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Removing unwanted *.d.ts

David Catuhe 10 năm trước cách đây
mục cha
commit
bb16dad182
100 tập tin đã thay đổi với 4 bổ sung3123 xóa
  1. 4 0
      .gitignore
  2. 0 19
      Babylon/Actions/babylon.action.d.ts
  3. 0 50
      Babylon/Actions/babylon.actionManager.d.ts
  4. 0 42
      Babylon/Actions/babylon.condition.d.ts
  5. 0 71
      Babylon/Actions/babylon.directActions.d.ts
  6. 0 13
      Babylon/Actions/babylon.interpolateValueAction.d.ts
  7. 0 23
      Babylon/Animations/babylon.animatable.d.ts
  8. 0 50
      Babylon/Animations/babylon.animation.d.ts
  9. 0 71
      Babylon/Animations/babylon.easing.d.ts
  10. 0 10
      Babylon/Audio/babylon.audioengine.d.ts
  11. 0 64
      Babylon/Audio/babylon.sound.d.ts
  12. 0 15
      Babylon/Audio/babylon.soundtrack.d.ts
  13. 0 24
      Babylon/Bones/babylon.bone.d.ts
  14. 0 18
      Babylon/Bones/babylon.skeleton.d.ts
  15. 0 14
      Babylon/Cameras/VR/babylon.oculusCamera.d.ts
  16. 0 21
      Babylon/Cameras/VR/babylon.oculusGamepadCamera.d.ts
  17. 0 9
      Babylon/Cameras/VR/babylon.vrDeviceOrientationCamera.d.ts
  18. 0 17
      Babylon/Cameras/VR/babylon.webVRCamera.d.ts
  19. 0 20
      Babylon/Cameras/babylon.anaglyphCamera.d.ts
  20. 0 69
      Babylon/Cameras/babylon.arcRotateCamera.d.ts
  21. 0 44
      Babylon/Cameras/babylon.camera.d.ts
  22. 0 18
      Babylon/Cameras/babylon.deviceOrientationCamera.d.ts
  23. 0 14
      Babylon/Cameras/babylon.followCamera.d.ts
  24. 0 38
      Babylon/Cameras/babylon.freeCamera.d.ts
  25. 0 12
      Babylon/Cameras/babylon.gamepadCamera.d.ts
  26. 0 33
      Babylon/Cameras/babylon.targetCamera.d.ts
  27. 0 18
      Babylon/Cameras/babylon.touchCamera.d.ts
  28. 0 9
      Babylon/Cameras/babylon.virtualJoysticksCamera.d.ts
  29. 0 36
      Babylon/Collisions/babylon.collider.d.ts
  30. 0 20
      Babylon/Collisions/babylon.pickingInfo.d.ts
  31. 0 22
      Babylon/Culling/Octrees/babylon.octree.d.ts
  32. 0 23
      Babylon/Culling/Octrees/babylon.octreeBlock.d.ts
  33. 0 26
      Babylon/Culling/babylon.boundingBox.d.ts
  34. 0 15
      Babylon/Culling/babylon.boundingInfo.d.ts
  35. 0 16
      Babylon/Culling/babylon.boundingSphere.d.ts
  36. 0 49
      Babylon/Debug/babylon.debugLayer.d.ts
  37. 0 18
      Babylon/Layer/babylon.layer.d.ts
  38. 0 11
      Babylon/LensFlare/babylon.lensFlare.d.ts
  39. 0 27
      Babylon/LensFlare/babylon.lensFlareSystem.d.ts
  40. 0 35
      Babylon/Lights/Shadows/babylon.shadowGenerator.d.ts
  41. 0 15
      Babylon/Lights/babylon.directionalLight.d.ts
  42. 0 12
      Babylon/Lights/babylon.hemisphericLight.d.ts
  43. 0 22
      Babylon/Lights/babylon.light.d.ts
  44. 0 12
      Babylon/Lights/babylon.pointLight.d.ts
  45. 0 16
      Babylon/Lights/babylon.spotLight.d.ts
  46. 0 2
      Babylon/Loading/Plugins/babylon.babylonFileLoader.d.ts
  47. 0 31
      Babylon/Loading/babylon.sceneLoader.d.ts
  48. 0 15
      Babylon/Materials/Textures/Procedurals/babylon.customProceduralTexture.d.ts
  49. 0 48
      Babylon/Materials/Textures/Procedurals/babylon.proceduralTexture.d.ts
  50. 0 81
      Babylon/Materials/Textures/Procedurals/babylon.standardProceduralTexture.d.ts
  51. 0 37
      Babylon/Materials/Textures/babylon.baseTexture.d.ts
  52. 0 13
      Babylon/Materials/Textures/babylon.cubeTexture.d.ts
  53. 0 14
      Babylon/Materials/Textures/babylon.dynamicTexture.d.ts
  54. 0 10
      Babylon/Materials/Textures/babylon.mirrorTexture.d.ts
  55. 0 10
      Babylon/Materials/Textures/babylon.rawTexture.d.ts
  56. 0 30
      Babylon/Materials/Textures/babylon.renderTargetTexture.d.ts
  57. 0 50
      Babylon/Materials/Textures/babylon.texture.d.ts
  58. 0 9
      Babylon/Materials/Textures/babylon.videoTexture.d.ts
  59. 0 61
      Babylon/Materials/babylon.effect.d.ts
  60. 0 43
      Babylon/Materials/babylon.material.d.ts
  61. 0 8
      Babylon/Materials/babylon.multiMaterial.d.ts
  62. 0 32
      Babylon/Materials/babylon.shaderMaterial.d.ts
  63. 0 57
      Babylon/Materials/babylon.standardMaterial.d.ts
  64. 0 368
      Babylon/Math/babylon.math.d.ts
  65. 0 143
      Babylon/Mesh/babylon.abstractMesh.d.ts
  66. 0 24
      Babylon/Mesh/babylon.csg.d.ts
  67. 0 136
      Babylon/Mesh/babylon.geometry.d.ts
  68. 0 11
      Babylon/Mesh/babylon.groundMesh.d.ts
  69. 0 25
      Babylon/Mesh/babylon.instancedMesh.d.ts
  70. 0 18
      Babylon/Mesh/babylon.linesMesh.d.ts
  71. 0 102
      Babylon/Mesh/babylon.mesh.d.ts
  72. 0 49
      Babylon/Mesh/babylon.mesh.vertexData.d.ts
  73. 0 7
      Babylon/Mesh/babylon.meshLODLevel.d.ts
  74. 0 37
      Babylon/Mesh/babylon.subMesh.d.ts
  75. 0 34
      Babylon/Mesh/babylon.vertexBuffer.d.ts
  76. 0 13
      Babylon/Particles/babylon.particle.d.ts
  77. 0 75
      Babylon/Particles/babylon.particleSystem.d.ts
  78. 0 27
      Babylon/Physics/Plugins/babylon.cannonJSPlugin.d.ts
  79. 0 25
      Babylon/Physics/Plugins/babylon.oimoJSPlugin.d.ts
  80. 0 50
      Babylon/Physics/babylon.physicsEngine.d.ts
  81. 0 32
      Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.d.ts
  82. 0 16
      Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.d.ts
  83. 0 26
      Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.d.ts
  84. 0 20
      Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.d.ts
  85. 0 5
      Babylon/PostProcess/babylon.anaglyphPostProcess.d.ts
  86. 0 5
      Babylon/PostProcess/babylon.blackAndWhitePostProcess.d.ts
  87. 0 7
      Babylon/PostProcess/babylon.blurPostProcess.d.ts
  88. 0 12
      Babylon/PostProcess/babylon.convolutionPostProcess.d.ts
  89. 0 5
      Babylon/PostProcess/babylon.displayPassPostProcess.d.ts
  90. 0 6
      Babylon/PostProcess/babylon.filterPostProcess.d.ts
  91. 0 7
      Babylon/PostProcess/babylon.fxaaPostProcess.d.ts
  92. 0 13
      Babylon/PostProcess/babylon.oculusDistortionCorrectionPostProcess.d.ts
  93. 0 5
      Babylon/PostProcess/babylon.passPostProcess.d.ts
  94. 0 25
      Babylon/PostProcess/babylon.postProcess.d.ts
  95. 0 13
      Babylon/PostProcess/babylon.postProcessManager.d.ts
  96. 0 10
      Babylon/PostProcess/babylon.refractionPostProcess.d.ts
  97. 0 16
      Babylon/Rendering/babylon.boundingBoxRenderer.d.ts
  98. 0 10
      Babylon/Rendering/babylon.outlineRenderer.d.ts
  99. 0 14
      Babylon/Rendering/babylon.renderingGroup.d.ts
  100. 0 0
      Babylon/Rendering/babylon.renderingManager.d.ts

+ 4 - 0
.gitignore

@@ -5,6 +5,10 @@
 # mstest test results
 TestResults
 
+
+# Typescript
+Babylon/*.d.ts
+
 ## Ignore Visual Studio temporary files, build results, and
 ## files generated by popular Visual Studio add-ons.
 

+ 0 - 19
Babylon/Actions/babylon.action.d.ts

@@ -1,19 +0,0 @@
-declare module BABYLON {
-    class Action {
-        public triggerOptions: any;
-        public trigger: number;
-        public _actionManager: ActionManager;
-        private _nextActiveAction;
-        private _child;
-        private _condition;
-        private _triggerParameter;
-        constructor(triggerOptions: any, condition?: Condition);
-        public _prepare(): void;
-        public getTriggerParameter(): any;
-        public _executeCurrent(evt: ActionEvent): void;
-        public execute(evt: ActionEvent): void;
-        public then(action: Action): Action;
-        public _getProperty(propertyPath: string): string;
-        public _getEffectiveTarget(target: any, propertyPath: string): any;
-    }
-}

+ 0 - 50
Babylon/Actions/babylon.actionManager.d.ts

@@ -1,50 +0,0 @@
-declare module BABYLON {
-    class ActionEvent {
-        public source: AbstractMesh;
-        public pointerX: number;
-        public pointerY: number;
-        public meshUnderPointer: AbstractMesh;
-        public sourceEvent: any;
-        constructor(source: AbstractMesh, pointerX: number, pointerY: number, meshUnderPointer: AbstractMesh, sourceEvent?: any);
-        static CreateNew(source: AbstractMesh, evt?: Event): ActionEvent;
-        static CreateNewFromScene(scene: Scene, evt: Event): ActionEvent;
-    }
-    class ActionManager {
-        private static _NothingTrigger;
-        private static _OnPickTrigger;
-        private static _OnLeftPickTrigger;
-        private static _OnRightPickTrigger;
-        private static _OnCenterPickTrigger;
-        private static _OnPointerOverTrigger;
-        private static _OnPointerOutTrigger;
-        private static _OnEveryFrameTrigger;
-        private static _OnIntersectionEnterTrigger;
-        private static _OnIntersectionExitTrigger;
-        private static _OnKeyDownTrigger;
-        private static _OnKeyUpTrigger;
-        static NothingTrigger : number;
-        static OnPickTrigger : number;
-        static OnLeftPickTrigger : number;
-        static OnRightPickTrigger : number;
-        static OnCenterPickTrigger : number;
-        static OnPointerOverTrigger : number;
-        static OnPointerOutTrigger : number;
-        static OnEveryFrameTrigger : number;
-        static OnIntersectionEnterTrigger : number;
-        static OnIntersectionExitTrigger : number;
-        static OnKeyDownTrigger : number;
-        static OnKeyUpTrigger : number;
-        public actions: Action[];
-        private _scene;
-        constructor(scene: Scene);
-        public dispose(): void;
-        public getScene(): Scene;
-        public hasSpecificTriggers(triggers: number[]): boolean;
-        public hasPointerTriggers : boolean;
-        public hasPickTriggers : boolean;
-        public registerAction(action: Action): Action;
-        public processTrigger(trigger: number, evt: ActionEvent): void;
-        public _getEffectiveTarget(target: any, propertyPath: string): any;
-        public _getProperty(propertyPath: string): string;
-    }
-}

+ 0 - 42
Babylon/Actions/babylon.condition.d.ts

@@ -1,42 +0,0 @@
-declare module BABYLON {
-    class Condition {
-        public _actionManager: ActionManager;
-        public _evaluationId: number;
-        public _currentResult: boolean;
-        constructor(actionManager: ActionManager);
-        public isValid(): boolean;
-        public _getProperty(propertyPath: string): string;
-        public _getEffectiveTarget(target: any, propertyPath: string): any;
-    }
-    class ValueCondition extends Condition {
-        public propertyPath: string;
-        public value: any;
-        public operator: number;
-        private static _IsEqual;
-        private static _IsDifferent;
-        private static _IsGreater;
-        private static _IsLesser;
-        static IsEqual : number;
-        static IsDifferent : number;
-        static IsGreater : number;
-        static IsLesser : number;
-        public _actionManager: ActionManager;
-        private _target;
-        private _property;
-        constructor(actionManager: ActionManager, target: any, propertyPath: string, value: any, operator?: number);
-        public isValid(): boolean;
-    }
-    class PredicateCondition extends Condition {
-        public predicate: () => boolean;
-        public _actionManager: ActionManager;
-        constructor(actionManager: ActionManager, predicate: () => boolean);
-        public isValid(): boolean;
-    }
-    class StateCondition extends Condition {
-        public value: string;
-        public _actionManager: ActionManager;
-        private _target;
-        constructor(actionManager: ActionManager, target: any, value: string);
-        public isValid(): boolean;
-    }
-}

+ 0 - 71
Babylon/Actions/babylon.directActions.d.ts

@@ -1,71 +0,0 @@
-declare module BABYLON {
-    class SwitchBooleanAction extends Action {
-        public propertyPath: string;
-        private _target;
-        private _property;
-        constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-    class SetStateAction extends Action {
-        public value: string;
-        private _target;
-        constructor(triggerOptions: any, target: any, value: string, condition?: Condition);
-        public execute(): void;
-    }
-    class SetValueAction extends Action {
-        public propertyPath: string;
-        public value: any;
-        private _target;
-        private _property;
-        constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-    class IncrementValueAction extends Action {
-        public propertyPath: string;
-        public value: any;
-        private _target;
-        private _property;
-        constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-    class PlayAnimationAction extends Action {
-        public from: number;
-        public to: number;
-        public loop: boolean;
-        private _target;
-        constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-    class StopAnimationAction extends Action {
-        private _target;
-        constructor(triggerOptions: any, target: any, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-    class DoNothingAction extends Action {
-        constructor(triggerOptions?: any, condition?: Condition);
-        public execute(): void;
-    }
-    class CombineAction extends Action {
-        public children: Action[];
-        constructor(triggerOptions: any, children: Action[], condition?: Condition);
-        public _prepare(): void;
-        public execute(evt: ActionEvent): void;
-    }
-    class ExecuteCodeAction extends Action {
-        public func: (evt: ActionEvent) => void;
-        constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition);
-        public execute(evt: ActionEvent): void;
-    }
-    class SetParentAction extends Action {
-        private _parent;
-        private _target;
-        constructor(triggerOptions: any, target: any, parent: any, condition?: Condition);
-        public _prepare(): void;
-        public execute(): void;
-    }
-}

+ 0 - 13
Babylon/Actions/babylon.interpolateValueAction.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class InterpolateValueAction extends Action {
-        public propertyPath: string;
-        public value: any;
-        public duration: number;
-        public stopOtherAnimations: boolean;
-        private _target;
-        private _property;
-        constructor(triggerOptions: any, target: any, propertyPath: string, value: any, duration?: number, condition?: Condition, stopOtherAnimations?: boolean);
-        public _prepare(): void;
-        public execute(): void;
-    }
-}

+ 0 - 23
Babylon/Animations/babylon.animatable.d.ts

@@ -1,23 +0,0 @@
-declare module BABYLON {
-    class Animatable {
-        public target: any;
-        public fromFrame: number;
-        public toFrame: number;
-        public loopAnimation: boolean;
-        public speedRatio: number;
-        public onAnimationEnd: any;
-        private _localDelayOffset;
-        private _pausedDelay;
-        private _animations;
-        private _paused;
-        private _scene;
-        public animationStarted: boolean;
-        constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
-        public appendAnimations(target: any, animations: Animation[]): void;
-        public getAnimationByTargetProperty(property: string): Animation;
-        public pause(): void;
-        public restart(): void;
-        public stop(): void;
-        public _animate(delay: number): boolean;
-    }
-}

