ if (Engine.audioEngine.canUseWebAudio) {
|
|
|
+ if (!parsedSound.url) parsedSound.url = parsedSound.name;
|
|
|
+ if (!loadedSounds[parsedSound.url]) {
|
|
|
+ loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
|
|
|
+ loadedSounds[parsedSound.url] = loadedSound;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ new Sound(parsedSound.name, null, scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ loadedSounds = [];
|
|
|
+
|
|
|
+ // Connect parents & children and parse actions
|
|
|
+ for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
|
|
|
+ var transformNode = scene.transformNodes[index];
|
|
|
+ if (transformNode._waitingParentId) {
|
|
|
+ transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
|
|
|
+ transformNode._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
+ var mesh = scene.meshes[index];
|
|
|
+ if (mesh._waitingParentId) {
|
|
|
+ mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
|
|
|
+ mesh._waitingParentId = null;
|
|
|
+ }
|
|
|
+ if (mesh._waitingActions) {
|
|
|
+ ActionManager.Parse(mesh._waitingActions, mesh, scene);
|
|
|
+ mesh._waitingActions = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // freeze world matrix application
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
+ var currentMesh = scene.meshes[index];
|
|
|
+ if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
+ currentMesh.freezeWorldMatrix();
|
|
|
+ currentMesh._waitingFreezeWorldMatrix = null;
|
|
|
+ } else {
|
|
|
+ currentMesh.computeWorldMatrix(true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Particles Systems
|
|
|
+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
+ var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
+ var ps = ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
|
+ container.particleSystems.push(ps);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lens flares
|
|
|
+ if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
|
|
|
+ for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
+ var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
+ var lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
|
+ container.lensFlareSystems.push(lf);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Shadows
|
|
|
+ if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
|
|
|
+ for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
+ var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
+ var sg = ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
|
+ container.shadowGenerators.push(sg);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lights exclusions / inclusions
|
|
|
+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
+ let light = scene.lights[index];
|
|
|
+ // Excluded check
|
|
|
+ if (light._excludedMeshesIds.length > 0) {
|
|
|
+ for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
|
|
|
+ var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
|
|
|
+
|
|
|
+ if (excludedMesh) {
|
|
|
+ light.excludedMeshes.push(excludedMesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ light._excludedMeshesIds = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ // Included check
|
|
|
+ if (light._includedOnlyMeshesIds.length > 0) {
|
|
|
+ for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
|
|
|
+ var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
|
|
|
+
|
|
|
+ if (includedOnlyMesh) {
|
|
|
+ light.includedOnlyMeshes.push(includedOnlyMesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ light._includedOnlyMeshesIds = [];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Actions (scene)
|
|
|
+ if (parsedData.actions !== undefined && parsedData.actions !== null) {
|
|
|
+ ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
+ }
|
|
|
+
|
|
|
+ container.cameras.forEach((o)=>{
|
|
|
+ scene.removeCamera(o);
|
|
|
+ });
|
|
|
+ container.lights.forEach((o)=>{
|
|
|
+ scene.removeLight(o);
|
|
|
+ });
|
|
|
+ container.meshes.forEach((o)=>{
|
|
|
+ scene.removeMesh(o);
|
|
|
+ });
|
|
|
+ container.skeletons.forEach((o)=>{
|
|
|
+ scene.removeSkeleton(o);
|
|
|
+ });
|
|
|
+ container.particleSystems.forEach((o)=>{
|
|
|
+ scene.removeParticleSystem(o);
|
|
|
+ });
|
|
|
+ container.particleSystems.forEach((o)=>{
|
|
|
+ scene.removeParticleSystem(o);
|
|
|
+ });
|
|
|
+ container.animations.forEach((o)=>{
|
|
|
+ scene.removeAnimation(o);
|
|
|
+ });
|
|
|
+ container.multiMaterials.forEach((o)=>{
|
|
|
+ scene.removeMultiMaterial(o);
|
|
|
+ });
|
|
|
+ container.materials.forEach((o)=>{
|
|
|
+ scene.removeMaterial(o);
|
|
|
+ });
|
|
|
+ container.morphTargetManagers.forEach((o)=>{
|
|
|
+ scene.removeMorphTargetManager(o);
|
|
|
+ });
|
|
|
+ container.geometries.forEach((o)=>{
|
|
|
+ scene.removeGeometry(o);
|
|
|
+ });
|
|
|
+ container.transformNodes.forEach((o)=>{
|
|
|
+ scene.removeTransformNode(o);
|
|
|
+ });
|
|
|
+ container.lensFlareSystems.forEach((o)=>{
|
|
|
+ scene.removeLensFlareSystem(o);
|
|
|
+ });
|
|
|
+ container.actionManagers.forEach((o)=>{
|
|
|
+ scene.removeActionManager(o);
|
|
|
+ });
|
|
|
+ // TODO, do shadow generators need to be removed somehow?
|
|
|
+
|
|
|
+ return container;
|
|
|
+
|
|
|
+ } catch (err) {
|
|
|
+ let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
|
|
|
+ if (onError) {
|
|
|
+ onError(msg, err);
|
|
|
+ } else {
|
|
|
+ Tools.Log(msg);
|
|
|
+ throw err;
|
|
|
+ }
|
|
|
+ } finally {
|
|
|
+ if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
|
|
|
+ Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
return container;
|
|
|
}
|
|
|
});
|