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@@ -89,6 +89,7 @@
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- Added per mesh culling strategy ([jerome](https://github.com/jbousquie))
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- Added InputsManager and keyboard bindings for FollowCamera. ([mrdunk](https://github.com))
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- Fix typo in FollowCamera InputsManager when limiting rotation to 360 degrees. ([mrdunk](https://github.com))
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+- Added MouseWheel bindings for FollowCamera. ([mrdunk](https://github.com))
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- Added per solid particle culling possibility : `solidParticle.isInFrustum()` ([jerome](https://github.com/jbousquie))
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- Added transparency support to `GlowLayer` ([Sebavan](https://github.com/Sebavan))
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- Added option `forceDisposeChildren` to multiMaterial.dispose ([danjpar](https://github.com/danjpar))
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