+ 0 - 50
Babylon/Animations/babylon.animation.d.ts

@@ -1,50 +0,0 @@
-declare module BABYLON {
-    class Animation {
-        public name: string;
-        public targetProperty: string;
-        public framePerSecond: number;
-        public dataType: number;
-        public loopMode: number;
-        private _keys;
-        private _offsetsCache;
-        private _highLimitsCache;
-        private _stopped;
-        public _target: any;
-        private _easingFunction;
-        public targetPropertyPath: string[];
-        public currentFrame: number;
-        static CreateAndStartAnimation(name: string, mesh: AbstractMesh, tartgetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number): void;
-        constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number);
-        public isStopped(): boolean;
-        public getKeys(): any[];
-        public getEasingFunction(): IEasingFunction;
-        public setEasingFunction(easingFunction: EasingFunction): void;
-        public floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number;
-        public quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion;
-        public vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3;
-        public vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2;
-        public color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3;
-        public clone(): Animation;
-        public setKeys(values: any[]): void;
-        private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?);
-        public animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number): boolean;
-        private static _ANIMATIONTYPE_FLOAT;
-        private static _ANIMATIONTYPE_VECTOR3;
-        private static _ANIMATIONTYPE_QUATERNION;
-        private static _ANIMATIONTYPE_MATRIX;
-        private static _ANIMATIONTYPE_COLOR3;
-        private static _ANIMATIONTYPE_VECTOR2;
-        private static _ANIMATIONLOOPMODE_RELATIVE;
-        private static _ANIMATIONLOOPMODE_CYCLE;
-        private static _ANIMATIONLOOPMODE_CONSTANT;
-        static ANIMATIONTYPE_FLOAT : number;
-        static ANIMATIONTYPE_VECTOR3 : number;
-        static ANIMATIONTYPE_VECTOR2 : number;
-        static ANIMATIONTYPE_QUATERNION : number;
-        static ANIMATIONTYPE_MATRIX : number;
-        static ANIMATIONTYPE_COLOR3 : number;
-        static ANIMATIONLOOPMODE_RELATIVE : number;
-        static ANIMATIONLOOPMODE_CYCLE : number;
-        static ANIMATIONLOOPMODE_CONSTANT : number;
-    }
-}

+ 0 - 71
Babylon/Animations/babylon.easing.d.ts

@@ -1,71 +0,0 @@
-declare module BABYLON {
-    interface IEasingFunction {
-        ease(gradient: number): number;
-    }
-    class EasingFunction implements IEasingFunction {
-        private static _EASINGMODE_EASEIN;
-        private static _EASINGMODE_EASEOUT;
-        private static _EASINGMODE_EASEINOUT;
-        static EASINGMODE_EASEIN : number;
-        static EASINGMODE_EASEOUT : number;
-        static EASINGMODE_EASEINOUT : number;
-        private _easingMode;
-        public setEasingMode(easingMode: number): void;
-        public getEasingMode(): number;
-        public easeInCore(gradient: number): number;
-        public ease(gradient: number): number;
-    }
-    class CircleEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class BackEase extends EasingFunction implements IEasingFunction {
-        public amplitude: number;
-        constructor(amplitude?: number);
-        public easeInCore(gradient: number): number;
-    }
-    class BounceEase extends EasingFunction implements IEasingFunction {
-        public bounces: number;
-        public bounciness: number;
-        constructor(bounces?: number, bounciness?: number);
-        public easeInCore(gradient: number): number;
-    }
-    class CubicEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class ElasticEase extends EasingFunction implements IEasingFunction {
-        public oscillations: number;
-        public springiness: number;
-        constructor(oscillations?: number, springiness?: number);
-        public easeInCore(gradient: number): number;
-    }
-    class ExponentialEase extends EasingFunction implements IEasingFunction {
-        public exponent: number;
-        constructor(exponent?: number);
-        public easeInCore(gradient: number): number;
-    }
-    class PowerEase extends EasingFunction implements IEasingFunction {
-        public power: number;
-        constructor(power?: number);
-        public easeInCore(gradient: number): number;
-    }
-    class QuadraticEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class QuarticEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class QuinticEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class SineEase extends EasingFunction implements IEasingFunction {
-        public easeInCore(gradient: number): number;
-    }
-    class BezierCurveEase extends EasingFunction implements IEasingFunction {
-        public x1: number;
-        public y1: number;
-        public x2: number;
-        public y2: number;
-        constructor(x1?: number, y1?: number, x2?: number, y2?: number);
-        public easeInCore(gradient: number): number;
-    }
-}

+ 0 - 10
Babylon/Audio/babylon.audioengine.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class AudioEngine {
-        public audioContext: AudioContext;
-        public canUseWebAudio: boolean;
-        public masterGain: GainNode;
-        constructor();
-        public getGlobalVolume(): number;
-        public setGlobalVolume(newVolume: number): void;
-    }
-}

+ 0 - 64
Babylon/Audio/babylon.sound.d.ts

@@ -1,64 +0,0 @@
-declare module BABYLON {
-    class Sound {
-        public maxDistance: number;
-        public autoplay: boolean;
-        public loop: boolean;
-        public useBabylonJSAttenuation: boolean;
-        public soundTrackId: number;
-        private _position;
-        private _localDirection;
-        private _volume;
-        private _isLoaded;
-        private _isReadyToPlay;
-        private _isPlaying;
-        private _isDirectional;
-        private _audioEngine;
-        private _readyToPlayCallback;
-        private _audioBuffer;
-        private _soundSource;
-        private _soundPanner;
-        private _soundGain;
-        private _coneInnerAngle;
-        private _coneOuterAngle;
-        private _coneOuterGain;
-        private _scene;
-        private _name;
-        private _connectedMesh;
-        /**
-        * Create a sound and attach it to a scene
-        * @param name Name of your sound
-        * @param url Url to the sound to load async
-        * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
-        * @param options Objects to provide with the current available options: autoplay, loop, distanceMax
-        */
-        constructor(name: string, url: string, scene: Scene, readyToPlayCallback?: () => void, options?: any);
-        public connectToSoundTrackAudioNode(soundTrackAudioNode: AudioNode): void;
-        /**
-        * Transform this sound into a directional source
-        * @param coneInnerAngle Size of the inner cone in degree
-        * @param coneOuterAngle Size of the outer cone in degree
-        * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
-        */
-        public setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number): void;
-        public setPosition(newPosition: Vector3): void;
-        public setLocalDirectionToMesh(newLocalDirection: Vector3): void;
-        private _updateDirection();
-        public updateDistanceFromListener(): void;
-        /**
-        * Play the sound
-        * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
-        */
-        public play(time?: number): void;
-        /**
-        * Stop the sound
-        * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
-        */
-        public stop(time?: number): void;
-        public pause(): void;
-        public setVolume(newVolume: number): void;
-        public getVolume(): number;
-        public attachToMesh(meshToConnectTo: AbstractMesh): void;
-        private _onRegisterAfterWorldMatrixUpdate(connectedMesh);
-        private _soundLoaded(audioData);
-    }
-}

+ 0 - 15
Babylon/Audio/babylon.soundtrack.d.ts

@@ -1,15 +0,0 @@
-declare module BABYLON {
-    class SoundTrack {
-        private _audioEngine;
-        private _trackGain;
-        private _trackConvolver;
-        private _scene;
-        public id: number;
-        public soundCollection: Sound[];
-        private _isMainTrack;
-        constructor(scene: Scene, options?: any);
-        public AddSound(sound: Sound): void;
-        public RemoveSound(sound: Sound): void;
-        public setVolume(newVolume: number): void;
-    }
-}

+ 0 - 24
Babylon/Bones/babylon.bone.d.ts

@@ -1,24 +0,0 @@
-declare module BABYLON {
-    class Bone {
-        public name: string;
-        public children: Bone[];
-        public animations: Animation[];
-        private _skeleton;
-        private _matrix;
-        private _baseMatrix;
-        private _worldTransform;
-        private _absoluteTransform;
-        private _invertedAbsoluteTransform;
-        private _parent;
-        constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix);
-        public getParent(): Bone;
-        public getLocalMatrix(): Matrix;
-        public getBaseMatrix(): Matrix;
-        public getWorldMatrix(): Matrix;
-        public getInvertedAbsoluteTransform(): Matrix;
-        public getAbsoluteMatrix(): Matrix;
-        public updateMatrix(matrix: Matrix): void;
-        private _updateDifferenceMatrix();
-        public markAsDirty(): void;
-    }
-}

+ 0 - 18
Babylon/Bones/babylon.skeleton.d.ts

@@ -1,18 +0,0 @@
-declare module BABYLON {
-    class Skeleton {
-        public name: string;
-        public id: string;
-        public bones: Bone[];
-        private _scene;
-        private _isDirty;
-        private _transformMatrices;
-        private _animatables;
-        private _identity;
-        constructor(name: string, id: string, scene: Scene);
-        public getTransformMatrices(): Float32Array;
-        public _markAsDirty(): void;
-        public prepare(): void;
-        public getAnimatables(): IAnimatable[];
-        public clone(name: string, id: string): Skeleton;
-    }
-}

+ 0 - 14
Babylon/Cameras/VR/babylon.oculusCamera.d.ts

@@ -1,14 +0,0 @@
-declare module BABYLON {
-    class OculusCamera extends FreeCamera {
-        private _leftCamera;
-        private _rightCamera;
-        private _offsetOrientation;
-        private _deviceOrientationHandler;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public _update(): void;
-        public _updateCamera(camera: FreeCamera): void;
-        public _onOrientationEvent(evt: DeviceOrientationEvent): void;
-        public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        public detachControl(element: HTMLElement): void;
-    }
-}

+ 0 - 21
Babylon/Cameras/VR/babylon.oculusGamepadCamera.d.ts

@@ -1,21 +0,0 @@
-declare module BABYLON {
-    class OculusGamepadCamera extends FreeCamera {
-        private _leftCamera;
-        private _rightCamera;
-        private _offsetOrientation;
-        private _deviceOrientationHandler;
-        private _gamepad;
-        private _gamepads;
-        public angularSensibility: number;
-        public moveSensibility: number;
-        constructor(name: string, position: Vector3, scene: Scene);
-        private _onNewGameConnected(gamepad);
-        public _update(): void;
-        public _checkInputs(): void;
-        public _updateCamera(camera: FreeCamera): void;
-        public _onOrientationEvent(evt: DeviceOrientationEvent): void;
-        public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        public detachControl(element: HTMLElement): void;
-        public dispose(): void;
-    }
-}

+ 0 - 9
Babylon/Cameras/VR/babylon.vrDeviceOrientationCamera.d.ts

@@ -1,9 +0,0 @@
-declare module BABYLON {
-    class VRDeviceOrientationCamera extends OculusCamera {
-        public _alpha: number;
-        public _beta: number;
-        public _gamma: number;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public _onOrientationEvent(evt: DeviceOrientationEvent): void;
-    }
-}

+ 0 - 17
Babylon/Cameras/VR/babylon.webVRCamera.d.ts

@@ -1,17 +0,0 @@
-declare var HMDVRDevice: any;
-declare var PositionSensorVRDevice: any;
-declare module BABYLON {
-    class WebVRCamera extends OculusCamera {
-        public _hmdDevice: any;
-        public _sensorDevice: any;
-        public _cacheState: any;
-        public _cacheQuaternion: Quaternion;
-        public _cacheRotation: Vector3;
-        public _vrEnabled: boolean;
-        constructor(name: string, position: Vector3, scene: Scene);
-        private _getWebVRDevices(devices);
-        public _update(): void;
-        public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        public detachControl(element: HTMLElement): void;
-    }
-}

+ 0 - 20
Babylon/Cameras/babylon.anaglyphCamera.d.ts

@@ -1,20 +0,0 @@
-declare module BABYLON {
-    class AnaglyphArcRotateCamera extends ArcRotateCamera {
-        private _eyeSpace;
-        private _leftCamera;
-        private _rightCamera;
-        constructor(name: string, alpha: number, beta: number, radius: number, target: any, eyeSpace: number, scene: any);
-        public _update(): void;
-        public _updateCamera(camera: ArcRotateCamera): void;
-    }
-    class AnaglyphFreeCamera extends FreeCamera {
-        private _eyeSpace;
-        private _leftCamera;
-        private _rightCamera;
-        private _transformMatrix;
-        constructor(name: string, position: Vector3, eyeSpace: number, scene: Scene);
-        public _getSubCameraPosition(eyeSpace: any, result: any): void;
-        public _update(): void;
-        public _updateCamera(camera: FreeCamera): void;
-    }
-}

+ 0 - 69
Babylon/Cameras/babylon.arcRotateCamera.d.ts

@@ -1,69 +0,0 @@
-declare module BABYLON {
-    class ArcRotateCamera extends Camera {
-        public alpha: number;
-        public beta: number;
-        public radius: number;
-        public target: any;
-        public inertialAlphaOffset: number;
-        public inertialBetaOffset: number;
-        public inertialRadiusOffset: number;
-        public lowerAlphaLimit: any;
-        public upperAlphaLimit: any;
-        public lowerBetaLimit: number;
-        public upperBetaLimit: number;
-        public lowerRadiusLimit: any;
-        public upperRadiusLimit: any;
-        public angularSensibility: number;
-        public wheelPrecision: number;
-        public keysUp: number[];
-        public keysDown: number[];
-        public keysLeft: number[];
-        public keysRight: number[];
-        public zoomOnFactor: number;
-        public targetScreenOffset: Vector2;
-        private _keys;
-        private _viewMatrix;
-        private _attachedElement;
-        private _onPointerDown;
-        private _onPointerUp;
-        private _onPointerMove;
-        private _wheel;
-        private _onMouseMove;
-        private _onKeyDown;
-        private _onKeyUp;
-        private _onLostFocus;
-        private _reset;
-        private _onGestureStart;
-        private _onGesture;
-        private _MSGestureHandler;
-        public onCollide: (collidedMesh: AbstractMesh) => void;
-        public checkCollisions: boolean;
-        public collisionRadius: Vector3;
-        private _collider;
-        private _previousPosition;
-        private _collisionVelocity;
-        private _newPosition;
-        private _previousAlpha;
-        private _previousBeta;
-        private _previousRadius;
-        public pinchPrecision: number;
-        private _touchStart;
-        private _touchMove;
-        private _touchEnd;
-        private _pinchStart;
-        private _pinchMove;
-        private _pinchEnd;
-        constructor(name: string, alpha: number, beta: number, radius: number, target: any, scene: Scene);
-        public _getTargetPosition(): Vector3;
-        public _initCache(): void;
-        public _updateCache(ignoreParentClass?: boolean): void;
-        public _isSynchronizedViewMatrix(): boolean;
-        public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        public detachControl(element: HTMLElement): void;
-        public _update(): void;
-        public setPosition(position: Vector3): void;
-        public _getViewMatrix(): Matrix;
-        public zoomOn(meshes?: AbstractMesh[]): void;
-        public focusOn(meshesOrMinMaxVectorAndDistance: any): void;
-    }
-}

+ 0 - 44
Babylon/Cameras/babylon.camera.d.ts

@@ -1,44 +0,0 @@
-declare module BABYLON {
-    class Camera extends Node {
-        public position: Vector3;
-        static PERSPECTIVE_CAMERA: number;
-        static ORTHOGRAPHIC_CAMERA: number;
-        public upVector: Vector3;
-        public orthoLeft: any;
-        public orthoRight: any;
-        public orthoBottom: any;
-        public orthoTop: any;
-        public fov: number;
-        public minZ: number;
-        public maxZ: number;
-        public inertia: number;
-        public mode: number;
-        public isIntermediate: boolean;
-        public viewport: Viewport;
-        public subCameras: any[];
-        public layerMask: number;
-        private _computedViewMatrix;
-        public _projectionMatrix: Matrix;
-        private _worldMatrix;
-        public _postProcesses: PostProcess[];
-        public _postProcessesTakenIndices: any[];
-        constructor(name: string, position: Vector3, scene: Scene);
-        public _initCache(): void;
-        public _updateCache(ignoreParentClass?: boolean): void;
-        public _updateFromScene(): void;
-        public _isSynchronized(): boolean;
-        public _isSynchronizedViewMatrix(): boolean;
-        public _isSynchronizedProjectionMatrix(): boolean;
-        public attachControl(element: HTMLElement): void;
-        public detachControl(element: HTMLElement): void;
-        public _update(): void;
-        public attachPostProcess(postProcess: PostProcess, insertAt?: number): number;
-        public detachPostProcess(postProcess: PostProcess, atIndices?: any): number[];
-        public getWorldMatrix(): Matrix;
-        public _getViewMatrix(): Matrix;
-        public getViewMatrix(): Matrix;
-        public _computeViewMatrix(force?: boolean): Matrix;
-        public getProjectionMatrix(force?: boolean): Matrix;
-        public dispose(): void;
-    }
-}

+ 0 - 18
Babylon/Cameras/babylon.deviceOrientationCamera.d.ts

@@ -1,18 +0,0 @@
-declare module BABYLON {
-    class DeviceOrientationCamera extends FreeCamera {
-        private _offsetX;
-        private _offsetY;
-        private _orientationGamma;
-        private _orientationBeta;
-        private _initialOrientationGamma;
-        private _initialOrientationBeta;
-        private _attachedCanvas;
-        private _orientationChanged;
-        public angularSensibility: number;
-        public moveSensibility: number;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
-        public detachControl(canvas: HTMLCanvasElement): void;
-        public _checkInputs(): void;
-    }
-}

+ 0 - 14
Babylon/Cameras/babylon.followCamera.d.ts

@@ -1,14 +0,0 @@
-declare module BABYLON {
-    class FollowCamera extends TargetCamera {
-        public radius: number;
-        public rotationOffset: number;
-        public heightOffset: number;
-        public cameraAcceleration: number;
-        public maxCameraSpeed: number;
-        public target: AbstractMesh;
-        constructor(name: string, position: Vector3, scene: Scene);
-        private getRadians(degrees);
-        private follow(cameraTarget);
-        public _update(): void;
-    }
-}

+ 0 - 38
Babylon/Cameras/babylon.freeCamera.d.ts

@@ -1,38 +0,0 @@
-declare module BABYLON {
-    class FreeCamera extends TargetCamera {
-        public ellipsoid: Vector3;
-        public keysUp: number[];
-        public keysDown: number[];
-        public keysLeft: number[];
-        public keysRight: number[];
-        public checkCollisions: boolean;
-        public applyGravity: boolean;
-        public angularSensibility: number;
-        public onCollide: (collidedMesh: AbstractMesh) => void;
-        private _keys;
-        private _collider;
-        private _needMoveForGravity;
-        private _oldPosition;
-        private _diffPosition;
-        private _newPosition;
-        private _attachedElement;
-        private _localDirection;
-        private _transformedDirection;
-        private _onMouseDown;
-        private _onMouseUp;
-        private _onMouseOut;
-        private _onMouseMove;
-        private _onKeyDown;
-        private _onKeyUp;
-        public _onLostFocus: (e: FocusEvent) => any;
-        public _waitingLockedTargetId: string;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
-        public detachControl(element: HTMLElement): void;
-        public _collideWithWorld(velocity: Vector3): void;
-        public _checkInputs(): void;
-        public _decideIfNeedsToMove(): boolean;
-        public _updatePosition(): void;
-        public _update(): void;
-    }
-}

+ 0 - 12
Babylon/Cameras/babylon.gamepadCamera.d.ts

@@ -1,12 +0,0 @@
-declare module BABYLON {
-    class GamepadCamera extends FreeCamera {
-        private _gamepad;
-        private _gamepads;
-        public angularSensibility: number;
-        public moveSensibility: number;
-        constructor(name: string, position: Vector3, scene: Scene);
-        private _onNewGameConnected(gamepad);
-        public _checkInputs(): void;
-        public dispose(): void;
-    }
-}

+ 0 - 33
Babylon/Cameras/babylon.targetCamera.d.ts

@@ -1,33 +0,0 @@
-declare module BABYLON {
-    class TargetCamera extends Camera {
-        public cameraDirection: Vector3;
-        public cameraRotation: Vector2;
-        public rotation: Vector3;
-        public speed: number;
-        public noRotationConstraint: boolean;
-        public lockedTarget: any;
-        public _currentTarget: Vector3;
-        public _viewMatrix: Matrix;
-        public _camMatrix: Matrix;
-        public _cameraTransformMatrix: Matrix;
-        public _cameraRotationMatrix: Matrix;
-        public _referencePoint: Vector3;
-        public _transformedReferencePoint: Vector3;
-        public _lookAtTemp: Matrix;
-        public _tempMatrix: Matrix;
-        public _reset: () => void;
-        public _waitingLockedTargetId: string;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public _getLockedTargetPosition(): Vector3;
-        public _initCache(): void;
-        public _updateCache(ignoreParentClass?: boolean): void;
-        public _isSynchronizedViewMatrix(): boolean;
-        public _computeLocalCameraSpeed(): number;
-        public setTarget(target: Vector3): void;
-        public getTarget(): Vector3;
-        public _decideIfNeedsToMove(): boolean;
-        public _updatePosition(): void;
-        public _update(): void;
-        public _getViewMatrix(): Matrix;
-    }
-}

+ 0 - 18
Babylon/Cameras/babylon.touchCamera.d.ts

@@ -1,18 +0,0 @@
-declare module BABYLON {
-    class TouchCamera extends FreeCamera {
-        private _offsetX;
-        private _offsetY;
-        private _pointerCount;
-        private _pointerPressed;
-        private _attachedCanvas;
-        private _onPointerDown;
-        private _onPointerUp;
-        private _onPointerMove;
-        public angularSensibility: number;
-        public moveSensibility: number;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
-        public detachControl(canvas: HTMLCanvasElement): void;
-        public _checkInputs(): void;
-    }
-}

+ 0 - 9
Babylon/Cameras/babylon.virtualJoysticksCamera.d.ts

@@ -1,9 +0,0 @@
-declare module BABYLON {
-    class VirtualJoysticksCamera extends FreeCamera {
-        private _leftjoystick;
-        private _rightjoystick;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public _checkInputs(): void;
-        public dispose(): void;
-    }
-}

+ 0 - 36
Babylon/Collisions/babylon.collider.d.ts

@@ -1,36 +0,0 @@
-declare module BABYLON {
-    class Collider {
-        public radius: Vector3;
-        public retry: number;
-        public velocity: Vector3;
-        public basePoint: Vector3;
-        public epsilon: number;
-        public collisionFound: boolean;
-        public velocityWorldLength: number;
-        public basePointWorld: Vector3;
-        public velocityWorld: Vector3;
-        public normalizedVelocity: Vector3;
-        public initialVelocity: Vector3;
-        public initialPosition: Vector3;
-        public nearestDistance: number;
-        public intersectionPoint: Vector3;
-        public collidedMesh: AbstractMesh;
-        private _collisionPoint;
-        private _planeIntersectionPoint;
-        private _tempVector;
-        private _tempVector2;
-        private _tempVector3;
-        private _tempVector4;
-        private _edge;
-        private _baseToVertex;
-        private _destinationPoint;
-        private _slidePlaneNormal;
-        private _displacementVector;
-        public _initialize(source: Vector3, dir: Vector3, e: number): void;
-        public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
-        public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
-        public _testTriangle(faceIndex: number, subMesh: SubMesh, p1: Vector3, p2: Vector3, p3: Vector3): void;
-        public _collide(subMesh: any, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number): void;
-        public _getResponse(pos: Vector3, vel: Vector3): void;
-    }
-}

+ 0 - 20
Babylon/Collisions/babylon.pickingInfo.d.ts

@@ -1,20 +0,0 @@
-declare module BABYLON {
-    class IntersectionInfo {
-        public bu: number;
-        public bv: number;
-        public distance: number;
-        public faceId: number;
-        constructor(bu: number, bv: number, distance: number);
-    }
-    class PickingInfo {
-        public hit: boolean;
-        public distance: number;
-        public pickedPoint: Vector3;
-        public pickedMesh: AbstractMesh;
-        public bu: number;
-        public bv: number;
-        public faceId: number;
-        public getNormal(): Vector3;
-        public getTextureCoordinates(): Vector2;
-    }
-}

+ 0 - 22
Babylon/Culling/Octrees/babylon.octree.d.ts

@@ -1,22 +0,0 @@
-declare module BABYLON {
-    interface IOctreeContainer<T> {
-        blocks: OctreeBlock<T>[];
-    }
-    class Octree<T> {
-        public maxDepth: number;
-        public blocks: OctreeBlock<T>[];
-        public dynamicContent: T[];
-        private _maxBlockCapacity;
-        private _selectionContent;
-        private _creationFunc;
-        constructor(creationFunc: (entry: T, block: OctreeBlock<T>) => void, maxBlockCapacity?: number, maxDepth?: number);
-        public update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void;
-        public addMesh(entry: T): void;
-        public select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray<T>;
-        public intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray<T>;
-        public intersectsRay(ray: Ray): SmartArray<T>;
-        static _CreateBlocks<T>(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer<T>, creationFunc: (entry: T, block: OctreeBlock<T>) => void): void;
-        static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock<AbstractMesh>) => void;
-        static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock<SubMesh>) => void;
-    }
-}

+ 0 - 23
Babylon/Culling/Octrees/babylon.octreeBlock.d.ts

@@ -1,23 +0,0 @@
-declare module BABYLON {
-    class OctreeBlock<T> {
-        public entries: T[];
-        public blocks: OctreeBlock<T>[];
-        private _depth;
-        private _maxDepth;
-        private _capacity;
-        private _minPoint;
-        private _maxPoint;
-        private _boundingVectors;
-        private _creationFunc;
-        constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock<T>) => void);
-        public capacity : number;
-        public minPoint : Vector3;
-        public maxPoint : Vector3;
-        public addEntry(entry: T): void;
-        public addEntries(entries: T[]): void;
-        public select(frustumPlanes: Plane[], selection: SmartArray<T>, allowDuplicate?: boolean): void;
-        public intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray<T>, allowDuplicate?: boolean): void;
-        public intersectsRay(ray: Ray, selection: SmartArray<T>): void;
-        public createInnerBlocks(): void;
-    }
-}

+ 0 - 26
Babylon/Culling/babylon.boundingBox.d.ts

@@ -1,26 +0,0 @@
-declare module BABYLON {
-    class BoundingBox {
-        public minimum: Vector3;
-        public maximum: Vector3;
-        public vectors: Vector3[];
-        public center: Vector3;
-        public extendSize: Vector3;
-        public directions: Vector3[];
-        public vectorsWorld: Vector3[];
-        public minimumWorld: Vector3;
-        public maximumWorld: Vector3;
-        private _worldMatrix;
-        constructor(minimum: Vector3, maximum: Vector3);
-        public getWorldMatrix(): Matrix;
-        public _update(world: Matrix): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
-        public intersectsPoint(point: Vector3): boolean;
-        public intersectsSphere(sphere: BoundingSphere): boolean;
-        public intersectsMinMax(min: Vector3, max: Vector3): boolean;
-        static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
-        static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
-        static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
-        static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
-    }
-}

+ 0 - 15
Babylon/Culling/babylon.boundingInfo.d.ts

@@ -1,15 +0,0 @@
-declare module BABYLON {
-    class BoundingInfo {
-        public minimum: Vector3;
-        public maximum: Vector3;
-        public boundingBox: BoundingBox;
-        public boundingSphere: BoundingSphere;
-        constructor(minimum: Vector3, maximum: Vector3);
-        public _update(world: Matrix): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
-        public _checkCollision(collider: Collider): boolean;
-        public intersectsPoint(point: Vector3): boolean;
-        public intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
-    }
-}

+ 0 - 16
Babylon/Culling/babylon.boundingSphere.d.ts

@@ -1,16 +0,0 @@
-declare module BABYLON {
-    class BoundingSphere {
-        public minimum: Vector3;
-        public maximum: Vector3;
-        public center: Vector3;
-        public radius: number;
-        public centerWorld: Vector3;
-        public radiusWorld: number;
-        private _tempRadiusVector;
-        constructor(minimum: Vector3, maximum: Vector3);
-        public _update(world: Matrix): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public intersectsPoint(point: Vector3): boolean;
-        static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
-    }
-}

+ 0 - 49
Babylon/Debug/babylon.debugLayer.d.ts

@@ -1,49 +0,0 @@
-declare module BABYLON {
-    class DebugLayer {
-        private _scene;
-        private _enabled;
-        private _labelsEnabled;
-        private _displayStatistics;
-        private _displayTree;
-        private _displayLogs;
-        private _globalDiv;
-        private _statsDiv;
-        private _statsSubsetDiv;
-        private _optionsDiv;
-        private _optionsSubsetDiv;
-        private _logDiv;
-        private _logSubsetDiv;
-        private _treeDiv;
-        private _treeSubsetDiv;
-        private _drawingCanvas;
-        private _drawingContext;
-        private _syncPositions;
-        private _syncData;
-        private _onCanvasClick;
-        private _clickPosition;
-        private _ratio;
-        private _identityMatrix;
-        private _showUI;
-        private _needToRefreshMeshesTree;
-        public shouldDisplayLabel: (node: Node) => boolean;
-        public shouldDisplayAxis: (mesh: Mesh) => boolean;
-        public axisRatio: number;
-        constructor(scene: Scene);
-        private _refreshMeshesTreeContent();
-        private _renderSingleAxis(zero, unit, unitText, label, color);
-        private _renderAxis(projectedPosition, mesh, globalViewport);
-        private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
-        private _isClickInsideRect(x, y, width, height);
-        public isVisible(): boolean;
-        public hide(): void;
-        public show(showUI?: boolean): void;
-        private _clearLabels();
-        private _generateheader(root, text);
-        private _generateTexBox(root, title);
-        private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
-        private _generateCheckBox(root, title, initialState, task, tag?);
-        private _generateRadio(root, title, name, initialState, task, tag?);
-        private _generateDOMelements();
-        private _displayStats();
-    }
-}

+ 0 - 18
Babylon/Layer/babylon.layer.d.ts

@@ -1,18 +0,0 @@
-declare module BABYLON {
-    class Layer {
-        public name: string;
-        public texture: Texture;
-        public isBackground: boolean;
-        public color: Color4;
-        public onDispose: () => void;
-        private _scene;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _effect;
-        constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
-        public render(): void;
-        public dispose(): void;
-    }
-}

+ 0 - 11
Babylon/LensFlare/babylon.lensFlare.d.ts

@@ -1,11 +0,0 @@
-declare module BABYLON {
-    class LensFlare {
-        public size: number;
-        public position: number;
-        public color: Color3;
-        public texture: Texture;
-        private _system;
-        constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
-        public dispose: () => void;
-    }
-}

+ 0 - 27
Babylon/LensFlare/babylon.lensFlareSystem.d.ts

@@ -1,27 +0,0 @@
-declare module BABYLON {
-    class LensFlareSystem {
-        public name: string;
-        public lensFlares: LensFlare[];
-        public borderLimit: number;
-        public meshesSelectionPredicate: (mesh: Mesh) => boolean;
-        private _scene;
-        private _emitter;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _effect;
-        private _positionX;
-        private _positionY;
-        private _isEnabled;
-        constructor(name: string, emitter: any, scene: Scene);
-        public isEnabled : boolean;
-        public getScene(): Scene;
-        public getEmitter(): any;
-        public getEmitterPosition(): Vector3;
-        public computeEffectivePosition(globalViewport: Viewport): boolean;
-        public _isVisible(): boolean;
-        public render(): boolean;
-        public dispose(): void;
-    }
-}

+ 0 - 35
Babylon/Lights/Shadows/babylon.shadowGenerator.d.ts

@@ -1,35 +0,0 @@
-declare module BABYLON {
-    class ShadowGenerator {
-        private static _FILTER_NONE;
-        private static _FILTER_VARIANCESHADOWMAP;
-        private static _FILTER_POISSONSAMPLING;
-        static FILTER_NONE : number;
-        static FILTER_VARIANCESHADOWMAP : number;
-        static FILTER_POISSONSAMPLING : number;
-        public filter: number;
-        public useVarianceShadowMap : boolean;
-        public usePoissonSampling : boolean;
-        private _light;
-        private _scene;
-        private _shadowMap;
-        private _darkness;
-        private _transparencyShadow;
-        private _effect;
-        private _viewMatrix;
-        private _projectionMatrix;
-        private _transformMatrix;
-        private _worldViewProjection;
-        private _cachedPosition;
-        private _cachedDirection;
-        private _cachedDefines;
-        constructor(mapSize: number, light: DirectionalLight);
-        public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
-        public getShadowMap(): RenderTargetTexture;
-        public getLight(): DirectionalLight;
-        public getTransformMatrix(): Matrix;
-        public getDarkness(): number;
-        public setDarkness(darkness: number): void;
-        public setTransparencyShadow(hasShadow: boolean): void;
-        public dispose(): void;
-    }
-}

+ 0 - 15
Babylon/Lights/babylon.directionalLight.d.ts

@@ -1,15 +0,0 @@
-declare module BABYLON {
-    class DirectionalLight extends Light {
-        public direction: Vector3;
-        public position: Vector3;
-        private _transformedDirection;
-        public _transformedPosition: Vector3;
-        private _worldMatrix;
-        constructor(name: string, direction: Vector3, scene: Scene);
-        public getAbsolutePosition(): Vector3;
-        public setDirectionToTarget(target: Vector3): Vector3;
-        public _computeTransformedPosition(): boolean;
-        public transferToEffect(effect: Effect, directionUniformName: string): void;
-        public _getWorldMatrix(): Matrix;
-    }
-}

+ 0 - 12
Babylon/Lights/babylon.hemisphericLight.d.ts

@@ -1,12 +0,0 @@
-declare module BABYLON {
-    class HemisphericLight extends Light {
-        public direction: Vector3;
-        public groundColor: Color3;
-        private _worldMatrix;
-        constructor(name: string, direction: Vector3, scene: Scene);
-        public setDirectionToTarget(target: Vector3): Vector3;
-        public getShadowGenerator(): ShadowGenerator;
-        public transferToEffect(effect: Effect, directionUniformName: string, groundColorUniformName: string): void;
-        public _getWorldMatrix(): Matrix;
-    }
-}

+ 0 - 22
Babylon/Lights/babylon.light.d.ts

@@ -1,22 +0,0 @@
-declare module BABYLON {
-    class Light extends Node {
-        public diffuse: Color3;
-        public specular: Color3;
-        public intensity: number;
-        public range: number;
-        public includedOnlyMeshes: AbstractMesh[];
-        public excludedMeshes: AbstractMesh[];
-        public _shadowGenerator: ShadowGenerator;
-        private _parentedWorldMatrix;
-        public _excludedMeshesIds: string[];
-        public _includedOnlyMeshesIds: string[];
-        constructor(name: string, scene: Scene);
-        public getShadowGenerator(): ShadowGenerator;
-        public getAbsolutePosition(): Vector3;
-        public transferToEffect(effect: Effect, uniformName0?: string, uniformName1?: string): void;
-        public _getWorldMatrix(): Matrix;
-        public canAffectMesh(mesh: AbstractMesh): boolean;
-        public getWorldMatrix(): Matrix;
-        public dispose(): void;
-    }
-}

+ 0 - 12
Babylon/Lights/babylon.pointLight.d.ts

@@ -1,12 +0,0 @@
-declare module BABYLON {
-    class PointLight extends Light {
-        public position: Vector3;
-        private _worldMatrix;
-        private _transformedPosition;
-        constructor(name: string, position: Vector3, scene: Scene);
-        public getAbsolutePosition(): Vector3;
-        public transferToEffect(effect: Effect, positionUniformName: string): void;
-        public getShadowGenerator(): ShadowGenerator;
-        public _getWorldMatrix(): Matrix;
-    }
-}

+ 0 - 16
Babylon/Lights/babylon.spotLight.d.ts

@@ -1,16 +0,0 @@
-declare module BABYLON {
-    class SpotLight extends Light {
-        public position: Vector3;
-        public direction: Vector3;
-        public angle: number;
-        public exponent: number;
-        private _transformedDirection;
-        private _transformedPosition;
-        private _worldMatrix;
-        constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene);
-        public getAbsolutePosition(): Vector3;
-        public setDirectionToTarget(target: Vector3): Vector3;
-        public transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void;
-        public _getWorldMatrix(): Matrix;
-    }
-}

+ 0 - 2
Babylon/Loading/Plugins/babylon.babylonFileLoader.d.ts

@@ -1,2 +0,0 @@
-declare module BABYLON.Internals {
-}

+ 0 - 31
Babylon/Loading/babylon.sceneLoader.d.ts

@@ -1,31 +0,0 @@
-declare module BABYLON {
-    interface ISceneLoaderPlugin {
-        extensions: string;
-        importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
-        load: (scene: Scene, data: string, rootUrl: string) => boolean;
-    }
-    class SceneLoader {
-        private static _ForceFullSceneLoadingForIncremental;
-        private static _ShowLoadingScreen;
-        static ForceFullSceneLoadingForIncremental : boolean;
-        static ShowLoadingScreen : boolean;
-        private static _registeredPlugins;
-        private static _getPluginForFilename(sceneFilename);
-        static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
-        static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
-        /**
-        * Load a scene
-        * @param rootUrl a string that defines the root url for scene and resources
-        * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
-        * @param engine is the instance of BABYLON.Engine to use to create the scene
-        */
-        static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
-        /**
-        * Append a scene
-        * @param rootUrl a string that defines the root url for scene and resources
-        * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
-        * @param scene is the instance of BABYLON.Scene to append to
-        */
-        static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
-    }
-}

+ 0 - 15
Babylon/Materials/Textures/Procedurals/babylon.customProceduralTexture.d.ts

@@ -1,15 +0,0 @@
-declare module BABYLON {
-    class CustomProceduralTexture extends ProceduralTexture {
-        private _animate;
-        private _time;
-        private _config;
-        private _texturePath;
-        constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        private loadJson(jsonUrl);
-        public isReady(): boolean;
-        public render(useCameraPostProcess?: boolean): void;
-        public updateTextures(): void;
-        public updateShaderUniforms(): void;
-        public animate : boolean;
-    }
-}

+ 0 - 48
Babylon/Materials/Textures/Procedurals/babylon.proceduralTexture.d.ts

@@ -1,48 +0,0 @@
-declare module BABYLON {
-    class ProceduralTexture extends Texture {
-        private _size;
-        public _generateMipMaps: boolean;
-        private _doNotChangeAspectRatio;
-        private _currentRefreshId;
-        private _refreshRate;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _effect;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _uniforms;
-        private _samplers;
-        private _fragment;
-        public _textures: Texture[];
-        private _floats;
-        private _floatsArrays;
-        private _colors3;
-        private _colors4;
-        private _vectors2;
-        private _vectors3;
-        private _matrices;
-        private _fallbackTexture;
-        private _fallbackTextureUsed;
-        constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public reset(): void;
-        public isReady(): boolean;
-        public resetRefreshCounter(): void;
-        public setFragment(fragment: any): void;
-        public refreshRate : number;
-        public _shouldRender(): boolean;
-        public getRenderSize(): number;
-        public resize(size: any, generateMipMaps: any): void;
-        private _checkUniform(uniformName);
-        public setTexture(name: string, texture: Texture): ProceduralTexture;
-        public setFloat(name: string, value: number): ProceduralTexture;
-        public setFloats(name: string, value: number[]): ProceduralTexture;
-        public setColor3(name: string, value: Color3): ProceduralTexture;
-        public setColor4(name: string, value: Color4): ProceduralTexture;
-        public setVector2(name: string, value: Vector2): ProceduralTexture;
-        public setVector3(name: string, value: Vector3): ProceduralTexture;
-        public setMatrix(name: string, value: Matrix): ProceduralTexture;
-        public render(useCameraPostProcess?: boolean): void;
-        public clone(): ProceduralTexture;
-        public dispose(): void;
-    }
-}

+ 0 - 81
Babylon/Materials/Textures/Procedurals/babylon.standardProceduralTexture.d.ts

@@ -1,81 +0,0 @@
-declare module BABYLON {
-    class WoodProceduralTexture extends ProceduralTexture {
-        private _ampScale;
-        private _woodColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public ampScale : number;
-        public woodColor : Color3;
-    }
-    class FireProceduralTexture extends ProceduralTexture {
-        private _time;
-        private _speed;
-        private _shift;
-        private _autoGenerateTime;
-        private _fireColors;
-        private _alphaThreshold;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public render(useCameraPostProcess?: boolean): void;
-        static PurpleFireColors : Color3[];
-        static GreenFireColors : Color3[];
-        static RedFireColors : Color3[];
-        static BlueFireColors : Color3[];
-        public fireColors : Color3[];
-        public time : number;
-        public speed : Vector2;
-        public shift : number;
-        public alphaThreshold : number;
-    }
-    class CloudProceduralTexture extends ProceduralTexture {
-        private _skyColor;
-        private _cloudColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public skyColor : Color3;
-        public cloudColor : Color3;
-    }
-    class GrassProceduralTexture extends ProceduralTexture {
-        private _grassColors;
-        private _herb1;
-        private _herb2;
-        private _herb3;
-        private _groundColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public grassColors : Color3[];
-        public groundColor : Color3;
-    }
-    class RoadProceduralTexture extends ProceduralTexture {
-        private _roadColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public roadColor : Color3;
-    }
-    class BrickProceduralTexture extends ProceduralTexture {
-        private _numberOfBricksHeight;
-        private _numberOfBricksWidth;
-        private _jointColor;
-        private _brickColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public numberOfBricksHeight : number;
-        public cloudColor : number;
-        public numberOfBricksWidth : number;
-        public jointColor : Color3;
-        public brickColor : Color3;
-    }
-    class MarbleProceduralTexture extends ProceduralTexture {
-        private _numberOfTilesHeight;
-        private _numberOfTilesWidth;
-        private _amplitude;
-        private _marbleColor;
-        private _jointColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public numberOfTilesHeight : number;
-        public numberOfTilesWidth : number;
-        public jointColor : Color3;
-        public marbleColor : Color3;
-    }
-}

+ 0 - 37
Babylon/Materials/Textures/babylon.baseTexture.d.ts

@@ -1,37 +0,0 @@
-declare module BABYLON {
-    class BaseTexture {
-        public name: string;
-        public delayLoadState: number;
-        public hasAlpha: boolean;
-        public getAlphaFromRGB: boolean;
-        public level: number;
-        public isCube: boolean;
-        public isRenderTarget: boolean;
-        public animations: Animation[];
-        public onDispose: () => void;
-        public coordinatesIndex: number;
-        public coordinatesMode: number;
-        public wrapU: number;
-        public wrapV: number;
-        public anisotropicFilteringLevel: number;
-        public _cachedAnisotropicFilteringLevel: number;
-        private _scene;
-        public _texture: WebGLTexture;
-        constructor(scene: Scene);
-        public getScene(): Scene;
-        public getTextureMatrix(): Matrix;
-        public getReflectionTextureMatrix(): Matrix;
-        public getInternalTexture(): WebGLTexture;
-        public isReady(): boolean;
-        public getSize(): ISize;
-        public getBaseSize(): ISize;
-        public scale(ratio: number): void;
-        public canRescale : boolean;
-        public _removeFromCache(url: string, noMipmap: boolean): void;
-        public _getFromCache(url: string, noMipmap: boolean): WebGLTexture;
-        public delayLoad(): void;
-        public releaseInternalTexture(): void;
-        public clone(): BaseTexture;
-        public dispose(): void;
-    }
-}

+ 0 - 13
Babylon/Materials/Textures/babylon.cubeTexture.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class CubeTexture extends BaseTexture {
-        public url: string;
-        public coordinatesMode: number;
-        private _noMipmap;
-        private _extensions;
-        private _textureMatrix;
-        constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean);
-        public clone(): CubeTexture;
-        public delayLoad(): void;
-        public getReflectionTextureMatrix(): Matrix;
-    }
-}

+ 0 - 14
Babylon/Materials/Textures/babylon.dynamicTexture.d.ts

@@ -1,14 +0,0 @@
-declare module BABYLON {
-    class DynamicTexture extends Texture {
-        private _generateMipMaps;
-        private _canvas;
-        private _context;
-        constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode?: number);
-        public canRescale : boolean;
-        public scale(ratio: number): void;
-        public getContext(): CanvasRenderingContext2D;
-        public update(invertY?: boolean): void;
-        public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean): void;
-        public clone(): DynamicTexture;
-    }
-}

+ 0 - 10
Babylon/Materials/Textures/babylon.mirrorTexture.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class MirrorTexture extends RenderTargetTexture {
-        public mirrorPlane: Plane;
-        private _transformMatrix;
-        private _mirrorMatrix;
-        private _savedViewMatrix;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        public clone(): MirrorTexture;
-    }
-}

+ 0 - 10
Babylon/Materials/Textures/babylon.rawTexture.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class RawTexture extends Texture {
-        constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number);
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-    }
-}

+ 0 - 30
Babylon/Materials/Textures/babylon.renderTargetTexture.d.ts

@@ -1,30 +0,0 @@
-declare module BABYLON {
-    class RenderTargetTexture extends Texture {
-        public renderList: AbstractMesh[];
-        public renderParticles: boolean;
-        public renderSprites: boolean;
-        public coordinatesMode: number;
-        public onBeforeRender: () => void;
-        public onAfterRender: () => void;
-        public activeCamera: Camera;
-        public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
-        private _size;
-        public _generateMipMaps: boolean;
-        private _renderingManager;
-        public _waitingRenderList: string[];
-        private _doNotChangeAspectRatio;
-        private _currentRefreshId;
-        private _refreshRate;
-        constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean);
-        public resetRefreshCounter(): void;
-        public refreshRate : number;
-        public _shouldRender(): boolean;
-        public isReady(): boolean;
-        public getRenderSize(): number;
-        public canRescale : boolean;
-        public scale(ratio: number): void;
-        public resize(size: any, generateMipMaps?: boolean): void;
-        public render(useCameraPostProcess?: boolean): void;
-        public clone(): RenderTargetTexture;
-    }
-}

+ 0 - 50
Babylon/Materials/Textures/babylon.texture.d.ts

@@ -1,50 +0,0 @@
-declare module BABYLON {
-    class Texture extends BaseTexture {
-        static NEAREST_SAMPLINGMODE: number;
-        static BILINEAR_SAMPLINGMODE: number;
-        static TRILINEAR_SAMPLINGMODE: number;
-        static EXPLICIT_MODE: number;
-        static SPHERICAL_MODE: number;
-        static PLANAR_MODE: number;
-        static CUBIC_MODE: number;
-        static PROJECTION_MODE: number;
-        static SKYBOX_MODE: number;
-        static CLAMP_ADDRESSMODE: number;
-        static WRAP_ADDRESSMODE: number;
-        static MIRROR_ADDRESSMODE: number;
-        public url: string;
-        public uOffset: number;
-        public vOffset: number;
-        public uScale: number;
-        public vScale: number;
-        public uAng: number;
-        public vAng: number;
-        public wAng: number;
-        private _noMipmap;
-        public _invertY: boolean;
-        private _rowGenerationMatrix;
-        private _cachedTextureMatrix;
-        private _projectionModeMatrix;
-        private _t0;
-        private _t1;
-        private _t2;
-        private _cachedUOffset;
-        private _cachedVOffset;
-        private _cachedUScale;
-        private _cachedVScale;
-        private _cachedUAng;
-        private _cachedVAng;
-        private _cachedWAng;
-        private _cachedCoordinatesMode;
-        public _samplingMode: number;
-        private _buffer;
-        private _deleteBuffer;
-        constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any, deleteBuffer?: boolean);
-        public delayLoad(): void;
-        private _prepareRowForTextureGeneration(x, y, z, t);
-        public getTextureMatrix(): Matrix;
-        public getReflectionTextureMatrix(): Matrix;
-        public clone(): Texture;
-        static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void): Texture;
-    }
-}

+ 0 - 9
Babylon/Materials/Textures/babylon.videoTexture.d.ts

@@ -1,9 +0,0 @@
-declare module BABYLON {
-    class VideoTexture extends Texture {
-        public video: HTMLVideoElement;
-        private _autoLaunch;
-        private _lastUpdate;
-        constructor(name: string, urls: string[], size: any, scene: Scene, generateMipMaps: boolean, invertY: boolean, samplingMode?: number);
-        public update(): boolean;
-    }
-}

+ 0 - 61
Babylon/Materials/babylon.effect.d.ts

@@ -1,61 +0,0 @@
-declare module BABYLON {
-    class EffectFallbacks {
-        private _defines;
-        private _currentRank;
-        private _maxRank;
-        public addFallback(rank: number, define: string): void;
-        public isMoreFallbacks : boolean;
-        public reduce(currentDefines: string): string;
-    }
-    class Effect {
-        public name: any;
-        public defines: string;
-        public onCompiled: (effect: Effect) => void;
-        public onError: (effect: Effect, errors: string) => void;
-        public onBind: (effect: Effect) => void;
-        private _engine;
-        private _uniformsNames;
-        private _samplers;
-        private _isReady;
-        private _compilationError;
-        private _attributesNames;
-        private _attributes;
-        private _uniforms;
-        public _key: string;
-        private _program;
-        private _valueCache;
-        constructor(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], engine: any, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void);
-        public isReady(): boolean;
-        public getProgram(): WebGLProgram;
-        public getAttributesNames(): string[];
-        public getAttributeLocation(index: number): number;
-        public getAttributeLocationByName(name: string): number;
-        public getAttributesCount(): number;
-        public getUniformIndex(uniformName: string): number;
-        public getUniform(uniformName: string): WebGLUniformLocation;
-        public getSamplers(): string[];
-        public getCompilationError(): string;
-        public _loadVertexShader(vertex: any, callback: (data: any) => void): void;
-        public _loadFragmentShader(fragment: any, callback: (data: any) => void): void;
-        private _prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks?);
-        public _bindTexture(channel: string, texture: WebGLTexture): void;
-        public setTexture(channel: string, texture: BaseTexture): void;
-        public setTextureFromPostProcess(channel: string, postProcess: PostProcess): void;
-        public _cacheFloat2(uniformName: string, x: number, y: number): void;
-        public _cacheFloat3(uniformName: string, x: number, y: number, z: number): void;
-        public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
-        public setArray(uniformName: string, array: number[]): Effect;
-        public setMatrices(uniformName: string, matrices: Float32Array): Effect;
-        public setMatrix(uniformName: string, matrix: Matrix): Effect;
-        public setFloat(uniformName: string, value: number): Effect;
-        public setBool(uniformName: string, bool: boolean): Effect;
-        public setVector2(uniformName: string, vector2: Vector2): Effect;
-        public setFloat2(uniformName: string, x: number, y: number): Effect;
-        public setVector3(uniformName: string, vector3: Vector3): Effect;
-        public setFloat3(uniformName: string, x: number, y: number, z: number): Effect;
-        public setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect;
-        public setColor3(uniformName: string, color3: Color3): Effect;
-        public setColor4(uniformName: string, color3: Color3, alpha: number): Effect;
-        static ShadersStore: {};
-    }
-}

+ 0 - 43
Babylon/Materials/babylon.material.d.ts

@@ -1,43 +0,0 @@
-declare module BABYLON {
-    class Material {
-        public name: string;
-        private static _TriangleFillMode;
-        private static _WireFrameFillMode;
-        private static _PointFillMode;
-        static TriangleFillMode : number;
-        static WireFrameFillMode : number;
-        static PointFillMode : number;
-        public id: string;
-        public checkReadyOnEveryCall: boolean;
-        public checkReadyOnlyOnce: boolean;
-        public state: string;
-        public alpha: number;
-        public backFaceCulling: boolean;
-        public onCompiled: (effect: Effect) => void;
-        public onError: (effect: Effect, errors: string) => void;
-        public onDispose: () => void;
-        public onBind: (material: Material) => void;
-        public getRenderTargetTextures: () => SmartArray<RenderTargetTexture>;
-        public _effect: Effect;
-        public _wasPreviouslyReady: boolean;
-        private _scene;
-        private _fillMode;
-        public pointSize: number;
-        public wireframe : boolean;
-        public pointsCloud : boolean;
-        public fillMode : number;
-        constructor(name: string, scene: Scene, doNotAdd?: boolean);
-        public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
-        public getEffect(): Effect;
-        public getScene(): Scene;
-        public needAlphaBlending(): boolean;
-        public needAlphaTesting(): boolean;
-        public getAlphaTestTexture(): BaseTexture;
-        public trackCreation(onCompiled: (effect: Effect) => void, onError: (effect: Effect, errors: string) => void): void;
-        public _preBind(): void;
-        public bind(world: Matrix, mesh: Mesh): void;
-        public bindOnlyWorldMatrix(world: Matrix): void;
-        public unbind(): void;
-        public dispose(forceDisposeEffect?: boolean): void;
-    }
-}

+ 0 - 8
Babylon/Materials/babylon.multiMaterial.d.ts

@@ -1,8 +0,0 @@
-declare module BABYLON {
-    class MultiMaterial extends Material {
-        public subMaterials: Material[];
-        constructor(name: string, scene: Scene);
-        public getSubMaterial(index: any): Material;
-        public isReady(mesh?: AbstractMesh): boolean;
-    }
-}

+ 0 - 32
Babylon/Materials/babylon.shaderMaterial.d.ts

@@ -1,32 +0,0 @@
-declare module BABYLON {
-    class ShaderMaterial extends Material {
-        private _shaderPath;
-        private _options;
-        private _textures;
-        private _floats;
-        private _floatsArrays;
-        private _colors3;
-        private _colors4;
-        private _vectors2;
-        private _vectors3;
-        private _matrices;
-        private _cachedWorldViewMatrix;
-        private _renderId;
-        constructor(name: string, scene: Scene, shaderPath: any, options: any);
-        public needAlphaBlending(): boolean;
-        public needAlphaTesting(): boolean;
-        private _checkUniform(uniformName);
-        public setTexture(name: string, texture: Texture): ShaderMaterial;
-        public setFloat(name: string, value: number): ShaderMaterial;
-        public setFloats(name: string, value: number[]): ShaderMaterial;
-        public setColor3(name: string, value: Color3): ShaderMaterial;
-        public setColor4(name: string, value: Color4): ShaderMaterial;
-        public setVector2(name: string, value: Vector2): ShaderMaterial;
-        public setVector3(name: string, value: Vector3): ShaderMaterial;
-        public setMatrix(name: string, value: Matrix): ShaderMaterial;
-        public isReady(): boolean;
-        public bindOnlyWorldMatrix(world: Matrix): void;
-        public bind(world: Matrix): void;
-        public dispose(forceDisposeEffect?: boolean): void;
-    }
-}

+ 0 - 57
Babylon/Materials/babylon.standardMaterial.d.ts

@@ -1,57 +0,0 @@
-declare module BABYLON {
-    class FresnelParameters {
-        public isEnabled: boolean;
-        public leftColor: Color3;
-        public rightColor: Color3;
-        public bias: number;
-        public power: number;
-    }
-    class StandardMaterial extends Material {
-        public diffuseTexture: BaseTexture;
-        public ambientTexture: BaseTexture;
-        public opacityTexture: BaseTexture;
-        public reflectionTexture: BaseTexture;
-        public emissiveTexture: BaseTexture;
-        public specularTexture: BaseTexture;
-        public bumpTexture: BaseTexture;
-        public ambientColor: Color3;
-        public diffuseColor: Color3;
-        public specularColor: Color3;
-        public specularPower: number;
-        public emissiveColor: Color3;
-        public useAlphaFromDiffuseTexture: boolean;
-        public useSpecularOverAlpha: boolean;
-        public fogEnabled: boolean;
-        public diffuseFresnelParameters: FresnelParameters;
-        public opacityFresnelParameters: FresnelParameters;
-        public reflectionFresnelParameters: FresnelParameters;
-        public emissiveFresnelParameters: FresnelParameters;
-        private _cachedDefines;
-        private _renderTargets;
-        private _worldViewProjectionMatrix;
-        private _globalAmbientColor;
-        private _scaledDiffuse;
-        private _scaledSpecular;
-        private _renderId;
-        constructor(name: string, scene: Scene);
-        public needAlphaBlending(): boolean;
-        public needAlphaTesting(): boolean;
-        private _shouldUseAlphaFromDiffuseTexture();
-        public getAlphaTestTexture(): BaseTexture;
-        public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
-        public unbind(): void;
-        public bindOnlyWorldMatrix(world: Matrix): void;
-        public bind(world: Matrix, mesh: Mesh): void;
-        public getAnimatables(): IAnimatable[];
-        public dispose(forceDisposeEffect?: boolean): void;
-        public clone(name: string): StandardMaterial;
-        static DiffuseTextureEnabled: boolean;
-        static AmbientTextureEnabled: boolean;
-        static OpacityTextureEnabled: boolean;
-        static ReflectionTextureEnabled: boolean;
-        static EmissiveTextureEnabled: boolean;
-        static SpecularTextureEnabled: boolean;
-        static BumpTextureEnabled: boolean;
-        static FresnelEnabled: boolean;
-    }
-}

+ 0 - 368
Babylon/Math/babylon.math.d.ts

@@ -1,368 +0,0 @@
-declare module BABYLON {
-    class Color3 {
-        public r: number;
-        public g: number;
-        public b: number;
-        constructor(r?: number, g?: number, b?: number);
-        public toString(): string;
-        public toArray(array: number[], index?: number): void;
-        public toColor4(alpha?: number): Color4;
-        public asArray(): number[];
-        public toLuminance(): number;
-        public multiply(otherColor: Color3): Color3;
-        public multiplyToRef(otherColor: Color3, result: Color3): void;
-        public equals(otherColor: Color3): boolean;
-        public scale(scale: number): Color3;
-        public scaleToRef(scale: number, result: Color3): void;
-        public add(otherColor: Color3): Color3;
-        public addToRef(otherColor: Color3, result: Color3): void;
-        public subtract(otherColor: Color3): Color3;
-        public subtractToRef(otherColor: Color3, result: Color3): void;
-        public clone(): Color3;
-        public copyFrom(source: Color3): void;
-        public copyFromFloats(r: number, g: number, b: number): void;
-        static FromArray(array: number[]): Color3;
-        static FromInts(r: number, g: number, b: number): Color3;
-        static Lerp(start: Color3, end: Color3, amount: number): Color3;
-        static Red(): Color3;
-        static Green(): Color3;
-        static Blue(): Color3;
-        static Black(): Color3;
-        static White(): Color3;
-        static Purple(): Color3;
-        static Magenta(): Color3;
-        static Yellow(): Color3;
-        static Gray(): Color3;
-    }
-    class Color4 {
-        public r: number;
-        public g: number;
-        public b: number;
-        public a: number;
-        constructor(r: number, g: number, b: number, a: number);
-        public addInPlace(right: any): void;
-        public asArray(): number[];
-        public toArray(array: number[], index?: number): void;
-        public add(right: Color4): Color4;
-        public subtract(right: Color4): Color4;
-        public subtractToRef(right: Color4, result: Color4): void;
-        public scale(scale: number): Color4;
-        public scaleToRef(scale: number, result: Color4): void;
-        public toString(): string;
-        public clone(): Color4;
-        static Lerp(left: Color4, right: Color4, amount: number): Color4;
-        static LerpToRef(left: Color4, right: Color4, amount: number, result: Color4): void;
-        static FromArray(array: number[], offset?: number): Color4;
-        static FromInts(r: number, g: number, b: number, a: number): Color4;
-    }
-    class Vector2 {
-        public x: number;
-        public y: number;
-        constructor(x: number, y: number);
-        public toString(): string;
-        public toArray(array: number[], index?: number): void;
-        public asArray(): number[];
-        public copyFrom(source: Vector2): void;
-        public copyFromFloats(x: number, y: number): void;
-        public add(otherVector: Vector2): Vector2;
-        public addVector3(otherVector: Vector3): Vector2;
-        public subtract(otherVector: Vector2): Vector2;
-        public subtractInPlace(otherVector: Vector2): void;
-        public multiplyInPlace(otherVector: Vector2): void;
-        public multiply(otherVector: Vector2): Vector2;
-        public multiplyToRef(otherVector: Vector2, result: Vector2): void;
-        public multiplyByFloats(x: number, y: number): Vector2;
-        public divide(otherVector: Vector2): Vector2;
-        public divideToRef(otherVector: Vector2, result: Vector2): void;
-        public negate(): Vector2;
-        public scaleInPlace(scale: number): Vector2;
-        public scale(scale: number): Vector2;
-        public equals(otherVector: Vector2): boolean;
-        public length(): number;
-        public lengthSquared(): number;
-        public normalize(): Vector2;
-        public clone(): Vector2;
-        static Zero(): Vector2;
-        static FromArray(array: number[], offset?: number): Vector2;
-        static FromArrayToRef(array: number[], offset: number, result: Vector2): void;
-        static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2;
-        static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2;
-        static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2;
-        static Lerp(start: Vector2, end: Vector2, amount: number): Vector2;
-        static Dot(left: Vector2, right: Vector2): number;
-        static Normalize(vector: Vector2): Vector2;
-        static Minimize(left: Vector2, right: Vector2): Vector2;
-        static Maximize(left: Vector2, right: Vector2): Vector2;
-        static Transform(vector: Vector2, transformation: Matrix): Vector2;
-        static Distance(value1: Vector2, value2: Vector2): number;
-        static DistanceSquared(value1: Vector2, value2: Vector2): number;
-    }
-    class Vector3 {
-        public x: number;
-        public y: number;
-        public z: number;
-        constructor(x: number, y: number, z: number);
-        public toString(): string;
-        public asArray(): number[];
-        public toArray(array: number[], index?: number): void;
-        public addInPlace(otherVector: Vector3): void;
-        public add(otherVector: Vector3): Vector3;
-        public addToRef(otherVector: Vector3, result: Vector3): void;
-        public subtractInPlace(otherVector: Vector3): void;
-        public subtract(otherVector: Vector3): Vector3;
-        public subtractToRef(otherVector: Vector3, result: Vector3): void;
-        public subtractFromFloats(x: number, y: number, z: number): Vector3;
-        public subtractFromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
-        public negate(): Vector3;
-        public scaleInPlace(scale: number): Vector3;
-        public scale(scale: number): Vector3;
-        public scaleToRef(scale: number, result: Vector3): void;
-        public equals(otherVector: Vector3): boolean;
-        public equalsWithEpsilon(otherVector: Vector3): boolean;
-        public equalsToFloats(x: number, y: number, z: number): boolean;
-        public multiplyInPlace(otherVector: Vector3): void;
-        public multiply(otherVector: Vector3): Vector3;
-        public multiplyToRef(otherVector: Vector3, result: Vector3): void;
-        public multiplyByFloats(x: number, y: number, z: number): Vector3;
-        public divide(otherVector: Vector3): Vector3;
-        public divideToRef(otherVector: Vector3, result: Vector3): void;
-        public MinimizeInPlace(other: Vector3): void;
-        public MaximizeInPlace(other: Vector3): void;
-        public length(): number;
-        public lengthSquared(): number;
-        public normalize(): Vector3;
-        public clone(): Vector3;
-        public copyFrom(source: Vector3): void;
-        public copyFromFloats(x: number, y: number, z: number): void;
-        static FromArray(array: number[], offset?: number): Vector3;
-        static FromArrayToRef(array: number[], offset: number, result: Vector3): void;
-        static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector3): void;
-        static FromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
-        static Zero(): Vector3;
-        static Up(): Vector3;
-        static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3;
-        static TransformCoordinatesToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
-        static TransformCoordinatesFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
-        static TransformNormal(vector: Vector3, transformation: Matrix): Vector3;
-        static TransformNormalToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
-        static TransformNormalFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
-        static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3;
-        static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3;
-        static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3;
-        static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
-        static Dot(left: Vector3, right: Vector3): number;
-        static Cross(left: Vector3, right: Vector3): Vector3;
-        static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void;
-        static Normalize(vector: Vector3): Vector3;
-        static NormalizeToRef(vector: Vector3, result: Vector3): void;
-        static Project(vector: Vector3, world: Matrix, transform: Matrix, viewport: Viewport): Vector3;
-        static UnprojectFromTransform(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, transform: Matrix): Vector3;
-        static Unproject(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Vector3;
-        static Minimize(left: Vector3, right: Vector3): Vector3;
-        static Maximize(left: Vector3, right: Vector3): Vector3;
-        static Distance(value1: Vector3, value2: Vector3): number;
-        static DistanceSquared(value1: Vector3, value2: Vector3): number;
-        static Center(value1: Vector3, value2: Vector3): Vector3;
-    }
-    class Vector4 {
-        public x: number;
-        public y: number;
-        public z: number;
-        public w: number;
-        constructor(x: number, y: number, z: number, w: number);
-        public toString(): string;
-        public asArray(): number[];
-        public toArray(array: number[], index?: number): void;
-        public addInPlace(otherVector: Vector4): void;
-        public add(otherVector: Vector4): Vector4;
-        public addToRef(otherVector: Vector4, result: Vector4): void;
-        public subtractInPlace(otherVector: Vector4): void;
-        public subtract(otherVector: Vector4): Vector4;
-        public subtractToRef(otherVector: Vector4, result: Vector4): void;
-        public subtractFromFloats(x: number, y: number, z: number, w: number): Vector4;
-        public subtractFromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void;
-        public negate(): Vector4;
-        public scaleInPlace(scale: number): Vector4;
-        public scale(scale: number): Vector4;
-        public scaleToRef(scale: number, result: Vector4): void;
-        public equals(otherVector: Vector4): boolean;
-        public equalsWithEpsilon(otherVector: Vector4): boolean;
-        public equalsToFloats(x: number, y: number, z: number, w: number): boolean;
-        public multiplyInPlace(otherVector: Vector4): void;
-        public multiply(otherVector: Vector4): Vector4;
-        public multiplyToRef(otherVector: Vector4, result: Vector4): void;
-        public multiplyByFloats(x: number, y: number, z: number, w: number): Vector4;
-        public divide(otherVector: Vector4): Vector4;
-        public divideToRef(otherVector: Vector4, result: Vector4): void;
-        public MinimizeInPlace(other: Vector4): void;
-        public MaximizeInPlace(other: Vector4): void;
-        public length(): number;
-        public lengthSquared(): number;
-        public normalize(): Vector4;
-        public clone(): Vector4;
-        public copyFrom(source: Vector4): void;
-        public copyFromFloats(x: number, y: number, z: number, w: number): void;
-        static FromArray(array: number[], offset?: number): Vector4;
-        static FromArrayToRef(array: number[], offset: number, result: Vector4): void;
-        static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector4): void;
-        static FromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void;
-        static Zero(): Vector4;
-        static Normalize(vector: Vector4): Vector4;
-        static NormalizeToRef(vector: Vector4, result: Vector4): void;
-        static Minimize(left: Vector4, right: Vector4): Vector4;
-        static Maximize(left: Vector4, right: Vector4): Vector4;
-        static Distance(value1: Vector4, value2: Vector4): number;
-        static DistanceSquared(value1: Vector4, value2: Vector4): number;
-        static Center(value1: Vector4, value2: Vector4): Vector4;
-    }
-    class Quaternion {
-        public x: number;
-        public y: number;
-        public z: number;
-        public w: number;
-        constructor(x?: number, y?: number, z?: number, w?: number);
-        public toString(): string;
-        public asArray(): number[];
-        public equals(otherQuaternion: Quaternion): boolean;
-        public clone(): Quaternion;
-        public copyFrom(other: Quaternion): void;
-        public copyFromFloats(x: number, y: number, z: number, w: number): void;
-        public add(other: Quaternion): Quaternion;
-        public subtract(other: Quaternion): Quaternion;
-        public scale(value: number): Quaternion;
-        public multiply(q1: Quaternion): Quaternion;
-        public multiplyToRef(q1: Quaternion, result: Quaternion): void;
-        public length(): number;
-        public normalize(): void;
-        public toEulerAngles(): Vector3;
-        public toEulerAnglesToRef(result: Vector3): void;
-        public toRotationMatrix(result: Matrix): void;
-        public fromRotationMatrix(matrix: Matrix): void;
-        static Inverse(q: Quaternion): Quaternion;
-        static RotationAxis(axis: Vector3, angle: number): Quaternion;
-        static FromArray(array: number[], offset?: number): Quaternion;
-        static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Quaternion;
-        static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Quaternion): void;
-        static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion;
-    }
-    class Matrix {
-        private static _tempQuaternion;
-        private static _xAxis;
-        private static _yAxis;
-        private static _zAxis;
-        public m: Float32Array;
-        public isIdentity(): boolean;
-        public determinant(): number;
-        public toArray(): Float32Array;
-        public asArray(): Float32Array;
-        public invert(): void;
-        public invertToRef(other: Matrix): void;
-        public setTranslation(vector3: Vector3): void;
-        public multiply(other: Matrix): Matrix;
-        public copyFrom(other: Matrix): void;
-        public copyToArray(array: Float32Array, offset?: number): void;
-        public multiplyToRef(other: Matrix, result: Matrix): void;
-        public multiplyToArray(other: Matrix, result: Float32Array, offset: number): void;
-        public equals(value: Matrix): boolean;
-        public clone(): Matrix;
-        static FromArray(array: number[], offset?: number): Matrix;
-        static FromArrayToRef(array: number[], offset: number, result: Matrix): void;
-        static FromValuesToRef(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number, result: Matrix): void;
-        static FromValues(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number): Matrix;
-        static Identity(): Matrix;
-        static IdentityToRef(result: Matrix): void;
-        static Zero(): Matrix;
-        static RotationX(angle: number): Matrix;
-        static Invert(source: Matrix): Matrix;
-        static RotationXToRef(angle: number, result: Matrix): void;
-        static RotationY(angle: number): Matrix;
-        static RotationYToRef(angle: number, result: Matrix): void;
-        static RotationZ(angle: number): Matrix;
-        static RotationZToRef(angle: number, result: Matrix): void;
-        static RotationAxis(axis: Vector3, angle: number): Matrix;
-        static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix;
-        static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Matrix): void;
-        static Scaling(x: number, y: number, z: number): Matrix;
-        static ScalingToRef(x: number, y: number, z: number, result: Matrix): void;
-        static Translation(x: number, y: number, z: number): Matrix;
-        static TranslationToRef(x: number, y: number, z: number, result: Matrix): void;
-        static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix;
-        static LookAtLHToRef(eye: Vector3, target: Vector3, up: Vector3, result: Matrix): void;
-        static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix;
-        static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix;
-        static OrthoOffCenterLHToRef(left: number, right: any, bottom: number, top: number, znear: number, zfar: number, result: Matrix): void;
-        static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix;
-        static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix;
-        static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix): void;
-        static GetFinalMatrix(viewport: Viewport, world: Matrix, view: Matrix, projection: Matrix, zmin: number, zmax: number): Matrix;
-        static Transpose(matrix: Matrix): Matrix;
-        static Reflection(plane: Plane): Matrix;
-        static ReflectionToRef(plane: Plane, result: Matrix): void;
-    }
-    class Plane {
-        public normal: Vector3;
-        public d: number;
-        constructor(a: number, b: number, c: number, d: number);
-        public asArray(): number[];
-        public clone(): Plane;
-        public normalize(): void;
-        public transform(transformation: Matrix): Plane;
-        public dotCoordinate(point: any): number;
-        public copyFromPoints(point1: Vector3, point2: Vector3, point3: Vector3): void;
-        public isFrontFacingTo(direction: Vector3, epsilon: number): boolean;
-        public signedDistanceTo(point: Vector3): number;
-        static FromArray(array: number[]): Plane;
-        static FromPoints(point1: any, point2: any, point3: any): Plane;
-        static FromPositionAndNormal(origin: Vector3, normal: Vector3): Plane;
-        static SignedDistanceToPlaneFromPositionAndNormal(origin: Vector3, normal: Vector3, point: Vector3): number;
-    }
-    class Viewport {
-        public x: number;
-        public y: number;
-        public width: number;
-        public height: number;
-        constructor(x: number, y: number, width: number, height: number);
-        public toGlobal(engine: any): Viewport;
-    }
-    class Frustum {
-        static GetPlanes(transform: Matrix): Plane[];
-        static GetPlanesToRef(transform: Matrix, frustumPlanes: Plane[]): void;
-    }
-    class Ray {
-        public origin: Vector3;
-        public direction: Vector3;
-        public length: number;
-        private _edge1;
-        private _edge2;
-        private _pvec;
-        private _tvec;
-        private _qvec;
-        constructor(origin: Vector3, direction: Vector3, length?: number);
-        public intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
-        public intersectsBox(box: BoundingBox): boolean;
-        public intersectsSphere(sphere: any): boolean;
-        public intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
-        static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
-        /**
-        * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
-        * transformed to the given world matrix.
-        * @param origin The origin point
-        * @param end The end point
-        * @param world a matrix to transform the ray to. Default is the identity matrix.
-        */
-        static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
-        static Transform(ray: Ray, matrix: Matrix): Ray;
-    }
-    enum Space {
-        LOCAL = 0,
-        WORLD = 1,
-    }
-    class Axis {
-        static X: Vector3;
-        static Y: Vector3;
-        static Z: Vector3;
-    }
-    class BezierCurve {
-        static interpolate(t: number, x1: number, y1: number, x2: number, y2: number): number;
-    }
-}

+ 0 - 143
Babylon/Mesh/babylon.abstractMesh.d.ts

@@ -1,143 +0,0 @@
-declare module BABYLON {
-    class AbstractMesh extends Node implements IDisposable {
-        private static _BILLBOARDMODE_NONE;
-        private static _BILLBOARDMODE_X;
-        private static _BILLBOARDMODE_Y;
-        private static _BILLBOARDMODE_Z;
-        private static _BILLBOARDMODE_ALL;
-        static BILLBOARDMODE_NONE : number;
-        static BILLBOARDMODE_X : number;
-        static BILLBOARDMODE_Y : number;
-        static BILLBOARDMODE_Z : number;
-        static BILLBOARDMODE_ALL : number;
-        public position: Vector3;
-        public rotation: Vector3;
-        public rotationQuaternion: Quaternion;
-        public scaling: Vector3;
-        public billboardMode: number;
-        public visibility: number;
-        public alphaIndex: number;
-        public infiniteDistance: boolean;
-        public isVisible: boolean;
-        public isPickable: boolean;
-        public showBoundingBox: boolean;
-        public showSubMeshesBoundingBox: boolean;
-        public onDispose: any;
-        public checkCollisions: boolean;
-        public isBlocker: boolean;
-        public skeleton: Skeleton;
-        public renderingGroupId: number;
-        public material: Material;
-        public receiveShadows: boolean;
-        public actionManager: ActionManager;
-        public renderOutline: boolean;
-        public outlineColor: Color3;
-        public outlineWidth: number;
-        public renderOverlay: boolean;
-        public overlayColor: Color3;
-        public overlayAlpha: number;
-        public hasVertexAlpha: boolean;
-        public useVertexColors: boolean;
-        public applyFog: boolean;
-        public useOctreeForRenderingSelection: boolean;
-        public useOctreeForPicking: boolean;
-        public useOctreeForCollisions: boolean;
-        public layerMask: number;
-        public _physicImpostor: number;
-        public _physicsMass: number;
-        public _physicsFriction: number;
-        public _physicRestitution: number;
-        public ellipsoid: Vector3;
-        public ellipsoidOffset: Vector3;
-        private _collider;
-        private _oldPositionForCollisions;
-        private _diffPositionForCollisions;
-        private _newPositionForCollisions;
-        private _localScaling;
-        private _localRotation;
-        private _localTranslation;
-        private _localBillboard;
-        private _localPivotScaling;
-        private _localPivotScalingRotation;
-        private _localWorld;
-        public _worldMatrix: Matrix;
-        private _rotateYByPI;
-        private _absolutePosition;
-        private _collisionsTransformMatrix;
-        private _collisionsScalingMatrix;
-        public _positions: Vector3[];
-        private _isDirty;
-        public _masterMesh: AbstractMesh;
-        public _boundingInfo: BoundingInfo;
-        private _pivotMatrix;
-        public _isDisposed: boolean;
-        public _renderId: number;
-        public subMeshes: SubMesh[];
-        public _submeshesOctree: Octree<SubMesh>;
-        public _intersectionsInProgress: AbstractMesh[];
-        private _onAfterWorldMatrixUpdate;
-        constructor(name: string, scene: Scene);
-        public isBlocked : boolean;
-        public getLOD(camera: Camera): AbstractMesh;
-        public getTotalVertices(): number;
-        public getIndices(): number[];
-        public getVerticesData(kind: string): number[];
-        public isVerticesDataPresent(kind: string): boolean;
-        public getBoundingInfo(): BoundingInfo;
-        public _preActivate(): void;
-        public _activate(renderId: number): void;
-        public getWorldMatrix(): Matrix;
-        public worldMatrixFromCache : Matrix;
-        public absolutePosition : Vector3;
-        public rotate(axis: Vector3, amount: number, space: Space): void;
-        public translate(axis: Vector3, distance: number, space: Space): void;
-        public getAbsolutePosition(): Vector3;
-        public setAbsolutePosition(absolutePosition: Vector3): void;
-        public setPivotMatrix(matrix: Matrix): void;
-        public getPivotMatrix(): Matrix;
-        public _isSynchronized(): boolean;
-        public _initCache(): void;
-        public markAsDirty(property: string): void;
-        public _updateBoundingInfo(): void;
-        public _updateSubMeshesBoundingInfo(matrix: Matrix): void;
-        public computeWorldMatrix(force?: boolean): Matrix;
-        /**
-        * If you'd like to be callbacked after the mesh position, rotation or scaling has been updated
-        * @param func: callback function to add
-        */
-        public registerAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void;
-        public unregisterAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void;
-        public setPositionWithLocalVector(vector3: Vector3): void;
-        public getPositionExpressedInLocalSpace(): Vector3;
-        public locallyTranslate(vector3: Vector3): void;
-        public lookAt(targetPoint: Vector3, yawCor: number, pitchCor: number, rollCor: number): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public isCompletelyInFrustum(camera?: Camera): boolean;
-        public intersectsMesh(mesh: AbstractMesh, precise?: boolean): boolean;
-        public intersectsPoint(point: Vector3): boolean;
-        public setPhysicsState(impostor?: any, options?: PhysicsBodyCreationOptions): any;
-        public getPhysicsImpostor(): number;
-        public getPhysicsMass(): number;
-        public getPhysicsFriction(): number;
-        public getPhysicsRestitution(): number;
-        public getPositionInCameraSpace(camera?: Camera): Vector3;
-        public getDistanceToCamera(camera?: Camera): number;
-        public applyImpulse(force: Vector3, contactPoint: Vector3): void;
-        public setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3, options?: any): void;
-        public updatePhysicsBodyPosition(): void;
-        public moveWithCollisions(velocity: Vector3): void;
-        /**
-        * This function will create an octree to help select the right submeshes for rendering, picking and collisions
-        * Please note that you must have a decent number of submeshes to get performance improvements when using octree
-        */
-        public createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree<SubMesh>;
-        public _collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): void;
-        public _processCollisionsForSubMeshes(collider: Collider, transformMatrix: Matrix): void;
-        public _checkCollision(collider: Collider): void;
-        public _generatePointsArray(): boolean;
-        public intersects(ray: Ray, fastCheck?: boolean): PickingInfo;
-        public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): AbstractMesh;
-        public releaseSubMeshes(): void;
-        public dispose(doNotRecurse?: boolean): void;
-    }
-}

+ 0 - 24
Babylon/Mesh/babylon.csg.d.ts

@@ -1,24 +0,0 @@
-declare module BABYLON {
-    class CSG {
-        private polygons;
-        public matrix: Matrix;
-        public position: Vector3;
-        public rotation: Vector3;
-        public scaling: Vector3;
-        static FromMesh(mesh: Mesh): CSG;
-        private static FromPolygons(polygons);
-        public clone(): CSG;
-        private toPolygons();
-        public union(csg: CSG): CSG;
-        public unionInPlace(csg: CSG): void;
-        public subtract(csg: CSG): CSG;
-        public subtractInPlace(csg: CSG): void;
-        public intersect(csg: CSG): CSG;
-        public intersectInPlace(csg: CSG): void;
-        public inverse(): CSG;
-        public inverseInPlace(): void;
-        public copyTransformAttributes(csg: CSG): CSG;
-        public buildMeshGeometry(name: string, scene: Scene, keepSubMeshes: boolean): Mesh;
-        public toMesh(name: string, material: Material, scene: Scene, keepSubMeshes: boolean): Mesh;
-    }
-}

+ 0 - 136
Babylon/Mesh/babylon.geometry.d.ts

@@ -1,136 +0,0 @@
-declare module BABYLON {
-    class Geometry implements IGetSetVerticesData {
-        public id: string;
-        public delayLoadState: number;
-        public delayLoadingFile: string;
-        private _scene;
-        private _engine;
-        private _meshes;
-        private _totalVertices;
-        private _indices;
-        private _vertexBuffers;
-        public _delayInfo: any;
-        private _indexBuffer;
-        public _boundingInfo: BoundingInfo;
-        public _delayLoadingFunction: (any: any, Geometry: any) => void;
-        constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh);
-        public getScene(): Scene;
-        public getEngine(): Engine;
-        public isReady(): boolean;
-        public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
-        public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void;
-        public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void;
-        public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void;
-        public getTotalVertices(): number;
-        public getVerticesData(kind: string): number[];
-        public getVertexBuffer(kind: string): VertexBuffer;
-        public getVertexBuffers(): VertexBuffer[];
-        public isVerticesDataPresent(kind: string): boolean;
-        public getVerticesDataKinds(): string[];
-        public setIndices(indices: number[], totalVertices?: number): void;
-        public getTotalIndices(): number;
-        public getIndices(): number[];
-        public getIndexBuffer(): any;
-        public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void;
-        public applyToMesh(mesh: Mesh): void;
-        private _applyToMesh(mesh);
-        public load(scene: Scene, onLoaded?: () => void): void;
-        public dispose(): void;
-        public copy(id: string): Geometry;
-        static ExtractFromMesh(mesh: Mesh, id: string): Geometry;
-        static RandomId(): string;
-    }
-    module Geometry.Primitives {
-        class _Primitive extends Geometry {
-            private _beingRegenerated;
-            private _canBeRegenerated;
-            constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh);
-            public canBeRegenerated(): boolean;
-            public regenerate(): void;
-            public asNewGeometry(id: string): Geometry;
-            public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
-            public setVerticesData(kind: string, data: number[], updatable?: boolean): void;
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Box extends _Primitive {
-            public size: number;
-            constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Sphere extends _Primitive {
-            public segments: number;
-            public diameter: number;
-            constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Cylinder extends _Primitive {
-            public height: number;
-            public diameterTop: number;
-            public diameterBottom: number;
-            public tessellation: number;
-            public subdivisions: number;
-            constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Torus extends _Primitive {
-            public diameter: number;
-            public thickness: number;
-            public tessellation: number;
-            constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Ground extends _Primitive {
-            public width: number;
-            public height: number;
-            public subdivisions: number;
-            constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class TiledGround extends _Primitive {
-            public xmin: number;
-            public zmin: number;
-            public xmax: number;
-            public zmax: number;
-            public subdivisions: {
-                w: number;
-                h: number;
-            };
-            public precision: {
-                w: number;
-                h: number;
-            };
-            constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
-                w: number;
-                h: number;
-            }, precision: {
-                w: number;
-                h: number;
-            }, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class Plane extends _Primitive {
-            public size: number;
-            constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-        class TorusKnot extends _Primitive {
-            public radius: number;
-            public tube: number;
-            public radialSegments: number;
-            public tubularSegments: number;
-            public p: number;
-            public q: number;
-            constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh);
-            public _regenerateVertexData(): VertexData;
-            public copy(id: string): Geometry;
-        }
-    }
-}

+ 0 - 11
Babylon/Mesh/babylon.groundMesh.d.ts

@@ -1,11 +0,0 @@
-declare module BABYLON {
-    class GroundMesh extends Mesh {
-        public generateOctree: boolean;
-        private _worldInverse;
-        public _subdivisions: number;
-        constructor(name: string, scene: Scene);
-        public subdivisions : number;
-        public optimize(chunksCount: number): void;
-        public getHeightAtCoordinates(x: number, z: number): number;
-    }
-}

+ 0 - 25
Babylon/Mesh/babylon.instancedMesh.d.ts

@@ -1,25 +0,0 @@
-declare module BABYLON {
-    class InstancedMesh extends AbstractMesh {
-        private _sourceMesh;
-        private _currentLOD;
-        constructor(name: string, source: Mesh);
-        public receiveShadows : boolean;
-        public material : Material;
-        public visibility : number;
-        public skeleton : Skeleton;
-        public getTotalVertices(): number;
-        public sourceMesh : Mesh;
-        public getVerticesData(kind: string): number[];
-        public isVerticesDataPresent(kind: string): boolean;
-        public getIndices(): number[];
-        public _positions : Vector3[];
-        public refreshBoundingInfo(): void;
-        public _preActivate(): void;
-        public _activate(renderId: number): void;
-        public getLOD(camera: Camera): AbstractMesh;
-        public _syncSubMeshes(): void;
-        public _generatePointsArray(): boolean;
-        public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): InstancedMesh;
-        public dispose(doNotRecurse?: boolean): void;
-    }
-}

+ 0 - 18
Babylon/Mesh/babylon.linesMesh.d.ts

@@ -1,18 +0,0 @@
-declare module BABYLON {
-    class LinesMesh extends Mesh {
-        public color: Color3;
-        public alpha: number;
-        private _colorShader;
-        private _ib;
-        private _indicesLength;
-        private _indices;
-        constructor(name: string, scene: Scene, updatable?: boolean);
-        public material : Material;
-        public isPickable : boolean;
-        public checkCollisions : boolean;
-        public _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void;
-        public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void;
-        public intersects(ray: Ray, fastCheck?: boolean): any;
-        public dispose(doNotRecurse?: boolean): void;
-    }
-}

+ 0 - 102
Babylon/Mesh/babylon.mesh.d.ts

@@ -1,102 +0,0 @@
-declare module BABYLON {
-    class _InstancesBatch {
-        public mustReturn: boolean;
-        public visibleInstances: InstancedMesh[][];
-        public renderSelf: boolean[];
-    }
-    class Mesh extends AbstractMesh implements IGetSetVerticesData {
-        public delayLoadState: number;
-        public instances: InstancedMesh[];
-        public delayLoadingFile: string;
-        public _binaryInfo: any;
-        private _LODLevels;
-        public _geometry: Geometry;
-        private _onBeforeRenderCallbacks;
-        private _onAfterRenderCallbacks;
-        public _delayInfo: any;
-        public _delayLoadingFunction: (any: any, Mesh: any) => void;
-        public _visibleInstances: any;
-        private _renderIdForInstances;
-        private _batchCache;
-        private _worldMatricesInstancesBuffer;
-        private _worldMatricesInstancesArray;
-        private _instancesBufferSize;
-        public _shouldGenerateFlatShading: boolean;
-        private _preActivateId;
-        constructor(name: string, scene: Scene);
-        public hasLODLevels : boolean;
-        private _sortLODLevels();
-        public addLODLevel(distance: number, mesh: Mesh): Mesh;
-        public removeLODLevel(mesh: Mesh): Mesh;
-        public getLOD(camera: Camera, boundingSphere?: BoundingSphere): AbstractMesh;
-        public geometry : Geometry;
-        public getTotalVertices(): number;
-        public getVerticesData(kind: string): number[];
-        public getVertexBuffer(kind: any): VertexBuffer;
-        public isVerticesDataPresent(kind: string): boolean;
-        public getVerticesDataKinds(): string[];
-        public getTotalIndices(): number;
-        public getIndices(): number[];
-        public isBlocked : boolean;
-        public isReady(): boolean;
-        public isDisposed(): boolean;
-        public _preActivate(): void;
-        public _registerInstanceForRenderId(instance: InstancedMesh, renderId: number): void;
-        public refreshBoundingInfo(): void;
-        public _createGlobalSubMesh(): SubMesh;
-        public subdivide(count: number): void;
-        public setVerticesData(kind: any, data: any, updatable?: boolean, stride?: number): void;
-        public updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
-        public updateVerticesDataDirectly(kind: string, data: Float32Array, offset?: number, makeItUnique?: boolean): void;
-        public makeGeometryUnique(): void;
-        public setIndices(indices: number[], totalVertices?: number): void;
-        public _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void;
-        public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void;
-        public registerBeforeRender(func: () => void): void;
-        public unregisterBeforeRender(func: () => void): void;
-        public registerAfterRender(func: () => void): void;
-        public unregisterAfterRender(func: () => void): void;
-        public _getInstancesRenderList(subMeshId: number): _InstancesBatch;
-        public _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): void;
-        public render(subMesh: SubMesh): void;
-        public getEmittedParticleSystems(): ParticleSystem[];
-        public getHierarchyEmittedParticleSystems(): ParticleSystem[];
-        public getChildren(): Node[];
-        public _checkDelayState(): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public setMaterialByID(id: string): void;
-        public getAnimatables(): IAnimatable[];
-        public bakeTransformIntoVertices(transform: Matrix): void;
-        public _resetPointsArrayCache(): void;
-        public _generatePointsArray(): boolean;
-        public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): Mesh;
-        public dispose(doNotRecurse?: boolean): void;
-        public applyDisplacementMap(url: string, minHeight: number, maxHeight: number): void;
-        public applyDisplacementMapFromBuffer(buffer: Uint8Array, heightMapWidth: number, heightMapHeight: number, minHeight: number, maxHeight: number): void;
-        public convertToFlatShadedMesh(): void;
-        public createInstance(name: string): InstancedMesh;
-        public synchronizeInstances(): void;
-        static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateSphere(name: string, segments: number, diameter: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any): Mesh;
-        static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean): LinesMesh;
-        static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh;
-        static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
-            w: number;
-            h: number;
-        }, precision: {
-            w: number;
-            h: number;
-        }, scene: Scene, updatable?: boolean): Mesh;
-        static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean): GroundMesh;
-        static MinMax(meshes: AbstractMesh[]): {
-            min: Vector3;
-            max: Vector3;
-        };
-        static Center(meshesOrMinMaxVector: any): Vector3;
-        static MergeMeshes(meshes: Mesh[], disposeSource?: boolean, allow32BitsIndices?: boolean): Mesh;
-    }
-}

+ 0 - 49
Babylon/Mesh/babylon.mesh.vertexData.d.ts

@@ -1,49 +0,0 @@
-declare module BABYLON {
-    interface IGetSetVerticesData {
-        isVerticesDataPresent(kind: string): boolean;
-        getVerticesData(kind: string): number[];
-        getIndices(): number[];
-        setVerticesData(kind: string, data: number[], updatable?: boolean): void;
-        updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
-        setIndices(indices: number[]): void;
-    }
-    class VertexData {
-        public positions: number[];
-        public normals: number[];
-        public uvs: number[];
-        public uv2s: number[];
-        public colors: number[];
-        public matricesIndices: number[];
-        public matricesWeights: number[];
-        public indices: number[];
-        public set(data: number[], kind: string): void;
-        public applyToMesh(mesh: Mesh, updatable?: boolean): void;
-        public applyToGeometry(geometry: Geometry, updatable?: boolean): void;
-        public updateMesh(mesh: Mesh, updateExtends?: boolean, makeItUnique?: boolean): void;
-        public updateGeometry(geometry: Geometry, updateExtends?: boolean, makeItUnique?: boolean): void;
-        private _applyTo(meshOrGeometry, updatable?);
-        private _update(meshOrGeometry, updateExtends?, makeItUnique?);
-        public transform(matrix: Matrix): void;
-        public merge(other: VertexData): void;
-        static ExtractFromMesh(mesh: Mesh): VertexData;
-        static ExtractFromGeometry(geometry: Geometry): VertexData;
-        private static _ExtractFrom(meshOrGeometry);
-        static CreateBox(size: number): VertexData;
-        static CreateSphere(segments: number, diameter: number): VertexData;
-        static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number): VertexData;
-        static CreateTorus(diameter: any, thickness: any, tessellation: any): VertexData;
-        static CreateLines(points: Vector3[]): VertexData;
-        static CreateGround(width: number, height: number, subdivisions: number): VertexData;
-        static CreateTiledGround(xmin: number, zmin: number, xmax: number, zmax: number, subdivisions?: {
-            w: number;
-            h: number;
-        }, precision?: {
-            w: number;
-            h: number;
-        }): VertexData;
-        static CreateGroundFromHeightMap(width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, buffer: Uint8Array, bufferWidth: number, bufferHeight: number): VertexData;
-        static CreatePlane(size: number): VertexData;
-        static CreateTorusKnot(radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number): VertexData;
-        static ComputeNormals(positions: number[], indices: number[], normals: number[]): void;
-    }
-}

+ 0 - 7
Babylon/Mesh/babylon.meshLODLevel.d.ts

@@ -1,7 +0,0 @@
-declare module BABYLON.Internals {
-    class MeshLODLevel {
-        public distance: number;
-        public mesh: Mesh;
-        constructor(distance: number, mesh: Mesh);
-    }
-}

+ 0 - 37
Babylon/Mesh/babylon.subMesh.d.ts

@@ -1,37 +0,0 @@
-declare module BABYLON {
-    class SubMesh {
-        public materialIndex: number;
-        public verticesStart: number;
-        public verticesCount: number;
-        public indexStart: any;
-        public indexCount: number;
-        public linesIndexCount: number;
-        private _mesh;
-        private _renderingMesh;
-        private _boundingInfo;
-        private _linesIndexBuffer;
-        public _lastColliderWorldVertices: Vector3[];
-        public _trianglePlanes: Plane[];
-        public _lastColliderTransformMatrix: Matrix;
-        public _renderId: number;
-        public _alphaIndex: number;
-        public _distanceToCamera: number;
-        public _id: number;
-        constructor(materialIndex: number, verticesStart: number, verticesCount: number, indexStart: any, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox?: boolean);
-        public getBoundingInfo(): BoundingInfo;
-        public getMesh(): AbstractMesh;
-        public getRenderingMesh(): Mesh;
-        public getMaterial(): Material;
-        public refreshBoundingInfo(): void;
-        public _checkCollision(collider: Collider): boolean;
-        public updateBoundingInfo(world: Matrix): void;
-        public isInFrustum(frustumPlanes: Plane[]): boolean;
-        public render(): void;
-        public getLinesIndexBuffer(indices: number[], engine: any): WebGLBuffer;
-        public canIntersects(ray: Ray): boolean;
-        public intersects(ray: Ray, positions: Vector3[], indices: number[], fastCheck?: boolean): IntersectionInfo;
-        public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh;
-        public dispose(): void;
-        static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh;
-    }
-}

+ 0 - 34
Babylon/Mesh/babylon.vertexBuffer.d.ts

@@ -1,34 +0,0 @@
-declare module BABYLON {
-    class VertexBuffer {
-        private _mesh;
-        private _engine;
-        private _buffer;
-        private _data;
-        private _updatable;
-        private _kind;
-        private _strideSize;
-        constructor(engine: any, data: number[], kind: string, updatable: boolean, postponeInternalCreation?: boolean, stride?: number);
-        public isUpdatable(): boolean;
-        public getData(): number[];
-        public getBuffer(): WebGLBuffer;
-        public getStrideSize(): number;
-        public create(data?: number[]): void;
-        public update(data: number[]): void;
-        public updateDirectly(data: Float32Array, offset: number): void;
-        public dispose(): void;
-        private static _PositionKind;
-        private static _NormalKind;
-        private static _UVKind;
-        private static _UV2Kind;
-        private static _ColorKind;
-        private static _MatricesIndicesKind;
-        private static _MatricesWeightsKind;
-        static PositionKind : string;
-        static NormalKind : string;
-        static UVKind : string;
-        static UV2Kind : string;
-        static ColorKind : string;
-        static MatricesIndicesKind : string;
-        static MatricesWeightsKind : string;
-    }
-}

+ 0 - 13
Babylon/Particles/babylon.particle.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class Particle {
-        public position: Vector3;
-        public direction: Vector3;
-        public color: Color4;
-        public colorStep: Color4;
-        public lifeTime: number;
-        public age: number;
-        public size: number;
-        public angle: number;
-        public angularSpeed: number;
-    }
-}

+ 0 - 75
Babylon/Particles/babylon.particleSystem.d.ts

@@ -1,75 +0,0 @@
-declare module BABYLON {
-    class ParticleSystem implements IDisposable {
-        public name: string;
-        static BLENDMODE_ONEONE: number;
-        static BLENDMODE_STANDARD: number;
-        public id: string;
-        public renderingGroupId: number;
-        public emitter: any;
-        public emitRate: number;
-        public manualEmitCount: number;
-        public updateSpeed: number;
-        public targetStopDuration: number;
-        public disposeOnStop: boolean;
-        public minEmitPower: number;
-        public maxEmitPower: number;
-        public minLifeTime: number;
-        public maxLifeTime: number;
-        public minSize: number;
-        public maxSize: number;
-        public minAngularSpeed: number;
-        public maxAngularSpeed: number;
-        public particleTexture: Texture;
-        public onDispose: () => void;
-        public updateFunction: (particles: Particle[]) => void;
-        public blendMode: number;
-        public forceDepthWrite: boolean;
-        public gravity: Vector3;
-        public direction1: Vector3;
-        public direction2: Vector3;
-        public minEmitBox: Vector3;
-        public maxEmitBox: Vector3;
-        public color1: Color4;
-        public color2: Color4;
-        public colorDead: Color4;
-        public textureMask: Color4;
-        public startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
-        public startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
-        private particles;
-        private _capacity;
-        private _scene;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _stockParticles;
-        private _newPartsExcess;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _vertices;
-        private _effect;
-        private _customEffect;
-        private _cachedDefines;
-        private _scaledColorStep;
-        private _colorDiff;
-        private _scaledDirection;
-        private _scaledGravity;
-        private _currentRenderId;
-        private _alive;
-        private _started;
-        private _stopped;
-        private _actualFrame;
-        private _scaledUpdateSpeed;
-        constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
-        public getCapacity(): number;
-        public isAlive(): boolean;
-        public isStarted(): boolean;
-        public start(): void;
-        public stop(): void;
-        public _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
-        private _update(newParticles);
-        private _getEffect();
-        public animate(): void;
-        public render(): number;
-        public dispose(): void;
-        public clone(name: string, newEmitter: any): ParticleSystem;
-    }
-}

+ 0 - 27
Babylon/Physics/Plugins/babylon.cannonJSPlugin.d.ts

@@ -1,27 +0,0 @@
-declare module BABYLON {
-    class CannonJSPlugin implements IPhysicsEnginePlugin {
-        public checkWithEpsilon: (value: number) => number;
-        private _world;
-        private _registeredMeshes;
-        private _physicsMaterials;
-        public initialize(iterations?: number): void;
-        private _checkWithEpsilon(value);
-        public runOneStep(delta: number): void;
-        public setGravity(gravity: Vector3): void;
-        public registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions): any;
-        private _createSphere(radius, mesh, options?);
-        private _createBox(x, y, z, mesh, options?);
-        private _createPlane(mesh, options?);
-        private _createConvexPolyhedron(rawVerts, rawFaces, mesh, options?);
-        private _addMaterial(friction, restitution);
-        private _createRigidBodyFromShape(shape, mesh, mass, friction, restitution);
-        public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        private _unbindBody(body);
-        public unregisterMesh(mesh: AbstractMesh): void;
-        public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        public updateBodyPosition: (mesh: AbstractMesh) => void;
-        public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean;
-        public dispose(): void;
-        public isSupported(): boolean;
-    }
-}

+ 0 - 25
Babylon/Physics/Plugins/babylon.oimoJSPlugin.d.ts

@@ -1,25 +0,0 @@
-declare module BABYLON {
-    class OimoJSPlugin implements IPhysicsEnginePlugin {
-        private _world;
-        private _registeredMeshes;
-        private _checkWithEpsilon(value);
-        public initialize(iterations?: number): void;
-        public setGravity(gravity: Vector3): void;
-        public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
-        public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        private _createBodyAsCompound(part, options, initialMesh);
-        public unregisterMesh(mesh: AbstractMesh): void;
-        private _unbindBody(body);
-        /**
-        * Update the body position according to the mesh position
-        * @param mesh
-        */
-        public updateBodyPosition: (mesh: AbstractMesh) => void;
-        public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
-        public dispose(): void;
-        public isSupported(): boolean;
-        private _getLastShape(body);
-        public runOneStep(time: number): void;
-    }
-}

+ 0 - 50
Babylon/Physics/babylon.physicsEngine.d.ts

@@ -1,50 +0,0 @@
-declare module BABYLON {
-    interface IPhysicsEnginePlugin {
-        initialize(iterations?: number): any;
-        setGravity(gravity: Vector3): void;
-        runOneStep(delta: number): void;
-        registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
-        registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        unregisterMesh(mesh: AbstractMesh): any;
-        applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
-        dispose(): void;
-        isSupported(): boolean;
-        updateBodyPosition(mesh: AbstractMesh): void;
-    }
-    interface PhysicsBodyCreationOptions {
-        mass: number;
-        friction: number;
-        restitution: number;
-    }
-    interface PhysicsCompoundBodyPart {
-        mesh: Mesh;
-        impostor: number;
-    }
-    class PhysicsEngine {
-        public gravity: Vector3;
-        private _currentPlugin;
-        constructor(plugin?: IPhysicsEnginePlugin);
-        public _initialize(gravity?: Vector3): void;
-        public _runOneStep(delta: number): void;
-        public _setGravity(gravity: Vector3): void;
-        public _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
-        public _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        public _unregisterMesh(mesh: AbstractMesh): void;
-        public _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        public _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
-        public _updateBodyPosition(mesh: AbstractMesh): void;
-        public dispose(): void;
-        public isSupported(): boolean;
-        static NoImpostor: number;
-        static SphereImpostor: number;
-        static BoxImpostor: number;
-        static PlaneImpostor: number;
-        static MeshImpostor: number;
-        static CapsuleImpostor: number;
-        static ConeImpostor: number;
-        static CylinderImpostor: number;
-        static ConvexHullImpostor: number;
-        static Epsilon: number;
-    }
-}

+ 0 - 32
Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.d.ts

@@ -1,32 +0,0 @@
-declare module BABYLON {
-    class PostProcessRenderEffect {
-        private _engine;
-        private _postProcesses;
-        private _getPostProcess;
-        private _singleInstance;
-        private _cameras;
-        private _indicesForCamera;
-        private _renderPasses;
-        private _renderEffectAsPasses;
-        public _name: string;
-        public applyParameters: (postProcess: PostProcess) => void;
-        constructor(engine: Engine, name: string, getPostProcess: () => PostProcess, singleInstance?: boolean);
-        public _update(): void;
-        public addPass(renderPass: PostProcessRenderPass): void;
-        public removePass(renderPass: PostProcessRenderPass): void;
-        public addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void;
-        public getPass(passName: string): void;
-        public emptyPasses(): void;
-        public _attachCameras(cameras: Camera): any;
-        public _attachCameras(cameras: Camera[]): any;
-        public _detachCameras(cameras: Camera): any;
-        public _detachCameras(cameras: Camera[]): any;
-        public _enable(cameras: Camera): any;
-        public _enable(cameras: Camera[]): any;
-        public _disable(cameras: Camera): any;
-        public _disable(cameras: Camera[]): any;
-        public getPostProcess(camera?: Camera): PostProcess;
-        private _linkParameters();
-        private _linkTextures(effect);
-    }
-}

+ 0 - 16
Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.d.ts

@@ -1,16 +0,0 @@
-declare module BABYLON {
-    class PostProcessRenderPass {
-        private _enabled;
-        private _renderList;
-        private _renderTexture;
-        private _scene;
-        private _refCount;
-        public _name: string;
-        constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
-        public _incRefCount(): number;
-        public _decRefCount(): number;
-        public _update(): void;
-        public setRenderList(renderList: Mesh[]): void;
-        public getRenderTexture(): RenderTargetTexture;
-    }
-}

+ 0 - 26
Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.d.ts

@@ -1,26 +0,0 @@
-declare module BABYLON {
-    class PostProcessRenderPipeline {
-        private _engine;
-        private _renderEffects;
-        private _renderEffectsForIsolatedPass;
-        private _cameras;
-        public _name: string;
-        private static PASS_EFFECT_NAME;
-        private static PASS_SAMPLER_NAME;
-        constructor(engine: Engine, name: string);
-        public addEffect(renderEffect: PostProcessRenderEffect): void;
-        public _enableEffect(renderEffectName: string, cameras: Camera): any;
-        public _enableEffect(renderEffectName: string, cameras: Camera[]): any;
-        public _disableEffect(renderEffectName: string, cameras: Camera): any;
-        public _disableEffect(renderEffectName: string, cameras: Camera[]): any;
-        public _attachCameras(cameras: Camera, unique: boolean): any;
-        public _attachCameras(cameras: Camera[], unique: boolean): any;
-        public _detachCameras(cameras: Camera): any;
-        public _detachCameras(cameras: Camera[]): any;
-        public _enableDisplayOnlyPass(passName: any, cameras: Camera): any;
-        public _enableDisplayOnlyPass(passName: any, cameras: Camera[]): any;
-        public _disableDisplayOnlyPass(cameras: Camera): any;
-        public _disableDisplayOnlyPass(cameras: Camera[]): any;
-        public _update(): void;
-    }
-}

+ 0 - 20
Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.d.ts

@@ -1,20 +0,0 @@
-declare module BABYLON {
-    class PostProcessRenderPipelineManager {
-        private _renderPipelines;
-        constructor();
-        public addPipeline(renderPipeline: PostProcessRenderPipeline): void;
-        public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): any;
-        public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): any;
-        public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): any;
-        public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): any;
-        public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
-        public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
-        public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
-        public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
-        public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): any;
-        public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): any;
-        public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): any;
-        public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): any;
-        public update(): void;
-    }
-}

+ 0 - 5
Babylon/PostProcess/babylon.anaglyphPostProcess.d.ts

@@ -1,5 +0,0 @@
-declare module BABYLON {
-    class AnaglyphPostProcess extends PostProcess {
-        constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 5
Babylon/PostProcess/babylon.blackAndWhitePostProcess.d.ts

@@ -1,5 +0,0 @@
-declare module BABYLON {
-    class BlackAndWhitePostProcess extends PostProcess {
-        constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 7
Babylon/PostProcess/babylon.blurPostProcess.d.ts

@@ -1,7 +0,0 @@
-declare module BABYLON {
-    class BlurPostProcess extends PostProcess {
-        public direction: Vector2;
-        public blurWidth: number;
-        constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 12
Babylon/PostProcess/babylon.convolutionPostProcess.d.ts

@@ -1,12 +0,0 @@
-declare module BABYLON {
-    class ConvolutionPostProcess extends PostProcess {
-        public kernel: number[];
-        constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-        static EdgeDetect0Kernel: number[];
-        static EdgeDetect1Kernel: number[];
-        static EdgeDetect2Kernel: number[];
-        static SharpenKernel: number[];
-        static EmbossKernel: number[];
-        static GaussianKernel: number[];
-    }
-}

+ 0 - 5
Babylon/PostProcess/babylon.displayPassPostProcess.d.ts

@@ -1,5 +0,0 @@
-declare module BABYLON {
-    class DisplayPassPostProcess extends PostProcess {
-        constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 6
Babylon/PostProcess/babylon.filterPostProcess.d.ts

@@ -1,6 +0,0 @@
-declare module BABYLON {
-    class FilterPostProcess extends PostProcess {
-        public kernelMatrix: Matrix;
-        constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 7
Babylon/PostProcess/babylon.fxaaPostProcess.d.ts

@@ -1,7 +0,0 @@
-declare module BABYLON {
-    class FxaaPostProcess extends PostProcess {
-        public texelWidth: number;
-        public texelHeight: number;
-        constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 13
Babylon/PostProcess/babylon.oculusDistortionCorrectionPostProcess.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class OculusDistortionCorrectionPostProcess extends PostProcess {
-        public aspectRatio: number;
-        private _isRightEye;
-        private _distortionFactors;
-        private _postProcessScaleFactor;
-        private _lensCenterOffset;
-        private _scaleIn;
-        private _scaleFactor;
-        private _lensCenter;
-        constructor(name: string, camera: Camera, isRightEye: boolean, cameraSettings: any);
-    }
-}

+ 0 - 5
Babylon/PostProcess/babylon.passPostProcess.d.ts

@@ -1,5 +0,0 @@
-declare module BABYLON {
-    class PassPostProcess extends PostProcess {
-        constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-    }
-}

+ 0 - 25
Babylon/PostProcess/babylon.postProcess.d.ts

@@ -1,25 +0,0 @@
-declare module BABYLON {
-    class PostProcess {
-        public name: string;
-        public onApply: (Effect: any) => void;
-        public onBeforeRender: (Effect: any) => void;
-        public onSizeChanged: () => void;
-        public onActivate: (Camera: any) => void;
-        public width: number;
-        public height: number;
-        public renderTargetSamplingMode: number;
-        private _camera;
-        private _scene;
-        private _engine;
-        private _renderRatio;
-        private _reusable;
-        public _textures: SmartArray<WebGLTexture>;
-        public _currentRenderTextureInd: number;
-        private _effect;
-        constructor(name: string, fragmentUrl: string, parameters: string[], samplers: string[], ratio: number, camera: Camera, samplingMode: number, engine?: Engine, reusable?: boolean);
-        public isReusable(): boolean;
-        public activate(camera: Camera, sourceTexture?: WebGLTexture): void;
-        public apply(): Effect;
-        public dispose(camera: Camera): void;
-    }
-}

+ 0 - 13
Babylon/PostProcess/babylon.postProcessManager.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class PostProcessManager {
-        private _scene;
-        private _indexBuffer;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _vertexBuffer;
-        constructor(scene: Scene);
-        public _prepareFrame(sourceTexture?: WebGLTexture): boolean;
-        public _finalizeFrame(doNotPresent?: boolean, targetTexture?: WebGLTexture): void;
-        public dispose(): void;
-    }
-}

+ 0 - 10
Babylon/PostProcess/babylon.refractionPostProcess.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class RefractionPostProcess extends PostProcess {
-        public color: Color3;
-        public depth: number;
-        public colorLevel: number;
-        private _refRexture;
-        constructor(name: string, refractionTextureUrl: string, color: Color3, depth: number, colorLevel: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
-        public dispose(camera: Camera): void;
-    }
-}

+ 0 - 16
Babylon/Rendering/babylon.boundingBoxRenderer.d.ts

@@ -1,16 +0,0 @@
-declare module BABYLON {
-    class BoundingBoxRenderer {
-        public frontColor: Color3;
-        public backColor: Color3;
-        public showBackLines: boolean;
-        public renderList: SmartArray<BoundingBox>;
-        private _scene;
-        private _colorShader;
-        private _vb;
-        private _ib;
-        constructor(scene: Scene);
-        public reset(): void;
-        public render(): void;
-        public dispose(): void;
-    }
-}

+ 0 - 10
Babylon/Rendering/babylon.outlineRenderer.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class OutlineRenderer {
-        private _scene;
-        private _effect;
-        private _cachedDefines;
-        constructor(scene: Scene);
-        public render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
-        public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
-    }
-}

+ 0 - 14
Babylon/Rendering/babylon.renderingGroup.d.ts

@@ -1,14 +0,0 @@
-declare module BABYLON {
-    class RenderingGroup {
-        public index: number;
-        private _scene;
-        private _opaqueSubMeshes;
-        private _transparentSubMeshes;
-        private _alphaTestSubMeshes;
-        private _activeVertices;
-        constructor(index: number, scene: Scene);
-        public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
-        public prepare(): void;
-        public dispatch(subMesh: SubMesh): void;
-    }
-}

+ 0 - 0
Babylon/Rendering/babylon.renderingManager.d.ts


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